Исходник Matrix WaterSpeed | 1.16.5

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waterspeed:
if (mode.is("Matrix")) {
            List<ItemStack> stacks = new ArrayList<>();
            mc.player.getArmorInventoryList().forEach(stacks::add);
            stacks.removeIf(w -> w.getItem() instanceof AirItem);
            float motion = (float) MoveUtils.getMotion();
            boolean hasEnchantments = false;
            for (ItemStack stack : stacks) {

                int enchantmentLevel = 0;

                if (buildEnchantments(stack, 1)) {
                    enchantmentLevel = 1;
                }

                if (enchantmentLevel > 0) {
                    motion = 0.5f;
                    hasEnchantments = true;
                }
            }

            if (mc.player.collidedHorizontally) {
                tick = 0;
                return;
            }
            if (!mc.player.isInWater()) return;
            if (mc.gameSettings.keyBindJump.isKeyDown() && !mc.player.isSneaking() && !(mc.world.getBlockState(mc.player.getPosition().add(0, 1, 0)).getBlock() instanceof AirBlock)) {
                mc.player.motion.y = 0.12f;
            }
            if (mc.gameSettings.keyBindSneak.isKeyDown()) {
                mc.player.motion.y = -0.35f;
            }
            if (!mc.player.isPotionActive(Effects.SPEED)) {
                tick = 0;
                return;
            }

            if (hasEnchantments && mc.world.getBlockState(mc.player.getPosition().add(0, 1, 0)).getBlock() instanceof AirBlock && mc.gameSettings.keyBindJump.isKeyDown()) {
                tick++;
                mc.player.motion.y = 0.12f;
            }
            if (hasEnchantments) {
                tick++;
                MoveUtils.setMotion(0.4f);
                StrafeMovement.oldSpeed = 0.4f;
            }
        }
    }


    public boolean buildEnchantments(ItemStack stack, float strenght) {
        if (stack != null) {
            if (stack.getItem() instanceof ArmorItem) {
                return EnchantmentHelper.getEnchantmentLevel(Enchantments.DEPTH_STRIDER, stack) > 0;
            }
        } else {
            return false;
        }

        return false;
    }
бипасит, нужны ток ботинки на подводку и скорка
 
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