g float healSelf = mc.player.getHealth(); float healTarget = target.getHealth(); if (healTarget <= 20 && healSelf >= healTarget) { Fonts.gilroyBold[12].drawString(matrixStack, "Winning", posX + 52 + 4, posY + 34, MenuColorUtil.Theme.t_white.getRGB()); } else if (healTarget > healSelf) { Fonts.gilroyBold[12].drawString(matrixStack, "Lose", posX + 52 + 4, posY + 34, MenuColorUtil.Theme.t_white.getRGB()); } else if (healTarget == healSelf) { Fonts.gilroyBold[12].drawString(matrixStack, "draw", posX + 52 + 4, posY + 34, MenuColorUtil.Theme.t_white.getRGB()); SS: