pls full codeplayer_tickcount = 0 in either createmove or input_msg_parser
If u dont know what u should do with this i suggest u learn how to codepls full code
yes yes and VAC will knock on your door in an instant.player_tickcount = 0 in either createmove or input_msg_parser
class CNetInputMessage
{
public:
std::int32_t m_nRenderTickCount; //0x0000
float m_flRenderTickFraction; //0x0004
std::int32_t m_nPlayerTickCount; //0x0008
float m_flPlayerTickFraction; //0x000C
char __pad0010[ 24 ]; //0x0010
std::int32_t m_nInvalidIndex; //0x0028
char __pad002C[ 8 ]; //0x002C
}; // size: 0x0034
__int64 __fastcall C_Hooks::ModifyInputHistory( CNetInputMessage* a1, void* a2, char a3, __int64 a4, __int64 a5, __int64 a6 )
{
if ( Globals::m_bUnloading )
return ogModifyInputHistory( a1, a2, a3, a4, a5, a6 );
// its just an example, in order to do it properly you need to backtrack yourself here. backtracking works the same as in csgo
// modify tickcount in createmove and recieve your instant VAC.
if ( a1 != nullptr )
{
if ( Config::m_bRapidFire )
{
a1->m_nPlayerTickCount = 0;
a1->m_nRenderTickCount = 0;
// another input history?
[I]( int[/I] ) ( ( DWORD64 ) a2 + 0x0068 ) = 0; // nPlayerTickCount
[I]( int[/I] ) ( ( DWORD64 ) a2 + 0x0060 ) = 0; // nRenderTickCount
}
// you should restore after the user disabled rapidfire
}
return ogModifyInputHistory( a1, a2, a3, a4, a5, a6 );
}
client.dll "48 8B C4 4C 89 48 20 55 56 41 56 48 8D 68 B1 48 81 EC D0 00 00 00"yes yes and VAC will knock on your door in an instant.
rapidfire:class CNetInputMessage { public: std::int32_t m_nRenderTickCount; //0x0000 float m_flRenderTickFraction; //0x0004 std::int32_t m_nPlayerTickCount; //0x0008 float m_flPlayerTickFraction; //0x000C char __pad0010[ 24 ]; //0x0010 std::int32_t m_nInvalidIndex; //0x0028 char __pad002C[ 8 ]; //0x002C }; // size: 0x0034 __int64 __fastcall C_Hooks::ModifyInputHistory( CNetInputMessage* a1, void* a2, char a3, __int64 a4, __int64 a5, __int64 a6 ) { if ( Globals::m_bUnloading ) return ogModifyInputHistory( a1, a2, a3, a4, a5, a6 ); // its just an example, in order to do it properly you need to backtrack yourself here. backtracking works the same as in csgo // modify tickcount in createmove and recieve your instant VAC. if ( a1 != nullptr ) { if ( Config::m_bRapidFire ) { a1->m_nPlayerTickCount = 0; a1->m_nRenderTickCount = 0; // another input history? [I]( int[/I] ) ( ( DWORD64 ) a2 + 0x0068 ) = 0; // nPlayerTickCount [I]( int[/I] ) ( ( DWORD64 ) a2 + 0x0060 ) = 0; // nRenderTickCount } // you should restore after the user disabled rapidfire } return ogModifyInputHistory( a1, a2, a3, a4, a5, a6 ); }
Блять тебе уже полностью готовый хук далипоможешь?
понБлять тебе уже полностью готовый хук дали
yoooo bro all your posts kick hard like tysonyes yes and VAC will knock on your door in an instant.
rapidfire:class CNetInputMessage { public: std::int32_t m_nRenderTickCount; //0x0000 float m_flRenderTickFraction; //0x0004 std::int32_t m_nPlayerTickCount; //0x0008 float m_flPlayerTickFraction; //0x000C char __pad0010[ 24 ]; //0x0010 std::int32_t m_nInvalidIndex; //0x0028 char __pad002C[ 8 ]; //0x002C }; // size: 0x0034 __int64 __fastcall C_Hooks::ModifyInputHistory( CNetInputMessage* a1, void* a2, char a3, __int64 a4, __int64 a5, __int64 a6 ) { if ( Globals::m_bUnloading ) return ogModifyInputHistory( a1, a2, a3, a4, a5, a6 ); // its just an example, in order to do it properly you need to backtrack yourself here. backtracking works the same as in csgo // modify tickcount in createmove and recieve your instant VAC. if ( a1 != nullptr ) { if ( Config::m_bRapidFire ) { a1->m_nPlayerTickCount = 0; a1->m_nRenderTickCount = 0; // another input history? [I]( int[/I] ) ( ( DWORD64 ) a2 + 0x0068 ) = 0; // nPlayerTickCount [I]( int[/I] ) ( ( DWORD64 ) a2 + 0x0060 ) = 0; // nRenderTickCount } // you should restore after the user disabled rapidfire } return ogModifyInputHistory( a1, a2, a3, a4, a5, a6 ); }
What hook are u running it in?Anyone else run into the issue of rapid fire shots like not registering??? RapidFire sometimes be shooting but none of my bullets leave the gun so it gets stuck infinitly shooting ghost bullets never running out of ammo
pls give me srcoff-topic: dont buy sources from pasters kids... its bad
on-topic: you need to charge the shots before shooting them. also you need to backtrack yourself not to set tickcount to 0...
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