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Автор темы
- #1
nl · Error: ["aa builder"]:318: bad argument #2 (number expected, received nil: not a numeric type)
Код:
-- BOOM BOOM
statefunc = {
onground_ticks = 0,
in_air = function (indx)
return bit.band(indx.m_fFlags,1) == 0
end,
on_ground = function (indx,limit)
local onground = bit.band(indx.m_fFlags,1)
if onground == 1 then
statefunc.onground_ticks = statefunc.onground_ticks + 1
else
statefunc.onground_ticks = 0
end
return statefunc.onground_ticks > limit
end,
velocity = function(indx)
local vel = indx.m_vecVelocity
local velocity = math.sqrt(vel.x * vel.x + vel.y * vel.y)
return velocity
end,
is_crouching = function (indx)
return indx.m_flDuckAmount > 0.8
end
}
local menurefs = {
pitch = ui.find('Aimbot','Anti Aim',"Angles","Pitch"),
yaw = ui.find('Aimbot','Anti Aim',"Angles","Yaw"),
yawbase = ui.find('Aimbot','Anti Aim',"Angles","Yaw",'Base'),
yawadd = ui.find('Aimbot','Anti Aim',"Angles","Yaw",'Offset'),
yawmodifier = ui.find('Aimbot','Anti Aim',"Angles","Yaw Modifier"),
yawmodifier2 = ui.find('Aimbot','Anti Aim',"Angles","Yaw Modifier"),
yawmodifier_offset = ui.find('Aimbot','Anti Aim',"Angles","Yaw Modifier",'Offset'),
fake = ui.find('Aimbot','Anti Aim',"Angles","Body Yaw"),
fakeoption = ui.find('Aimbot','Anti Aim',"Angles","Body Yaw","Options"),
fsbodyyaw = ui.find('Aimbot','Anti Aim',"Angles","Body Yaw","Freestanding"),
left_limit = ui.find('Aimbot','Anti Aim',"Angles","Body Yaw","Left Limit"),
right_limit = ui.find('Aimbot','Anti Aim',"Angles","Body Yaw","Right Limit"),
slowwalk = ui.find('Aimbot','Anti Aim',"Misc","Slow Walk"),
freestanding = ui.find("Aimbot", "Anti Aim", "Angles", "Freestanding"),
fsstatic = ui.find("Aimbot", "Anti Aim", "Angles", "Freestanding", "Disable Yaw Modifiers"),
fsbodyfreestand = ui.find("Aimbot", "Anti Aim", "Angles", "Freestanding", "Body Freestanding"),
antibackstab = ui.find('Aimbot','Anti Aim',"Angles","Yaw", "Avoid Backstab"),
dtfl = ui.find("Aimbot", "Ragebot", "Main", "Double Tap", "Fake Lag Limit"),
dt = ui.find("Aimbot", "Ragebot", "Main", "Double Tap"),
hs = ui.find("Aimbot", "Ragebot", "Main", "Hide Shots"),
mindmg = ui.find("Aimbot", "Ragebot", "Selection", "Min. Damage"),
baim = ui.find("Aimbot", "Ragebot", "Safety", "Body Aim"),
safepoint = ui.find("Aimbot", "Ragebot", "Safety", "Safe Points"),
fov = ui.find("Visuals", "World", "Main", "Field of View"),
legmovement = ui.find("Aimbot", "Anti Aim", "Misc", "Leg Movement"),
ssgbaiming = ui.find("Aimbot", "Ragebot", "Safety", "SSG-08", "Body Aim"),
ssgbaimingdisablers = ui.find("Aimbot", "Ragebot", "Safety", "SSG-08", "Body Aim", "Disablers"),
ssgsafepoints = ui.find("Aimbot", "Ragebot", "Safety", "SSG-08", "Ensure Hitbox Safety"),
awpbaiming = ui.find("Aimbot", "Ragebot", "Safety", "AWP", "Body Aim"),
awpbaimingdisablers = ui.find("Aimbot", "Ragebot", "Safety", "AWP", "Body Aim", "Disablers"),
awpsafepoints = ui.find("Aimbot", "Ragebot", "Safety", "AWP", "Ensure Hitbox Safety"),
autobaiming = ui.find("Aimbot", "Ragebot", "Safety", "AutoSnipers", "Body Aim"),
autobaimingdisablers = ui.find("Aimbot", "Ragebot", "Safety", "AutoSnipers", "Body Aim", "Disablers"),
autosafepoints = ui.find("Aimbot", "Ragebot", "Safety", "AutoSnipers", "Ensure Hitbox Safety"),
fakeping = ui.find("Miscellaneous", "Main", "Other", "Fake Latency"),
}
local clipboard = require("neverlose/clipboard")
local base64 = require("neverlose/base64")
local gradient = require("neverlose/gradient")
local ffi = require 'ffi'
local YawJitter = false
scriptmain = {
menu = {
player_states = {
"Fakelag",
"Stand",
"Move",
"Slow-Walk",
"Air",
"Air+C",
"Duck"
},
pstates = {
"F",
"S",
"M",
"SW",
"A",
"AC",
"D"
},
create = function()
ui.sidebar("Antiaim builder", 'user-secret')
Antiaim_options = ui.create(ui.get_icon("sliders-h").." Antiaim",ui.get_icon("shield-alt").." Antiaim Configuration "..ui.get_icon("shield-alt"))
Antiaim_builder = ui.create(ui.get_icon("sliders-h").." Antiaim",ui.get_icon("hammer").." Antiaim Builder "..ui.get_icon("hammer"))
scriptmain.Antiaim = {}
scriptmain.condition = {}
scriptmain.condition2 = {}
scriptmain.Antiaim.condition_state = Antiaim_options:combo('Current Condition',scriptmain.menu.player_states)
scriptmain.Antiaim.preset_config = Antiaim_options:button(' Default ', function() importDefault() end)
scriptmain.Antiaim.export_config = Antiaim_options:button(' Export ', function() export() end)
scriptmain.Antiaim.load_config = Antiaim_options:button(' Import ', function() import() end)
for key = 1, 7 do
scriptmain.condition[key] = {
yaw_add_left = Antiaim_builder:slider('['..scriptmain.menu.pstates[key]..'] Left Yaw',-180,180,0),
yaw_add_right = Antiaim_builder:slider('['..scriptmain.menu.pstates[key]..'] Right Yaw',-180,180,0),
yaw_modifier = Antiaim_builder:combo('['..scriptmain.menu.pstates[key]..'] Yaw Modifier',{"Center","Offset","Random","Spin"}),
yaw_modifier_value = Antiaim_builder:slider('['..scriptmain.menu.pstates[key]..'] Yaw Value',-180,180,0),
enable_bodyyaw = Antiaim_builder:switch('['..scriptmain.menu.pstates[key]..'] Body Yaw', true),
}
end
for key = 1, 7 do
bodyyawoptions = scriptmain.condition[key].enable_bodyyaw:create()
scriptmain.condition2[key] = {
jitter_options = bodyyawoptions:selectable("Options", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti-Bruteforce"}),
freestanding_by = bodyyawoptions:combo("Freestanding", {"Off", "Peek Fake", "Peek Real"}),
fake_limit_left = bodyyawoptions:slider("Left Limit", 0, 58, 58),
fake_limit_right = bodyyawoptions:slider("Right Limit", 0, 58, 58),
}
end
end,
visible = function ()
local selection = scriptmain.Antiaim.condition_state:get()
for key, value in pairs(scriptmain.menu.player_states) do
local AAshow = selection == scriptmain.menu.player_states[key]
scriptmain.condition[key].yaw_add_left:visibility(AAshow)
scriptmain.condition[key].yaw_add_right:visibility(AAshow)
scriptmain.condition[key].yaw_modifier:visibility(AAshow)
scriptmain.condition[key].yaw_modifier_value:visibility(AAshow)
scriptmain.condition[key].enable_bodyyaw:visibility(AAshow)
end
end,
set_callback = function ()
for key, value in pairs(scriptmain.Antiaim) do
value:set_callback(scriptmain.menu.visible)
end
for key, value in pairs(scriptmain.condition) do
for index, value in pairs(scriptmain.condition[key]) do
value:set_callback(scriptmain.menu.visible)
end
end
end,
},
menufunc = function ()
scriptmain.menu.create()
scriptmain.menu.visible()
scriptmain.menu.set_callback()
end
}
scriptmain.menufunc()
Antiaim = {
values = {
condition = 1,
pitch = 'Down',
yaw = 'Backward',
yawbase = 'At Target',
yawadd = 0,
yawmodifier = "Disabled",
yawmodifier_value = 0 ,
fake = true,
fakeoption = {
avoidoverlap = false,
jitter = false,
randomjitter = false,
anti_bruteforce = false
},
freestanding_by = "Off",
on_shot = 'Default',
lbymode = 'Opposite',
left_limit = 0,
right_limit = 0
},
SettingValues = function()
local ConditionalState = Antiaim.states()
local YawJitter = (math.floor(math.min(entity.get_local_player().m_flPoseParameter[11] * (menurefs.left_limit:get() * 2) - menurefs.left_limit:get()))) > 0
Antiaim.values.pitch = 'Down'
Antiaim.values.yawadd = YawJitter and -scriptmain.condition[ConditionalState].yaw_add_left:get() or -scriptmain.condition[ConditionalState].yaw_add_right:get()
Antiaim.values.yawmodifier = scriptmain.condition[ConditionalState].yaw_modifier:get()
Antiaim.values.yawmodifier_value = -scriptmain.condition[ConditionalState].yaw_modifier_value:get()
Antiaim.values.fakeoption.avoidoverlap = scriptmain.condition2[ConditionalState].jitter_options:get('Avoid Overlap')
Antiaim.values.fakeoption.jitter = scriptmain.condition2[ConditionalState].jitter_options:get('Jitter')
Antiaim.values.fakeoption.randomjitter = scriptmain.condition2[ConditionalState].jitter_options:get('Randomize Jitter')
Antiaim.values.fakeoption.anti_bruteforce = scriptmain.condition2[ConditionalState].jitter_options:get('Anti Bruteforce')
Antiaim.values.lbymode = scriptmain.condition2[ConditionalState].lbymode:get()
Antiaim.values.on_shot = scriptmain.condition2[ConditionalState].on_shot:get()
Antiaim.values.freestanding_by = scriptmain.condition2[ConditionalState].freestanding_by:get()
Antiaim.values.left_limit = scriptmain.condition2[ConditionalState].fake_limit_left:get()
Antiaim.values.right_limit = scriptmain.condition2[ConditionalState].fake_limit_right:get()
end,
states = function ()
local lp = entity.get_local_player()
if statefunc.on_ground(lp, 8) and statefunc.is_crouching(lp) then
Antiaim.values.condition = 7
elseif statefunc.in_air(lp) and statefunc.is_crouching(lp) and not statefunc.on_ground(lp, 8) then
Antiaim.values.condition = 6
elseif statefunc.in_air(lp) and not statefunc.on_ground(lp, 8) then
Antiaim.values.condition = 5
elseif menurefs.slowwalk:get() then
Antiaim.values.condition = 4
elseif rage.exploit:get() == 1 and statefunc.on_ground(lp, 8) and statefunc.velocity(lp) > 3 and not menurefs.slowwalk:get() then
Antiaim.values.condition = 3
elseif rage.exploit:get() == 1 and statefunc.on_ground(lp, 8) and statefunc.velocity(lp) < 3 and not menurefs.slowwalk:get() then
Antiaim.values.condition = 2
elseif rage.exploit:get() == 0 and statefunc.on_ground(lp, 8) and statefunc.velocity(lp) > 3 and not menurefs.slowwalk:get() then
Antiaim.values.condition = 1
end
return Antiaim.values.condition
end,
setup = function()
Antiaim.SettingValues()
menurefs.pitch:override(Antiaim.values.pitch)
menurefs.yaw:override(Antiaim.values.yaw)
menurefs.yawbase:override(Antiaim.values.yawbase)
menurefs.yawadd:override(-Antiaim.values.yawadd)
menurefs.yawmodifier:override(Antiaim.values.yawmodifier)
menurefs.yawmodifier_offset:override(Antiaim.values.yawmodifier_value)
menurefs.fake:override(Antiaim.values.fake)
menurefs.fakeoption:override(
Antiaim.values.fakeoption.avoidoverlap and "Avoid Overlap" or " ",
Antiaim.values.fakeoption.jitter and "Jitter" or " ",
Antiaim.values.fakeoption.randomjitter and "Randomize Jitter" or " ",
Antiaim.values.fakeoption.antibrute and "Anti Bruteforce" or " "
)
menurefs.fsbodyyaw:override(Antiaim.values.fsbodyyaw)
menurefs.left_limit:override(Antiaim.values.left_limit)
menurefs.right_limit:override(Antiaim.values.right_limit)
end
}
callback = {
createmove = function()
Antiaim.setup()
end,
setup = function()
events.createmove:set(callback.createmove)
end
}
callback.setup()
local function str_to_sub(text, sep)
local t = {}
for str in string.gmatch(text, "([^"..sep.."]+)") do
t[#t + 1] = string.gsub(str, "\n", " ")
end
return t
end
local function to_boolean(str)
if str == "true" or str == "false" then
return (str == "true")
else
return str
end
end
local arr_to_string = function(arr)
arr = arr:get()
local str = ""
for i=1, #arr do
str = str .. arr[i] .. (i == #arr and "" or ",")
end
if str == "" then
str = "-"
end
return str
end
export = function()
local str = ""
for key = 1, 7 do
str = str..tostring(scriptmain.condition[key].yaw_add_left:get()).."|"
..tostring(scriptmain.condition[key].yaw_add_right:get()).."|"
..tostring(scriptmain.condition[key].yaw_modifier:get()).."|"
..tostring(scriptmain.condition[key].yaw_modifier_value:get()).."|"
..arr_to_string(scriptmain.condition2[key].jitter_options).."|"
..tostring(scriptmain.condition2[key].freestanding_by:get()).."|"
..tostring(scriptmain.condition2[key].on_shot:get()).."|"
..tostring(scriptmain.condition2[key].lbymode:get()).."|"
..tostring(scriptmain.condition2[key].fake_limit_left:get()).."|"
..tostring(scriptmain.condition2[key].fake_limit_right:get()).."|"
end
clipboard.set(base64.encode(str))
common.add_notify("Antiaim", "Successfully exported config")
end
import = function(text)
local protected_ = function ()
local clipboard = clipboard.get()
local tbl = str_to_sub(base64.decode(clipboard), "|")
for key = 1, 7 do
scriptmain.condition[key].yaw_add_left:set(tonumber(tbl[1 + (10 * (key-1))]))
scriptmain.condition[key].yaw_add_right:set(tonumber(tbl[2 + (10 * (key-1))]))
scriptmain.condition[key].yaw_modifier:set(to_boolean(tbl[3 + (10 * (key-1))]))
scriptmain.condition[key].yaw_modifier_value:set(tonumber(tbl[4 + (10 * (key-1))]))
scriptmain.condition2[key].jitter_options:set(str_to_sub(tbl[5 + (10 * (key-1))],','))
scriptmain.condition2[key].freestanding_by:set(to_boolean(tbl[6 + (10 * (key-1))]))
scriptmain.condition2[key].on_shot:set(to_boolean(tbl[7 + (10 * (key-1))]))
scriptmain.condition2[key].lbymode:set(to_boolean(tbl[8 + (10 * (key-1))]))
scriptmain.condition2[key].fake_limit_left:set(tonumber(tbl[9 + (10 * (key-1))]))
scriptmain.condition2[key].fake_limit_right:set(tonumber(tbl[10 + (10 * (key-1))]))
end
common.add_notify("Antiaim", "Successfully imported config")
end
local status , message = pcall(protected_)
if not status then
print("Error: "..message)
return
end
end
importDefault = function(text)
local protected_ = function ()
local clipboards = "LTJ8N3xDZW50ZXJ8NTZ8Sml0dGVyfFBlZWsgRmFrZXxPcHBvc2l0ZXxPcHBvc2l0ZXw1OHw1OHw1fDE1fENlbnRlcnw1NXxKaXR0ZXIsQW50aS1CcnV0ZWZvcmNlfE9mZnxPcHBvc2l0ZXxPcHBvc2l0ZXw1OHw1OHwxMnwxMnxDZW50ZXJ8NTV8Sml0dGVyLEFudGktQnJ1dGVmb3JjZXxPZmZ8T3Bwb3NpdGV8T3Bwb3NpdGV8NTh8NTh8LTZ8MTR8Q2VudGVyfDU4fEppdHRlcixBbnRpLUJydXRlZm9yY2V8T2ZmfE9wcG9zaXRlfE9wcG9zaXRlfDU4fDU4fC0xMHwxMnxDZW50ZXJ8NDJ8Sml0dGVyfE9mZnxPcHBvc2l0ZXxPcHBvc2l0ZXw1OHw1OHwtMzJ8Mjh8U3BpbnwtMTJ8Sml0dGVyfE9mZnxEZWZhdWx0fERpc2FibGVkfDU4fDU4fC0zMnwyN3xSYW5kb218NXxKaXR0ZXIsQW50aS1CcnV0ZWZvcmNlfE9mZnxPcHBvc2l0ZXxPcHBvc2l0ZXw1OHw1OHw="
local tbl = str_to_sub(base64.decode(clipboards), "|")
for key = 1, 7 do
scriptmain.condition[key].yaw_add_left:set(tonumber(tbl[1 + (10 * (key-1))]))
scriptmain.condition[key].yaw_add_right:set(tonumber(tbl[2 + (10 * (key-1))]))
scriptmain.condition[key].yaw_modifier:set(to_boolean(tbl[3 + (10 * (key-1))]))
scriptmain.condition[key].yaw_modifier_value:set(tonumber(tbl[4 + (10 * (key-1))]))
scriptmain.condition2[key].jitter_options:set(str_to_sub(tbl[5 + (10 * (key-1))],','))
scriptmain.condition2[key].freestanding_by:set(to_boolean(tbl[6 + (10 * (key-1))]))
scriptmain.condition2[key].on_shot:set(to_boolean(tbl[7 + (10 * (key-1))]))
scriptmain.condition2[key].lbymode:set(to_boolean(tbl[8 + (10 * (key-1))]))
scriptmain.condition2[key].fake_limit_left:set(tonumber(tbl[9 + (10 * (key-1))]))
scriptmain.condition2[key].fake_limit_right:set(tonumber(tbl[10 + (10 * (key-1))]))
end
common.add_notify("Antiaim", "Successfully imported default config")
end
local status , message = pcall(protected_)
if not status then
print("Error: "..message)
return
end
end