ЧВК EB_LAN
Эксперт
-
Автор темы
- #1
Я делал их и вроде должны быть такими маленькими (чита нет не могу проверить), если кому-то надо сделаю чтоб не писало дамаг а просто было MD.
code_language.lua:
local Get = menu.find
local Calibri = render.create_font("Calibri", 24, 1100, e_font_flags.ANTIALIAS)
local ScreenSize = render.get_screen_size()
local Ui = {
Ragebot = {
FakePing = Get("aimbot", "general", "fake ping", "enable"),
BaimScar = Get("aimbot", "auto", "target overrides", "hitbox"),
BaimScout = Get("aimbot", "scout", "target overrides", "hitbox"),
BaimAwp = Get("aimbot", "awp", "target overrides", "hitbox"),
BaimDeagle = Get("aimbot", "deagle", "target overrides", "hitbox"),
BaimRevolver = Get("aimbot", "revolver", "target overrides", "hitbox"),
BaimPistols = Get("aimbot", "pistols", "target overrides", "hitbox"),
SafepointScar = Get("aimbot", "auto", "target overrides", "safepoint"),
SafepointScout = Get("aimbot", "scout", "target overrides", "safepoint"),
SafepointAwp = Get("aimbot", "awp", "target overrides", "safepoint"),
SafepointDeagle = Get("aimbot", "deagle", "target overrides", "safepoint"),
SafepointRevolver = Get("aimbot", "revolver", "target overrides", "safepoint"),
SafepointPistols = Get("aimbot", "pistols", "target overrides", "safepoint"),
MindamageScar = Get("aimbot", "auto", "target overrides", "min. damage"),
MindamageScout = Get("aimbot", "scout", "target overrides", "min. damage"),
MindamageAwp = Get("aimbot", "awp", "target overrides", "min. damage"),
MindamageDeagle = Get("aimbot", "deagle", "target overrides", "min. damage"),
MindamageRevolver = Get("aimbot", "revolver", "target overrides", "min. damage"),
MindamagePistols = Get("aimbot", "pistols", "target overrides", "min. damage"),
MindamageScarAmount = unpack(Get("aimbot", "auto", "target overrides", "min. damage")),
MindamageScoutAmount = unpack(Get("aimbot", "scout", "target overrides", "min. damage")),
MindamageAwpAmount = unpack(Get("aimbot", "awp", "target overrides", "min. damage")),
MindamageDeagleAmount = unpack(Get("aimbot", "deagle", "target overrides", "min. damage")),
MindamageRevolverAmount = unpack(Get("aimbot", "revolver", "target overrides", "min. damage")),
MindamagePistolsAmount = unpack(Get("aimbot", "pistols", "target overrides", "min. damage")),
DormantAimbot = Get("aimbot", "general", "dormant aimbot", "enable"),
RollResolver = Get("aimbot", "general", "aimbot", "body lean resolver")
},
Exploits = {
Doubletap = Get("aimbot", "general", "exploits", "doubletap", "enable"),
Hideshots = Get("aimbot", "general", "exploits", "hideshots", "enable")
},
Antiaim = {
Enable = Get("antiaim", "main", "general", "enable"),
Pitch = Get("antiaim", "main", "angles", "pitch"),
Base = Get("antiaim", "main", "angles", "yaw base"),
Yaw = Get("antiaim", "main", "angles", "yaw add"),
OverrideSpin = Get("antiaim", "main", "angles", "rotate"),
SpinAmount = Get("antiaim", "main", "angles", "rotate range"),
SpinSpeed = Get("antiaim", "main", "angles", "rotate speed"),
JitterType = Get("antiaim", "main", "angles", "jitter mode"),
JitterMode = Get("antiaim", "main", "angles", "jitter type"),
JitterAmount = Get("antiaim", "main", "angles", "jitter add"),
DesyncSide = Get("antiaim", "main", "desync","side#stand"),
DesyncLeft = Get("antiaim", "main", "desync","left amount#stand"),
DesyncRight = Get("antiaim", "main", "desync","right amount#stand"),
Freestand = Get("antiaim", "main", "auto direction", "Enable"),
Fakeduck = Get("antiaim", "main", "general", "fakeduck")
},
Fakelag = {
Amount = Get("antiaim", "main", "fakelag", "amount")
}
}
local function GetVelocity()
local LocalPlayer = entity_list.get_local_player()
local VelocityX = LocalPlayer:get_prop("m_vecVelocity[0]")
local VelocityY = LocalPlayer:get_prop("m_vecVelocity[1]")
local VelocityZ = LocalPlayer:get_prop("m_vecVelocity[2]")
local Velocity = vec3_t(VelocityX, VelocityY, VelocityZ)
if math.ceil(Velocity:length2d()) < 5 then
return 0
else
return math.ceil(Velocity:length2d())
end
end
local function GetLocalWeapon()
local LocalPlayer = entity_list.get_local_player()
local WeaponName = nil
if LocalPlayer:get_prop("m_iHealth") > 0 then
local ActiveWeapon = LocalPlayer:get_active_weapon()
if ActiveWeapon == nil then
return
end
WeaponName = ActiveWeapon:get_name()
else
return
end
return WeaponName
end
callbacks.add(e_callbacks.PAINT, function()
local LocalPlayer = entity_list.get_local_player()
if LocalPlayer == nil then
return
end
local White = color_t(255, 255, 255, 255)
local AdjustPosition = 0
Indicator = function(text, col)
x = ScreenSize.x / 100
y = ScreenSize.y / 1.4
text_size = render.get_text_size(Calibri, text)
width = text_size.x + 5
AdjustPosition = AdjustPosition + 40
render.rect_fade(vec2_t(13, y - AdjustPosition + 2), vec2_t(width / 2, 31), color_t(0, 0, 0, 0), color_t(0, 0, 0, 75), true)
render.rect_fade(vec2_t(13 + width / 2, y - AdjustPosition + 2), vec2_t(width / 2, 31), color_t(0, 0, 0, 75), color_t(0, 0, 0, 0), true)
render.text(Calibri, text, vec2_t(x - 1, y + 9 - AdjustPosition), color_t(33, 33, 33, 180))
render.text(Calibri, text, vec2_t(x - 1, y - AdjustPosition + 8), col)
end
local Exploits = Ui.Exploits.Doubletap[2]:get() or Ui.Exploits.Hideshots[2]:get()
if GetLocalWeapon() == "scar20" or GetLocalWeapon() == "g3sg1" then
if Ui.Ragebot.BaimScar[2]:get() then
Indicator("BODY", White)
end
if Ui.Ragebot.SafepointScar[2]:get() then
Indicator("SAFE", White)
end
if Ui.Ragebot.MindamageScar[2]:get() then
Indicator("MD", White)
end
elseif GetLocalWeapon() == "ssg08" then
if Ui.Ragebot.BaimScout[2]:get() then
Indicator("BODY", White)
end
if Ui.Ragebot.SafepointScout[2]:get() then
Indicator("SAFE", White)
end
if Ui.Ragebot.MindamageScout[2]:get() then
Indicator("MD", White)
end
elseif GetLocalWeapon() == "awp" then
if Ui.Ragebot.BaimAwp[2]:get() then
Indicator("BODY", White)
end
if Ui.Ragebot.SafepointAwp[2]:get() then
Indicator("SAFE", White)
end
if Ui.Ragebot.MindamageAwp[2]:get() then
Indicator("MD", White)
end
elseif GetLocalWeapon() == "deagle" then
if Ui.Ragebot.BaimDeagle[2]:get() then
Indicator("BODY", White)
end
if Ui.Ragebot.SafepointDeagle[2]:get() then
Indicator("SAFE", White)
end
if Ui.Ragebot.MindamageDeagle[2]:get() then
Indicator("MD", White)
end
elseif GetLocalWeapon() == "revolver" then
if Ui.Ragebot.BaimRevolver[2]:get() then
Indicator("BODY", White)
end
if Ui.Ragebot.SafepointRevolver[2]:get() then
Indicator("SAFE", White)
end
if Ui.Ragebot.MindamageRevolver[2]:get() then
Indicator("MD", White)
end
elseif GetLocalWeapon() == "glock" or GetLocalWeapon() == "p250" or GetLocalWeapon() == "cz75a" or GetLocalWeapon() == "usp-s" or GetLocalWeapon() == "tec9" or GetLocalWeapon() == "p2000" or GetLocalWeapon() == "fiveseven" or GetLocalWeapon() == "elite" then
if Ui.Ragebot.BaimPistols[2]:get() then
Indicator("BODY", White)
end
if Ui.Ragebot.SafepointPistols[2]:get() then
Indicator("SAFE", White)
end
if Ui.Ragebot.MindamagePistols[2]:get() then
Indicator("MD", White)
end
end
if Ui.Ragebot.FakePing[2]:get() then
Indicator("PING", color_t(135, 195, 15, 255))
end
if Ui.Exploits.Hideshots[2]:get() and not Ui.Exploits.Doubletap[2]:get() then
Indicator("OSAA", exploits.get_charge() > 6 and White or color_t(255, 0, 0, 255))
end
if Ui.Exploits.Doubletap[2]:get() then
Indicator("DT", exploits.get_charge() > 6 and White or color_t(255, 0, 0, 255))
end
if Ui.Ragebot.DormantAimbot[2]:get() then
Indicator("DA", color_t(125, 155, 35, 255))
end
if Ui.Antiaim.Freestand[2]:get() then
Indicator("FS", White)
end
if Ui.Antiaim.Fakeduck[2]:get() then
Indicator("FD", White)
end
end)