if (this.currentTarget != null && this.currentTarget != TargetESP.mc.player) {
double d = this.currentTarget.lastTickPosX + (this.currentTarget.getPosX() - this.currentTarget.lastTickPosX) * (double)eventRender.partialTicks;
double d2 = this.currentTarget.lastTickPosY + (this.currentTarget.getPosY() - this.currentTarget.lastTickPosY) * (double)eventRender.partialTicks;
double d3 = this.currentTarget.lastTickPosZ + (this.currentTarget.getPosZ() - this.currentTarget.lastTickPosZ) * (double)eventRender.partialTicks;
Vector2d vector2d = ProjectionUtils.project(d, d2 + 1.0, d3);
int n = ColorUtil.setAlpha(ColorUtil.getColorStyle(0.0f), (int)this.alpha.getOutput());
int n2 = ColorUtil.setAlpha(ColorUtil.getColorStyle(90.0f), (int)this.alpha.getOutput());
if (vector2d != null) {
GL11.glPushMatrix();
GL11.glTranslatef((float)((float)vector2d.x), (float)((float)vector2d.y), (float)0.0f);
GL11.glRotatef((float)((float)(Math.sin((float)(System.currentTimeMillis() - detime) / 1000.0f) * 360.0)), (float)0.0f, (float)0.0f, (float)1.0f);
GL11.glTranslatef((float)((float)(-vector2d.x)), (float)((float)(-vector2d.y)), (float)0.0f);
RenderUtil.Render2D.drawImage(new ResourceLocation("wissend/images/target-esp.png"), (float)(vector2d.x - 50.0), (float)(vector2d.y - 50.0), 100, 100, n, n, n2, n2);
GL11.glPopMatrix();
}