LUA на Aimware

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7 Окт 2022
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вот те пару луашек, впринципе юзлесс обе, но по крайней мере лучше чем деф аа в ав
fakeflick.lua:
-- ##### VARIABLE #####
local player_name = cheat.GetUserName();
local font_watermark = draw.CreateFont("Verdana", 13, 900);
local size_x, size_y = draw.GetScreenSize();
local vertical, horizontal = 30, 70;
local font_indicator = draw.CreateFont("Tahoma", 15, 1300);

-- ##### REFERENCE #####
local ct2_reference = gui.Reference("SETTINGS");
local ct2_tab = gui.Tab(ct2_reference, "paste ware", "FakeFlick(yaw).lua");
local ct2_box = gui.Groupbox(ct2_tab, "Welcome to PASTEWARE, ".. player_name .." !" , 10, 5, 300, 1); 
local ct2_enable = gui.Checkbox(ct2_box, "enable", "Enable Master", true);

-- ##### TAB KEYBINDS AND SLIDER #####
local ct2_keybind = gui.Groupbox(ct2_tab, "Bindkeys", 320, 5, 300, 1);
ct2_keybind:SetDescription("Toggle/hold key");
local ct2_manual_right = gui.Checkbox(ct2_keybind, "manual_right", "Manual Right AA", false);
local ct2_manual_left = gui.Checkbox(ct2_keybind, "manual_left", "Manual Left AA", false);
local ct2_default_yaw = gui.Slider(ct2_keybind, "default_yaw", "Default Yaw", 0, -180, 180)

-- ##### 추가: FAKE FLICK YAW CHECKBOXES 및 슬라이더 #####
local ct2_fake_flick = gui.Checkbox(ct2_keybind, "fake_flick", "Fake Flick Yaw", false)
local ct2_invert_flick = gui.Checkbox(ct2_keybind, "invert_flick", "Invert Flick Yaw", false)
local ct2_flick_period = gui.Slider(ct2_keybind, "flick_period", "Flick Period Yaw", 64, 1, 128)

--##### MANUAL ANTI-AIM FUNCTIONALITY WITH USER-ADJUSTABLE FAKE FLICK YAW #####
local function manual_aa_yaw_func()
    if ct2_enable:GetValue() then
        local current_right_value = ct2_manual_right:GetValue()
        local current_left_value = ct2_manual_left:GetValue()

        -- Right AA 및 Left AA 체크박스 로직
        if current_right_value then
            ct2_manual_left:SetValue(false)
        elseif current_left_value then
            ct2_manual_right:SetValue(false)
        end

        -- 기본 Yaw 값 설정
        local yaw_value = ct2_default_yaw:GetValue()
        if current_right_value then
            yaw_value = -90
        elseif current_left_value then
            yaw_value = 90
        end

        -- 사용자 조절 가능한 Fake Flick Yaw 로직
        local g_vars_tick = globals.TickCount()
        local period = ct2_flick_period:GetValue()
        if ct2_fake_flick:GetValue() and g_vars_tick % period < 1 then
            local flick_angle = ct2_invert_flick:GetValue() and -90 or 90
            gui.SetValue("rbot.antiaim.base", flick_angle)
        else
            gui.SetValue("rbot.antiaim.base", yaw_value)
        end
    end
end
callbacks.Register("Draw", manual_aa_yaw_func)
yaw_aa:
-- ##### VARIABLES #####
local player_name = cheat.GetUserName();
local font_watermark = draw.CreateFont("Verdana", 13, 900);
local size_x, size_y = draw.GetScreenSize();
local vertical, horizontal = 30, 70;
local font_indicator = draw.CreateFont("Tahoma", 15, 1300);

-- ##### REFERENCES #####
local ct2_reference = gui.Reference("SETTINGS");
local ct2_tab = gui.Tab(ct2_reference, "pasteware", "yaw aa.lua");
local ct2_box = gui.Groupbox(ct2_tab, "Welcome to PASTEWARE, ".. player_name .." !" , 10, 5, 300, 1); 
local ct2_enable = gui.Checkbox(ct2_box, "enable", "Enable Master", true);

-- ##### YAW JITTER AND RANDOM YAW CONTROL #####
local ct2_yaw_random_control = gui.Groupbox(ct2_tab, "Yaw Jitter and Random Yaw Control", 320, 5, 300, 1);
local ct2_yaw_jitter_enable = gui.Checkbox(ct2_yaw_random_control, "yaw_jitter_enable", "Yaw Jitter Enable", false)
local ct2_yaw_jitter_left = gui.Slider(ct2_yaw_random_control, "yaw_jitter_left", "Yaw Jitter Left", 45, 0, 90)
local ct2_yaw_jitter_right = gui.Slider(ct2_yaw_random_control, "yaw_jitter_right", "Yaw Jitter Right", 45, 0, 90)
local ct2_yaw_jitter_backward = gui.Checkbox(ct2_yaw_random_control, "yaw_jitter_backward", "Yaw Jitter Backward", false)
local ct2_yaw_jitter_speed = gui.Slider(ct2_yaw_random_control, "yaw_jitter_speed", "Yaw Jitter Speed (Ticks)", 1, 1, 32)
local ct2_random_yaw_enable = gui.Checkbox(ct2_yaw_random_control, "random_yaw_enable", "Random Yaw Enable", false)
local ct2_random_yaw_min = gui.Slider(ct2_yaw_random_control, "random_yaw_min", "Random Yaw Range", 90, 0, 180)
local ct2_random_yaw_backward = gui.Checkbox(ct2_yaw_random_control, "random_yaw_backward", "Random Yaw Backward", false)
local ct2_random_yaw_speed = gui.Slider(ct2_yaw_random_control, "random_yaw_speed", "Random Yaw Speed (Ticks)", 1, 1, 32)

-- ... [PREVIOUS VARIABLES AND REFERENCES] ...

-- ##### YAW JITTER AND RANDOM YAW FUNCTIONALITY #####
local last_jitter_change = 0
local jitter_direction = true

local function handleYawJitter()
    if ct2_enable:GetValue() and ct2_yaw_jitter_enable:GetValue() then
        local current_time = globals.TickCount()
        if current_time - last_jitter_change > ct2_yaw_jitter_speed:GetValue() then
            local left_value = ct2_yaw_jitter_backward:GetValue() and -(180 - ct2_yaw_jitter_left:GetValue()) or -ct2_yaw_jitter_left:GetValue()
            local right_value = ct2_yaw_jitter_backward:GetValue() and (180 - ct2_yaw_jitter_right:GetValue()) or ct2_yaw_jitter_right:GetValue()
            local yaw_value = jitter_direction and right_value or left_value
            gui.SetValue("rbot.antiaim.base", yaw_value)
            jitter_direction = not jitter_direction
            last_jitter_change = current_time
        end
    end
end

callbacks.Register("Draw", handleYawJitter)

-- ##### RANDOM YAW FUNCTIONALITY #####
local function handleRandomYaw()
    if ct2_enable:GetValue() and ct2_random_yaw_enable:GetValue() then
        local current_time = globals.TickCount()
        if current_time - last_jitter_change > ct2_random_yaw_speed:GetValue() then
            local yaw_range = ct2_random_yaw_min:GetValue()
            local yaw_min, yaw_max

            if ct2_random_yaw_backward:GetValue() then
                yaw_min = 180 - yaw_range
                yaw_max = 180 + yaw_range
                local random_yaw = math.random(yaw_min, yaw_max)
                if random_yaw > 180 then
                    random_yaw = random_yaw - 360
                elseif random_yaw < -179 then
                    random_yaw = random_yaw + 360
                end
                gui.SetValue("rbot.antiaim.base", random_yaw)
            else
                yaw_min = -yaw_range
                yaw_max = yaw_range
                local random_yaw = math.random(yaw_min, yaw_max)
                gui.SetValue("rbot.antiaim.base", random_yaw)
            end

            last_jitter_change = current_time
        end
    end
end

callbacks.Register("Draw", handleRandomYaw)

-- ##### SPIN ANTI-AIM FUNCTIONALITY #####
local last_spin_change = 0
local current_yaw = 0

local function handleSpinAntiAim()
    if ct2_enable:GetValue() and ct2_spin_enable:GetValue() then
        local current_time = globals.TickCount()
        if current_time - last_spin_change > ct2_spin_speed:GetValue() then
            current_yaw = (current_yaw + 10) % 360  -- Adjust 10 as per need for smoother or faster rotation
            if current_yaw > 180 then
                current_yaw = current_yaw - 360
            end
            gui.SetValue("rbot.antiaim.base", current_yaw)
            last_spin_change = current_time
        end
    end
end

callbacks.Register("Draw", handleSpinAntiAim)
Пожалуйста, авторизуйтесь для просмотра ссылки.
посмотри эти
половина мертвые походу, либо у меня чит ебу дал
 
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