Исходник Targethud Expensive 3.1

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Всем привет, таргетхуд на Expensive 3.1 Ready
Пожалуйста, авторизуйтесь для просмотра ссылки.

TargetInfoRenderer:
package im.expensive.ui.display.impl;

import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Omium;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.ui.styles.Style;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.client.ClientUtil;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
    final StopWatch stopWatch = new StopWatch();
    final Dragging drag;
    LivingEntity entity = null;
    boolean allow;
    final Animation animation = new EaseBackIn(400, 1, 1);
    float healthAnimation = 0.0f;
    float absorptionAnimation = 0.0f;

    @Override
    public void render(EventDisplay eventDisplay) {
        entity = getTarget(entity);

        float rounding = 6;
        boolean out = !allow || stopWatch.isReached(1000);
        animation.setDuration(out ? 400 : 300);
        animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);

        if (animation.getOutput() == 0.0f) {
            entity = null;
        }

        if (entity != null) {
            String name = entity.getName().getString();

            float posX = drag.getX();
            float posY = drag.getY();

            float headSize = 28;
            float spacing = 5;

            float width = 172 / 1.5f;
            float height = 59 / 1.5f;
            drag.setWidth(width);
            drag.setHeight(height);
            float shrinking = 1.5f;
            Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));


            float hp = entity.getHealth();
            float maxHp = entity.getMaxHealth();
            String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();

            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }
            healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
            absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);


            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }


            float animationValue = (float) animation.getOutput();

            float halfAnimationValueRest = (1 - animationValue) / 2f;

            float testX = posX + (width * halfAnimationValueRest);
            float testY = posY + (height * halfAnimationValueRest);
            float testW = width * animationValue;
            float testH = height * animationValue;
            int windowWidth = ClientUtil.calc(mc.getMainWindow().getScaledWidth());

            GlStateManager.pushMatrix();
            Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

            sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());

           //глов
            DisplayUtils.drawShadow(posX, posY, width, height, 11, Color.BLACK.getRGB());


            drawStyledRect(posX, posY, width, height, rounding, 255);
            //рендерится голова
            Stencil.initStencilToWrite();
             DisplayUtils.drawRoundedRect(posX + spacing, posY + spacing + 1, headSize, headSize,6, style.getSecondColor().getRGB() );
            Stencil.readStencilBuffer(1);
            drawTargetHead(entity, posX + spacing, posY + spacing + 1, headSize, headSize);
            Stencil.uninitStencilBuffer();

            Scissor.push();
            Scissor.setFromComponentCoordinates(testX, testY, testW - 6, testH);
            Fonts.sfui.drawText(eventDisplay.getMatrixStack(), entity.getName().getString(), posX + headSize + spacing + spacing, posY + spacing + 1, -1, 8);
            Fonts.sfMedium.drawText(eventDisplay.getMatrixStack(), "HP: " + ((int) hp + (int) mc.player.getAbsorptionAmount()), posX + headSize + spacing + spacing,
                    posY + spacing + 1 + spacing + spacing, ColorUtils.rgb(200, 200, 200), 7);
            Scissor.unset();
            Scissor.pop();

            Vector4i vector4i = new Vector4i(style.getFirstColor().getRGB(), style.getFirstColor().getRGB(), style.getSecondColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42), 7, new Vector4f(4, 4, 4, 4), ColorUtils.rgb(32, 32, 32));

//глов на полоске
        //    DisplayUtils.drawShadow(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, 8, style.getFirstColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, new Vector4f(4, 4, 4, 4), vector4i);

            GlStateManager.popMatrix();
        }
    }


    private LivingEntity getTarget(LivingEntity nullTarget) {
        LivingEntity auraTarget = Omium.getInstance().getFunctionRegistry().getKillAura().getTarget();
        LivingEntity target = nullTarget;
        if (auraTarget != null) {
            stopWatch.reset();
            allow = true;
            target = auraTarget;
        } else if (mc.currentScreen instanceof ChatScreen) {
            stopWatch.reset();
            allow = true;
            target = mc.player;
        } else {
            allow = false;
        }
        return target;
    }

    public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
        if (entity != null) {
            EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
            drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
        }
    }

    public static void sizeAnimation(double width, double height, double scale) {
        GlStateManager.translated(width, height, 0);
        GlStateManager.scaled(scale, scale, scale);
        GlStateManager.translated(-width, -height, 0);
    }

    public void drawFace(ResourceLocation res, float d,
                         float y,
                         float u,
                         float v,
                         float uWidth,
                         float vHeight,
                         float width,
                         float height,
                         float tileWidth,
                         float tileHeight,
                         LivingEntity target) {
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        mc.getTextureManager().bindTexture(res);
        float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
        GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
        AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        GL11.glColor4f(1, 1, 1, 1);
        GL11.glPopMatrix();
    }

    private void drawStyledRect(float x,
                                float y,
                                float width,
                                float height,
                                float radius, int alpha) {
        Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(21, 21, 21, alpha));
    }
}
 
Forge Api ;-;
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Всем привет, таргетхуд на Expensive 3.1 Ready
Пожалуйста, авторизуйтесь для просмотра ссылки.

TargetInfoRenderer:
package im.expensive.ui.display.impl;

import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Omium;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.ui.styles.Style;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.client.ClientUtil;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
    final StopWatch stopWatch = new StopWatch();
    final Dragging drag;
    LivingEntity entity = null;
    boolean allow;
    final Animation animation = new EaseBackIn(400, 1, 1);
    float healthAnimation = 0.0f;
    float absorptionAnimation = 0.0f;

    @Override
    public void render(EventDisplay eventDisplay) {
        entity = getTarget(entity);

        float rounding = 6;
        boolean out = !allow || stopWatch.isReached(1000);
        animation.setDuration(out ? 400 : 300);
        animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);

        if (animation.getOutput() == 0.0f) {
            entity = null;
        }

        if (entity != null) {
            String name = entity.getName().getString();

            float posX = drag.getX();
            float posY = drag.getY();

            float headSize = 28;
            float spacing = 5;

            float width = 172 / 1.5f;
            float height = 59 / 1.5f;
            drag.setWidth(width);
            drag.setHeight(height);
            float shrinking = 1.5f;
            Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));


            float hp = entity.getHealth();
            float maxHp = entity.getMaxHealth();
            String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();

            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }
            healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
            absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);


            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }


            float animationValue = (float) animation.getOutput();

            float halfAnimationValueRest = (1 - animationValue) / 2f;

            float testX = posX + (width * halfAnimationValueRest);
            float testY = posY + (height * halfAnimationValueRest);
            float testW = width * animationValue;
            float testH = height * animationValue;
            int windowWidth = ClientUtil.calc(mc.getMainWindow().getScaledWidth());

            GlStateManager.pushMatrix();
            Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

            sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());

           //глов
            DisplayUtils.drawShadow(posX, posY, width, height, 11, Color.BLACK.getRGB());


            drawStyledRect(posX, posY, width, height, rounding, 255);
            //рендерится голова
            Stencil.initStencilToWrite();
             DisplayUtils.drawRoundedRect(posX + spacing, posY + spacing + 1, headSize, headSize,6, style.getSecondColor().getRGB() );
            Stencil.readStencilBuffer(1);
            drawTargetHead(entity, posX + spacing, posY + spacing + 1, headSize, headSize);
            Stencil.uninitStencilBuffer();

            Scissor.push();
            Scissor.setFromComponentCoordinates(testX, testY, testW - 6, testH);
            Fonts.sfui.drawText(eventDisplay.getMatrixStack(), entity.getName().getString(), posX + headSize + spacing + spacing, posY + spacing + 1, -1, 8);
            Fonts.sfMedium.drawText(eventDisplay.getMatrixStack(), "HP: " + ((int) hp + (int) mc.player.getAbsorptionAmount()), posX + headSize + spacing + spacing,
                    posY + spacing + 1 + spacing + spacing, ColorUtils.rgb(200, 200, 200), 7);
            Scissor.unset();
            Scissor.pop();

            Vector4i vector4i = new Vector4i(style.getFirstColor().getRGB(), style.getFirstColor().getRGB(), style.getSecondColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42), 7, new Vector4f(4, 4, 4, 4), ColorUtils.rgb(32, 32, 32));

//глов на полоске
        //    DisplayUtils.drawShadow(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, 8, style.getFirstColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, new Vector4f(4, 4, 4, 4), vector4i);

            GlStateManager.popMatrix();
        }
    }


    private LivingEntity getTarget(LivingEntity nullTarget) {
        LivingEntity auraTarget = Omium.getInstance().getFunctionRegistry().getKillAura().getTarget();
        LivingEntity target = nullTarget;
        if (auraTarget != null) {
            stopWatch.reset();
            allow = true;
            target = auraTarget;
        } else if (mc.currentScreen instanceof ChatScreen) {
            stopWatch.reset();
            allow = true;
            target = mc.player;
        } else {
            allow = false;
        }
        return target;
    }

    public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
        if (entity != null) {
            EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
            drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
        }
    }

    public static void sizeAnimation(double width, double height, double scale) {
        GlStateManager.translated(width, height, 0);
        GlStateManager.scaled(scale, scale, scale);
        GlStateManager.translated(-width, -height, 0);
    }

    public void drawFace(ResourceLocation res, float d,
                         float y,
                         float u,
                         float v,
                         float uWidth,
                         float vHeight,
                         float width,
                         float height,
                         float tileWidth,
                         float tileHeight,
                         LivingEntity target) {
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        mc.getTextureManager().bindTexture(res);
        float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
        GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
        AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        GL11.glColor4f(1, 1, 1, 1);
        GL11.glPopMatrix();
    }

    private void drawStyledRect(float x,
                                float y,
                                float width,
                                float height,
                                float radius, int alpha) {
        Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(21, 21, 21, alpha));
    }
}
А чем это блять отличается от самого дефолтного таргет худа 3.1? Или ты сюда решил залить для тех, кто не может модуль найти?
 
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А чем это блять отличается от самого дефолтного таргет худа 3.1? Или ты сюда решил залить для тех, кто не может модуль найти?
он же голову загруглил (дединсайд пользуйся)
 
Начинающий
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Всем привет, таргетхуд на Expensive 3.1 Ready
Пожалуйста, авторизуйтесь для просмотра ссылки.

TargetInfoRenderer:
package im.expensive.ui.display.impl;

import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Omium;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.ui.styles.Style;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.client.ClientUtil;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
    final StopWatch stopWatch = new StopWatch();
    final Dragging drag;
    LivingEntity entity = null;
    boolean allow;
    final Animation animation = new EaseBackIn(400, 1, 1);
    float healthAnimation = 0.0f;
    float absorptionAnimation = 0.0f;

    @Override
    public void render(EventDisplay eventDisplay) {
        entity = getTarget(entity);

        float rounding = 6;
        boolean out = !allow || stopWatch.isReached(1000);
        animation.setDuration(out ? 400 : 300);
        animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);

        if (animation.getOutput() == 0.0f) {
            entity = null;
        }

        if (entity != null) {
            String name = entity.getName().getString();

            float posX = drag.getX();
            float posY = drag.getY();

            float headSize = 28;
            float spacing = 5;

            float width = 172 / 1.5f;
            float height = 59 / 1.5f;
            drag.setWidth(width);
            drag.setHeight(height);
            float shrinking = 1.5f;
            Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));


            float hp = entity.getHealth();
            float maxHp = entity.getMaxHealth();
            String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();

            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }
            healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
            absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);


            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }


            float animationValue = (float) animation.getOutput();

            float halfAnimationValueRest = (1 - animationValue) / 2f;

            float testX = posX + (width * halfAnimationValueRest);
            float testY = posY + (height * halfAnimationValueRest);
            float testW = width * animationValue;
            float testH = height * animationValue;
            int windowWidth = ClientUtil.calc(mc.getMainWindow().getScaledWidth());

            GlStateManager.pushMatrix();
            Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

            sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());

           //глов
            DisplayUtils.drawShadow(posX, posY, width, height, 11, Color.BLACK.getRGB());


            drawStyledRect(posX, posY, width, height, rounding, 255);
            //рендерится голова
            Stencil.initStencilToWrite();
             DisplayUtils.drawRoundedRect(posX + spacing, posY + spacing + 1, headSize, headSize,6, style.getSecondColor().getRGB() );
            Stencil.readStencilBuffer(1);
            drawTargetHead(entity, posX + spacing, posY + spacing + 1, headSize, headSize);
            Stencil.uninitStencilBuffer();

            Scissor.push();
            Scissor.setFromComponentCoordinates(testX, testY, testW - 6, testH);
            Fonts.sfui.drawText(eventDisplay.getMatrixStack(), entity.getName().getString(), posX + headSize + spacing + spacing, posY + spacing + 1, -1, 8);
            Fonts.sfMedium.drawText(eventDisplay.getMatrixStack(), "HP: " + ((int) hp + (int) mc.player.getAbsorptionAmount()), posX + headSize + spacing + spacing,
                    posY + spacing + 1 + spacing + spacing, ColorUtils.rgb(200, 200, 200), 7);
            Scissor.unset();
            Scissor.pop();

            Vector4i vector4i = new Vector4i(style.getFirstColor().getRGB(), style.getFirstColor().getRGB(), style.getSecondColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42), 7, new Vector4f(4, 4, 4, 4), ColorUtils.rgb(32, 32, 32));

//глов на полоске
        //    DisplayUtils.drawShadow(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, 8, style.getFirstColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, new Vector4f(4, 4, 4, 4), vector4i);

            GlStateManager.popMatrix();
        }
    }


    private LivingEntity getTarget(LivingEntity nullTarget) {
        LivingEntity auraTarget = Omium.getInstance().getFunctionRegistry().getKillAura().getTarget();
        LivingEntity target = nullTarget;
        if (auraTarget != null) {
            stopWatch.reset();
            allow = true;
            target = auraTarget;
        } else if (mc.currentScreen instanceof ChatScreen) {
            stopWatch.reset();
            allow = true;
            target = mc.player;
        } else {
            allow = false;
        }
        return target;
    }

    public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
        if (entity != null) {
            EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
            drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
        }
    }

    public static void sizeAnimation(double width, double height, double scale) {
        GlStateManager.translated(width, height, 0);
        GlStateManager.scaled(scale, scale, scale);
        GlStateManager.translated(-width, -height, 0);
    }

    public void drawFace(ResourceLocation res, float d,
                         float y,
                         float u,
                         float v,
                         float uWidth,
                         float vHeight,
                         float width,
                         float height,
                         float tileWidth,
                         float tileHeight,
                         LivingEntity target) {
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        mc.getTextureManager().bindTexture(res);
        float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
        GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
        AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        GL11.glColor4f(1, 1, 1, 1);
        GL11.glPopMatrix();
    }

    private void drawStyledRect(float x,
                                float y,
                                float width,
                                float height,
                                float radius, int alpha) {
        Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(21, 21, 21, alpha));
    }
}
бро, долго глоу удалить пытался?
 
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Всем привет, таргетхуд на Expensive 3.1 Ready
Пожалуйста, авторизуйтесь для просмотра ссылки.

TargetInfoRenderer:
package im.expensive.ui.display.impl;

import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Omium;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.ui.styles.Style;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.client.ClientUtil;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
    final StopWatch stopWatch = new StopWatch();
    final Dragging drag;
    LivingEntity entity = null;
    boolean allow;
    final Animation animation = new EaseBackIn(400, 1, 1);
    float healthAnimation = 0.0f;
    float absorptionAnimation = 0.0f;

    @Override
    public void render(EventDisplay eventDisplay) {
        entity = getTarget(entity);

        float rounding = 6;
        boolean out = !allow || stopWatch.isReached(1000);
        animation.setDuration(out ? 400 : 300);
        animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);

        if (animation.getOutput() == 0.0f) {
            entity = null;
        }

        if (entity != null) {
            String name = entity.getName().getString();

            float posX = drag.getX();
            float posY = drag.getY();

            float headSize = 28;
            float spacing = 5;

            float width = 172 / 1.5f;
            float height = 59 / 1.5f;
            drag.setWidth(width);
            drag.setHeight(height);
            float shrinking = 1.5f;
            Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));


            float hp = entity.getHealth();
            float maxHp = entity.getMaxHealth();
            String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();

            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }
            healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
            absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);


            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }


            float animationValue = (float) animation.getOutput();

            float halfAnimationValueRest = (1 - animationValue) / 2f;

            float testX = posX + (width * halfAnimationValueRest);
            float testY = posY + (height * halfAnimationValueRest);
            float testW = width * animationValue;
            float testH = height * animationValue;
            int windowWidth = ClientUtil.calc(mc.getMainWindow().getScaledWidth());

            GlStateManager.pushMatrix();
            Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

            sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());

           //глов
            DisplayUtils.drawShadow(posX, posY, width, height, 11, Color.BLACK.getRGB());


            drawStyledRect(posX, posY, width, height, rounding, 255);
            //рендерится голова
            Stencil.initStencilToWrite();
             DisplayUtils.drawRoundedRect(posX + spacing, posY + spacing + 1, headSize, headSize,6, style.getSecondColor().getRGB() );
            Stencil.readStencilBuffer(1);
            drawTargetHead(entity, posX + spacing, posY + spacing + 1, headSize, headSize);
            Stencil.uninitStencilBuffer();

            Scissor.push();
            Scissor.setFromComponentCoordinates(testX, testY, testW - 6, testH);
            Fonts.sfui.drawText(eventDisplay.getMatrixStack(), entity.getName().getString(), posX + headSize + spacing + spacing, posY + spacing + 1, -1, 8);
            Fonts.sfMedium.drawText(eventDisplay.getMatrixStack(), "HP: " + ((int) hp + (int) mc.player.getAbsorptionAmount()), posX + headSize + spacing + spacing,
                    posY + spacing + 1 + spacing + spacing, ColorUtils.rgb(200, 200, 200), 7);
            Scissor.unset();
            Scissor.pop();

            Vector4i vector4i = new Vector4i(style.getFirstColor().getRGB(), style.getFirstColor().getRGB(), style.getSecondColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42), 7, new Vector4f(4, 4, 4, 4), ColorUtils.rgb(32, 32, 32));

//глов на полоске
        //    DisplayUtils.drawShadow(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, 8, style.getFirstColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, new Vector4f(4, 4, 4, 4), vector4i);

            GlStateManager.popMatrix();
        }
    }


    private LivingEntity getTarget(LivingEntity nullTarget) {
        LivingEntity auraTarget = Omium.getInstance().getFunctionRegistry().getKillAura().getTarget();
        LivingEntity target = nullTarget;
        if (auraTarget != null) {
            stopWatch.reset();
            allow = true;
            target = auraTarget;
        } else if (mc.currentScreen instanceof ChatScreen) {
            stopWatch.reset();
            allow = true;
            target = mc.player;
        } else {
            allow = false;
        }
        return target;
    }

    public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
        if (entity != null) {
            EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
            drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
        }
    }

    public static void sizeAnimation(double width, double height, double scale) {
        GlStateManager.translated(width, height, 0);
        GlStateManager.scaled(scale, scale, scale);
        GlStateManager.translated(-width, -height, 0);
    }

    public void drawFace(ResourceLocation res, float d,
                         float y,
                         float u,
                         float v,
                         float uWidth,
                         float vHeight,
                         float width,
                         float height,
                         float tileWidth,
                         float tileHeight,
                         LivingEntity target) {
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        mc.getTextureManager().bindTexture(res);
        float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
        GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
        AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        GL11.glColor4f(1, 1, 1, 1);
        GL11.glPopMatrix();
    }

    private void drawStyledRect(float x,
                                float y,
                                float width,
                                float height,
                                float radius, int alpha) {
        Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(21, 21, 21, alpha));
    }
}
/del Shitpost sraniy
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Всем привет, таргетхуд на Expensive 3.1 Ready
Всим плевет талгетхад на сракспенсив тре точка адин ананас риди. Что ты тут сделал нормального, ты просто удалил оутлайн и сделал закругление ебла с помощью стенсила
 
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Юзлесс какой-то не отличается от дефолтной версии
 
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Всим плевет талгетхад на сракспенсив тре точка адин ананас риди. Что ты тут сделал нормального, ты просто удалил оутлайн и сделал закругление ебла с помощью стенсила
дединсайд не смог с рилиза 3.0 бошку закруглить ,а этот смог SIGMA MOMENT :sunglasses:
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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Всем привет, таргетхуд на Expensive 3.1 Ready
Пожалуйста, авторизуйтесь для просмотра ссылки.

TargetInfoRenderer:
package im.expensive.ui.display.impl;

import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Omium;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.ui.styles.Style;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.client.ClientUtil;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
    final StopWatch stopWatch = new StopWatch();
    final Dragging drag;
    LivingEntity entity = null;
    boolean allow;
    final Animation animation = new EaseBackIn(400, 1, 1);
    float healthAnimation = 0.0f;
    float absorptionAnimation = 0.0f;

    @Override
    public void render(EventDisplay eventDisplay) {
        entity = getTarget(entity);

        float rounding = 6;
        boolean out = !allow || stopWatch.isReached(1000);
        animation.setDuration(out ? 400 : 300);
        animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);

        if (animation.getOutput() == 0.0f) {
            entity = null;
        }

        if (entity != null) {
            String name = entity.getName().getString();

            float posX = drag.getX();
            float posY = drag.getY();

            float headSize = 28;
            float spacing = 5;

            float width = 172 / 1.5f;
            float height = 59 / 1.5f;
            drag.setWidth(width);
            drag.setHeight(height);
            float shrinking = 1.5f;
            Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));


            float hp = entity.getHealth();
            float maxHp = entity.getMaxHealth();
            String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();

            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }
            healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
            absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);


            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }


            float animationValue = (float) animation.getOutput();

            float halfAnimationValueRest = (1 - animationValue) / 2f;

            float testX = posX + (width * halfAnimationValueRest);
            float testY = posY + (height * halfAnimationValueRest);
            float testW = width * animationValue;
            float testH = height * animationValue;
            int windowWidth = ClientUtil.calc(mc.getMainWindow().getScaledWidth());

            GlStateManager.pushMatrix();
            Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

            sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());

           //глов
            DisplayUtils.drawShadow(posX, posY, width, height, 11, Color.BLACK.getRGB());


            drawStyledRect(posX, posY, width, height, rounding, 255);
            //рендерится голова
            Stencil.initStencilToWrite();
             DisplayUtils.drawRoundedRect(posX + spacing, posY + spacing + 1, headSize, headSize,6, style.getSecondColor().getRGB() );
            Stencil.readStencilBuffer(1);
            drawTargetHead(entity, posX + spacing, posY + spacing + 1, headSize, headSize);
            Stencil.uninitStencilBuffer();

            Scissor.push();
            Scissor.setFromComponentCoordinates(testX, testY, testW - 6, testH);
            Fonts.sfui.drawText(eventDisplay.getMatrixStack(), entity.getName().getString(), posX + headSize + spacing + spacing, posY + spacing + 1, -1, 8);
            Fonts.sfMedium.drawText(eventDisplay.getMatrixStack(), "HP: " + ((int) hp + (int) mc.player.getAbsorptionAmount()), posX + headSize + spacing + spacing,
                    posY + spacing + 1 + spacing + spacing, ColorUtils.rgb(200, 200, 200), 7);
            Scissor.unset();
            Scissor.pop();

            Vector4i vector4i = new Vector4i(style.getFirstColor().getRGB(), style.getFirstColor().getRGB(), style.getSecondColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42), 7, new Vector4f(4, 4, 4, 4), ColorUtils.rgb(32, 32, 32));

//глов на полоске
        //    DisplayUtils.drawShadow(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, 8, style.getFirstColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, new Vector4f(4, 4, 4, 4), vector4i);

            GlStateManager.popMatrix();
        }
    }


    private LivingEntity getTarget(LivingEntity nullTarget) {
        LivingEntity auraTarget = Omium.getInstance().getFunctionRegistry().getKillAura().getTarget();
        LivingEntity target = nullTarget;
        if (auraTarget != null) {
            stopWatch.reset();
            allow = true;
            target = auraTarget;
        } else if (mc.currentScreen instanceof ChatScreen) {
            stopWatch.reset();
            allow = true;
            target = mc.player;
        } else {
            allow = false;
        }
        return target;
    }

    public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
        if (entity != null) {
            EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
            drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
        }
    }

    public static void sizeAnimation(double width, double height, double scale) {
        GlStateManager.translated(width, height, 0);
        GlStateManager.scaled(scale, scale, scale);
        GlStateManager.translated(-width, -height, 0);
    }

    public void drawFace(ResourceLocation res, float d,
                         float y,
                         float u,
                         float v,
                         float uWidth,
                         float vHeight,
                         float width,
                         float height,
                         float tileWidth,
                         float tileHeight,
                         LivingEntity target) {
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        mc.getTextureManager().bindTexture(res);
        float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
        GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
        AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        GL11.glColor4f(1, 1, 1, 1);
        GL11.glPopMatrix();
    }

    private void drawStyledRect(float x,
                                float y,
                                float width,
                                float height,
                                float radius, int alpha) {
        Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(21, 21, 21, alpha));
    }
}
стандарт таргет худ из 3.1
 
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Всем привет, таргетхуд на Expensive 3.1 Ready
Пожалуйста, авторизуйтесь для просмотра ссылки.

TargetInfoRenderer:
package im.expensive.ui.display.impl;

import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Omium;
import im.expensive.events.EventDisplay;
import im.expensive.ui.display.ElementRenderer;
import im.expensive.ui.styles.Style;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.Direction;
import im.expensive.utils.animations.impl.EaseBackIn;
import im.expensive.utils.client.ClientUtil;
import im.expensive.utils.drag.Dragging;
import im.expensive.utils.math.MathUtil;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.math.Vector4i;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import im.expensive.utils.render.Scissor;
import im.expensive.utils.render.Stencil;
import im.expensive.utils.render.font.Fonts;
import lombok.AccessLevel;
import lombok.RequiredArgsConstructor;
import lombok.experimental.FieldDefaults;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.scoreboard.Score;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector4f;
import org.lwjgl.opengl.GL11;

import java.awt.*;

@FieldDefaults(level = AccessLevel.PRIVATE)
@RequiredArgsConstructor
public class TargetInfoRenderer implements ElementRenderer {
    final StopWatch stopWatch = new StopWatch();
    final Dragging drag;
    LivingEntity entity = null;
    boolean allow;
    final Animation animation = new EaseBackIn(400, 1, 1);
    float healthAnimation = 0.0f;
    float absorptionAnimation = 0.0f;

    @Override
    public void render(EventDisplay eventDisplay) {
        entity = getTarget(entity);

        float rounding = 6;
        boolean out = !allow || stopWatch.isReached(1000);
        animation.setDuration(out ? 400 : 300);
        animation.setDirection(out ? Direction.BACKWARDS : Direction.FORWARDS);

        if (animation.getOutput() == 0.0f) {
            entity = null;
        }

        if (entity != null) {
            String name = entity.getName().getString();

            float posX = drag.getX();
            float posY = drag.getY();

            float headSize = 28;
            float spacing = 5;

            float width = 172 / 1.5f;
            float height = 59 / 1.5f;
            drag.setWidth(width);
            drag.setHeight(height);
            float shrinking = 1.5f;
            Score score = mc.world.getScoreboard().getOrCreateScore(entity.getScoreboardName(), mc.world.getScoreboard().getObjectiveInDisplaySlot(2));


            float hp = entity.getHealth();
            float maxHp = entity.getMaxHealth();
            String header = mc.ingameGUI.getTabList().header == null ? " " : mc.ingameGUI.getTabList().header.getString().toLowerCase();

            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }
            healthAnimation = MathUtil.fast(healthAnimation, MathHelper.clamp(hp / maxHp, 0, 1), 10);
            absorptionAnimation = MathUtil.fast(absorptionAnimation, MathHelper.clamp(entity.getAbsorptionAmount() / maxHp, 0, 1), 10);


            if (mc.getCurrentServerData() != null && mc.getCurrentServerData().serverIP.contains("funtime")
                    && (header.contains("анархия") || header.contains("гриферский")) && entity instanceof PlayerEntity) {
                hp = score.getScorePoints();
                maxHp = 20;
            }


            float animationValue = (float) animation.getOutput();

            float halfAnimationValueRest = (1 - animationValue) / 2f;

            float testX = posX + (width * halfAnimationValueRest);
            float testY = posY + (height * halfAnimationValueRest);
            float testW = width * animationValue;
            float testH = height * animationValue;
            int windowWidth = ClientUtil.calc(mc.getMainWindow().getScaledWidth());

            GlStateManager.pushMatrix();
            Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

            sizeAnimation(posX + (width / 2), posY + (height / 2), animation.getOutput());

           //глов
            DisplayUtils.drawShadow(posX, posY, width, height, 11, Color.BLACK.getRGB());


            drawStyledRect(posX, posY, width, height, rounding, 255);
            //рендерится голова
            Stencil.initStencilToWrite();
             DisplayUtils.drawRoundedRect(posX + spacing, posY + spacing + 1, headSize, headSize,6, style.getSecondColor().getRGB() );
            Stencil.readStencilBuffer(1);
            drawTargetHead(entity, posX + spacing, posY + spacing + 1, headSize, headSize);
            Stencil.uninitStencilBuffer();

            Scissor.push();
            Scissor.setFromComponentCoordinates(testX, testY, testW - 6, testH);
            Fonts.sfui.drawText(eventDisplay.getMatrixStack(), entity.getName().getString(), posX + headSize + spacing + spacing, posY + spacing + 1, -1, 8);
            Fonts.sfMedium.drawText(eventDisplay.getMatrixStack(), "HP: " + ((int) hp + (int) mc.player.getAbsorptionAmount()), posX + headSize + spacing + spacing,
                    posY + spacing + 1 + spacing + spacing, ColorUtils.rgb(200, 200, 200), 7);
            Scissor.unset();
            Scissor.pop();

            Vector4i vector4i = new Vector4i(style.getFirstColor().getRGB(), style.getFirstColor().getRGB(), style.getSecondColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42), 7, new Vector4f(4, 4, 4, 4), ColorUtils.rgb(32, 32, 32));

//глов на полоске
        //    DisplayUtils.drawShadow(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, 8, style.getFirstColor().getRGB(), style.getSecondColor().getRGB());

            DisplayUtils.drawRoundedRect(posX + headSize + spacing + spacing, posY + height - spacing * 2 - 3, (width - 42) * healthAnimation, 7, new Vector4f(4, 4, 4, 4), vector4i);

            GlStateManager.popMatrix();
        }
    }


    private LivingEntity getTarget(LivingEntity nullTarget) {
        LivingEntity auraTarget = Omium.getInstance().getFunctionRegistry().getKillAura().getTarget();
        LivingEntity target = nullTarget;
        if (auraTarget != null) {
            stopWatch.reset();
            allow = true;
            target = auraTarget;
        } else if (mc.currentScreen instanceof ChatScreen) {
            stopWatch.reset();
            allow = true;
            target = mc.player;
        } else {
            allow = false;
        }
        return target;
    }

    public void drawTargetHead(LivingEntity entity, float x, float y, float width, float height) {
        if (entity != null) {
            EntityRenderer<? super LivingEntity> rendererManager = mc.getRenderManager().getRenderer(entity);
            drawFace(rendererManager.getEntityTexture(entity), x, y, 8F, 8F, 8F, 8F, width, height, 64F, 64F, entity);
        }
    }

    public static void sizeAnimation(double width, double height, double scale) {
        GlStateManager.translated(width, height, 0);
        GlStateManager.scaled(scale, scale, scale);
        GlStateManager.translated(-width, -height, 0);
    }

    public void drawFace(ResourceLocation res, float d,
                         float y,
                         float u,
                         float v,
                         float uWidth,
                         float vHeight,
                         float width,
                         float height,
                         float tileWidth,
                         float tileHeight,
                         LivingEntity target) {
        GL11.glPushMatrix();
        GL11.glEnable(GL11.GL_BLEND);
        mc.getTextureManager().bindTexture(res);
        float hurtPercent = (target.hurtTime - (target.hurtTime != 0 ? mc.timer.renderPartialTicks : 0.0f)) / 10.0f;
        GL11.glColor4f(1, 1 - hurtPercent, 1 - hurtPercent, 1);
        AbstractGui.drawScaledCustomSizeModalRect(d, y, u, v, uWidth, vHeight, width, height, tileWidth, tileHeight);
        GL11.glColor4f(1, 1, 1, 1);
        GL11.glPopMatrix();
    }

    private void drawStyledRect(float x,
                                float y,
                                float width,
                                float height,
                                float radius, int alpha) {
        Style style = Omium.getInstance().getStyleManager().getCurrentStyle();

        DisplayUtils.drawRoundedRect(x, y, width, height, radius, ColorUtils.rgba(21, 21, 21, alpha));
    }
}
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