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Автор темы
- #1
float:
float shift_amount;
Rapid fire:
if (rage->sub_tick_data.command == impl::command_msg::rapid_fire)
{
// override tickcount
InputHistoryEntry->m_nPlayerTickCount = 0;
InputHistoryEntry->m_nRenderTickCount = 0;
// another input history
Input->m_render_tick_count = 0;
Input->m_player_tick_count = 0;
// perform shooting
SDK::Cmd->m_nButtons.m_nValue |= IN_ATTACK;
}
else
SDK::Cmd->m_nButtons.m_nValue &= ~IN_ATTACK;
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