sapphire dev
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Автор темы
- #1
Хз, мож кому надо...
Если кому-то нужные другие структуры и классы - пишите, договоримся. Отреверсил практически все.
_________________________________________
W/Love f33nRy
Если кому-то нужные другие структуры и классы - пишите, договоримся. Отреверсил практически все.
_________________________________________
W/Love f33nRy
PaintKit:
struct __declspec(align(1)) CPaintKit
{
int id; //0x4
const char* name; //sName 0x8
const char* description; // sDescriptionString 0x10
const char* itemName; // sDescriptionTag 0x18
const char* sameNameFamilyAggregate; // 0x20
const char* pattern;
const char* normal;
const char* logoMaterial;
bool baseDiffuseOverride;
char pad4[2]; // wtf ida?
int rarity; // nRarity 0x44 // rarities set in the paint_kits_rarity block
int i_nStyle;
char gap4C[2];
char Color_Element;
char gap4F[29];
float fl_unk;
float wearRemapMin;
float wearRemapMax;
unsigned char nFixedSeed;
unsigned char uchPhongExponent;
unsigned char uchPhongAlbedoBoost;
unsigned char uchPhongIntensity;
float flPatternScale;
float flPatternOffsetXStart;
float flPatternOffsetXEnd;
float flPatternOffsetYStart;
float flPatternOffsetYEnd;
float flPatternRotateStart;
float flPatternRotateEnd;
float flLogoScale;
float flLogoOffsetX;
float flLogoOffsetY;
float flLogoRotation;
bool bIgnoreWeaponSizeScale;
bool b_UNK;
int nViewModelExponentOverrideSize;
bool bOnlyFirstMaterial; // 0xB0
bool m_bIsUseNormal; // 0xB2 but ida guess is 0xB1
float mflPearlescent;
const char* sVmtPath; // 0xB8
void* kvVmtOverrides; // = 8 bytes pointer
const char* CompositeMaterialPath; //0xC8
};
StickerKit:
struct __declspec(align(1)) CStickerKit
{
int id;
int nRarity;
const char* name;
const char* description;
const char* itemName;
const char* sMaterialPath;
const char* sMaterialPathNoDrips;
const char* inventoryImage;
int tournamentID;
int tournamentTeamID;
int tournamentPlayerID;
bool bMaterialPathIsAbsolute;
bool m_nCannotTrade;
char huesosi[2];
float flRotateStart;
float flRotateEnd;
float flScaleMin;
float flScaleMax;
float flWearMin;
float flWearMax;
const char* m_sIconURLSmall;
const char* m_sIconURLLarge;
void* m_pKVItem;
};
бонус:
union AttributeDataUnion
{
float asFloat;
std::uint32_t asUint32;
char* asBlobPointer;
};
struct StaticAttrib
{
std::uint16_t defIndex;
AttributeDataUnion value;
bool forceGCToGenerate;
};
struct EconTool
{
char vtable[sizeof(std::uintptr_t)];
const char* m_pszTypeName;
const char* m_pszUseString;
const char* m_pszUsageRestriction;
item_capabilities_t m_unCapabilities;
CUtlVector<int> m_vecBonusItemDef;
};
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