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Code:
SPlayerParams::m_params 0xED8
SPlayerStats::m_stats 0xDB0
struct CPlayerParams
{
Vec3 vLimitDi; //0x001C
float vLimitRangeV; //0x002C
float vLimitRangeVDown; //0x0034
float claymoreActivationDelayMul; //0x0058
float hpRegenerationTimeout; //0x0064
float armorRegenTimeou; //0x006C
float viewSensitivity; //0x0018
float weaponInertiaMultiplier; //0x003C
float weaponBobbingMultiplier; //0x0038
float speedMultiplier; //0x0040
bool useAdditiveAiming; //0x0044
float strafeMultiplier; //0x0048
float backwardMultiplier; //0x004C
float crouchMultiplier; //0x0050
float moveSoundVolume; //0x005C
float inertia; //0x0070
float inertiaAccel; //0x0074
float jumpHeight; //0x0078
float slopeSlowdown; //0x007C
float leanAngle; //0x00B0
//strcpy(this + 0x87, "nw");
}
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СPlayer::CPlayer