thanks Evolocity for dump. s/o naveismygoodfriend, LNK1181, slazyy, L1ney, anton chaplin, idesync, chief keef, moneytalk, es0, philip015, oneshot, soufiw, ikfakof, alpha, etc bool setup_bones( player_t* player, matrix3x4_t* bone, int max_bones, int mask ) { const int backup_ik *( int* )(...
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