C++ Esp activation by sound

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got this ideea from an older csgo legit cheat provider, so i created it for my kernel
its a nice legit cheating feature and i think i might help others with it
enjoy

C++:
// sound system
// thanks to exitium for this ideea
static float original[ 64 ]{ 0.f };
static bool show_players = false;
 
// we detected a new sound
auto distance = sdk::g::local_pawn->game_scene_node( )->vec_origin( ).dist_to( node->vec_origin( ) ) / 10;
 
// lambda
auto run_esp = [ & ]( ) -> void {
    std::this_thread::sleep_for( std::chrono::seconds( 1 ) );
    show_players = false;
    };
 
// limit by distance
// add the callback !show_Players so we dont update when our esp is shown
if ( distance < 100 && !show_players ) {
    // we can now run it
    if ( original[ ent_index ] != pawn->emit_sound( ) ) {
        show_players = true;
 
        // update data
        original[ ent_index ] = pawn->emit_sound( );
 
        // create a thread, detach it from main so it doesnt affect the main one, wait 1 second and reset show_players
        std::thread( run_esp ).detach( );
    }
}
 
if ( !show_players ) {
    // reset counter
    return rect_t{};
}
video:
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contact: idax86
 
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