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BoatSpeed HW | 1.16.5

  • Автор темы Автор темы Reneko
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31 Июл 2022
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Здраствуйте, вот вам безпонтовый спид на лодочках, сам он слабенький да и не очень полезен(кому как).

А вот так оно вас спидит


Скоро в етериум и ефириум....:
Expand Collapse Copy
    private Vector3d findNearestBoatPosition() {
        List<BoatEntity> boats = null;
        if (mc.world != null) {
            if (mc.player != null) {
                boats = mc.world.getEntitiesWithinAABB(BoatEntity.class, mc.player.getBoundingBox().grow(1111));
            }
        }
        double minDistance = Double.MAX_VALUE;
        Vector3d playerPosition = null;
        if (mc.player != null) {
            playerPosition = mc.player.getPositionVec();
        }
        Vector3d nearestBoatPosition = null;
        if (boats != null) {
            for (BoatEntity boat : boats) {
                double distance = 0;
                if (playerPosition != null) {
                    distance = playerPosition.distanceTo(boat.getPositionVec());
                }
                if (distance < minDistance) {
                    minDistance = distance;
                    nearestBoatPosition = boat.getPositionVec();
                }
            }
        }
        return nearestBoatPosition;
    }


    @Override
    public void onEvent(Event event) {
        if (event instanceof EventUpdate) {
            Vector3d nearestBoatPosition = findNearestBoatPosition();
            if (nearestBoatPosition != null) {
                double distance = 0;
                if (mc.player != null) {
                    distance = mc.player.getPositionVec().distanceTo(nearestBoatPosition);
                }
                if (distance <= 1.89999) {
                    applySpeedBoost(mc.player.getMotion());
                }
            }
        }

    }




    private void applySpeedBoost(Vector3d playerVelocity) {
        switch (mode.get()) {
            case "Вверх+Вперёд" -> {
        double boostX = playerVelocity.x * 1000;
        double boostY = 0.599999;
        double boostZ = playerVelocity.z * 1000 ;
        if (mc.player != null) {
                    Vector3d newMotion = mc.player.getMotion().add(boostX, boostY, boostZ);
                    double newSpeed = newMotion.length();
                    if (newSpeed > 5) {
                        newMotion = newMotion.normalize().scale(5);
                    }
                    mc.player.setMotion(newMotion);
                }
            }
            case "Только вперёд" -> {
                double boostX = playerVelocity.x * 0.999999;
                double boostY = 0;
                double boostZ = playerVelocity.z * 0.999999;
                if (mc.player != null) {
                    Vector3d newMotion = mc.player.getMotion().add(boostX, boostY, boostZ);
                    double newSpeed = newMotion.length();
                    if (newSpeed > 1) {
                        newMotion = newMotion.normalize().scale(1);
                    }
                    mc.player.setMotion(newMotion);
                }
            }
            case "Только вверх" -> {
                double boostX = playerVelocity.x * 0;
                double boostY = 0.599999;
                double boostZ = playerVelocity.z * 0;
                if (mc.player != null) {
                    Vector3d newMotion = mc.player.getMotion().add(boostX, boostY, boostZ);
                    double newSpeed = newMotion.length();
                    if (newSpeed > 1) {
                        newMotion = newMotion.normalize().scale(5);
                    }
                    mc.player.setMotion(newMotion);
                }
            }
        }
    }
 
Ну если весь мир из лодок будет то круто ?
 
Здраствуйте, вот вам безпонтовый спид на лодочках, сам он слабенький да и не очень полезен(кому как).

А вот так оно вас спидит


Скоро в етериум и ефириум....:
Expand Collapse Copy
    private Vector3d findNearestBoatPosition() {
        List<BoatEntity> boats = null;
        if (mc.world != null) {
            if (mc.player != null) {
                boats = mc.world.getEntitiesWithinAABB(BoatEntity.class, mc.player.getBoundingBox().grow(1111));
            }
        }
        double minDistance = Double.MAX_VALUE;
        Vector3d playerPosition = null;
        if (mc.player != null) {
            playerPosition = mc.player.getPositionVec();
        }
        Vector3d nearestBoatPosition = null;
        if (boats != null) {
            for (BoatEntity boat : boats) {
                double distance = 0;
                if (playerPosition != null) {
                    distance = playerPosition.distanceTo(boat.getPositionVec());
                }
                if (distance < minDistance) {
                    minDistance = distance;
                    nearestBoatPosition = boat.getPositionVec();
                }
            }
        }
        return nearestBoatPosition;
    }


    @Override
    public void onEvent(Event event) {
        if (event instanceof EventUpdate) {
            Vector3d nearestBoatPosition = findNearestBoatPosition();
            if (nearestBoatPosition != null) {
                double distance = 0;
                if (mc.player != null) {
                    distance = mc.player.getPositionVec().distanceTo(nearestBoatPosition);
                }
                if (distance <= 1.89999) {
                    applySpeedBoost(mc.player.getMotion());
                }
            }
        }

    }




    private void applySpeedBoost(Vector3d playerVelocity) {
        switch (mode.get()) {
            case "Вверх+Вперёд" -> {
        double boostX = playerVelocity.x * 1000;
        double boostY = 0.599999;
        double boostZ = playerVelocity.z * 1000 ;
        if (mc.player != null) {
                    Vector3d newMotion = mc.player.getMotion().add(boostX, boostY, boostZ);
                    double newSpeed = newMotion.length();
                    if (newSpeed > 5) {
                        newMotion = newMotion.normalize().scale(5);
                    }
                    mc.player.setMotion(newMotion);
                }
            }
            case "Только вперёд" -> {
                double boostX = playerVelocity.x * 0.999999;
                double boostY = 0;
                double boostZ = playerVelocity.z * 0.999999;
                if (mc.player != null) {
                    Vector3d newMotion = mc.player.getMotion().add(boostX, boostY, boostZ);
                    double newSpeed = newMotion.length();
                    if (newSpeed > 1) {
                        newMotion = newMotion.normalize().scale(1);
                    }
                    mc.player.setMotion(newMotion);
                }
            }
            case "Только вверх" -> {
                double boostX = playerVelocity.x * 0;
                double boostY = 0.599999;
                double boostZ = playerVelocity.z * 0;
                if (mc.player != null) {
                    Vector3d newMotion = mc.player.getMotion().add(boostX, boostY, boostZ);
                    double newSpeed = newMotion.length();
                    if (newSpeed > 1) {
                        newMotion = newMotion.normalize().scale(5);
                    }
                    mc.player.setMotion(newMotion);
                }
            }
        }
    }
а возможно ли както сделать так чтобы они работали когда ты именно в лодке находишся
 
я смотрел не на сами спиды, а на ахуенный арралей лист
 
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