Вопрос Крашит spectator image

Тьомчик
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вызов в paint_trav_hook

SteamImageBySteamID:
void CopyConvert(const uint8_t* rgba, uint8_t* out, const size_t size)
{
    auto in = reinterpret_cast<const uint32_t*>(rgba);
    auto buf = reinterpret_cast<uint32_t*>(out);
    for (auto i = 0u; i < (size / 4); ++i)
    {
        const auto pixel = *in++;
        *buf++ = (pixel & 0xFF00FF00) | ((pixel & 0xFF0000) >> 16) | ((pixel & 0xFF) << 16);
    }
}

LPDIRECT3DTEXTURE9 SteamImageBySteamID(CSteamID steam)
{
    LPDIRECT3DTEXTURE9 asdgsdgadsg;

    int iImage = interfaces::steam_friend->get_large_friend_avatar(steam);
    if (iImage == -1)
        return nullptr;

    uint32 uAvatarWidth, uAvatarHeight;
    if (!interfaces::steam_utils->get_image_size(iImage, &uAvatarWidth, &uAvatarHeight))
        return nullptr;

    const int uImageSizeInBytes = uAvatarWidth * uAvatarHeight * 4;
    uint8* pAvatarRGBA = new uint8[uImageSizeInBytes];

    if (!interfaces::steam_utils->get_image_rgba(iImage, pAvatarRGBA, uImageSizeInBytes))
    {
        delete[] pAvatarRGBA;
        return nullptr;
    }

    auto res = interfaces::device->CreateTexture(uAvatarWidth, uAvatarHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &asdgsdgadsg, nullptr);

    std::vector<uint8_t> texData;
    texData.resize(uAvatarWidth * uAvatarHeight * 4u);
    CopyConvert(pAvatarRGBA, texData.data(), uAvatarWidth * uAvatarHeight * 4u);

    D3DLOCKED_RECT rect;
    res = asdgsdgadsg->LockRect(0, &rect, nullptr, D3DLOCK_DISCARD);
    auto src = texData.data();
    auto dst = reinterpret_cast<uint8_t*>(rect.pBits);
    for (auto y = 0u; y < uAvatarHeight; ++y)
    {
        std::copy(src, src + (uAvatarWidth * 4), dst);
        src += uAvatarWidth * 4;
        dst += rect.Pitch;
    }

    res = asdgsdgadsg->UnlockRect(0);
    delete[] pAvatarRGBA;

    return asdgsdgadsg;
}
getting images:
{

    ImTextureID m_tAvatars[64];

        if (m_tAvatars[i - 1] == nullptr)
        {
            m_tAvatars[i - 1] = SteamImageBySteamID((uint64)spectating_info.xuid);
        }
}
draw:
ImGui::GetBackgroundDrawList()->AddImage(m_tAvatars[1], ImVec2(5, 0), ImVec2(0, 5) + ImVec2(15, 15), ImVec2(0, 0), ImVec2(1, 1),ImColor(255, 255, 255, 255));
 
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