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- 11 Май 2023
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Видел что никто не сливал, поэтому вот
Java:
package im.expensive.functions.impl.movement;
import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.utils.player.MoveUtils;
@FunctionRegister(name="DragonFly", type=Category.Movement)
public class DragonFly extends Function {
@Subscribe
public void onUpdate(EventUpdate event) {
if (event instanceof EventUpdate && DragonFly.mc.player.abilities.isFlying) {
MoveUtils.setMotion(1.0);
DragonFly.mc.player.motion.y = 0.0;
if (DragonFly.mc.gameSettings.keyBindJump.isKeyDown()) {
DragonFly.mc.player.motion.y = 0.25;
if (DragonFly.mc.player.moveForward == 0.0f && !DragonFly.mc.gameSettings.keyBindLeft.isKeyDown() && !DragonFly.mc.gameSettings.keyBindRight.isKeyDown()) {
DragonFly.mc.player.motion.y = 0.5;
}
}
if (DragonFly.mc.gameSettings.keyBindSneak.isKeyDown()) {
DragonFly.mc.player.motion.y = -0.25;
if (DragonFly.mc.player.moveForward == 0.0f && !DragonFly.mc.gameSettings.keyBindLeft.isKeyDown() && !DragonFly.mc.gameSettings.keyBindRight.isKeyDown()) {
DragonFly.mc.player.motion.y = -0.5;
}
}
}
}
}
