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Автор темы
- #1
IsSameTeam: 00000001411D8630
AddMarker: 0000000140F14720
RemoveMarker: 00000001411F83C0
HudSilhuets: 0000000141722AB0
UseDefibriliator: 0000000000000000
RequestShothitBegin: 0000000141496380
SSystemGlobalEnvironment:
address: 0000000142405210
IRenderer: 0000000000000048
IPhysicalWorld: 0000000000000048
I3DEngine: 0000000000000100
IRenderer:
address: 0000000140F73BB0
ProjectToScreen: 0000000000000378
I3DEngine:
SetPostEffectParam: 0000000000000498
IEntitySystem:
GetEntity: 00000000000000FF
IGameFramework:
address: 0000000142686508
GetCurrentGameRules: 0000000000000448
GetClientActor: 0000000000000470
IGameRules:
GetTeam: FFFFFFFF90FFD38B
IActor:
GetCurrentItem: 0000000001D890FF
IItem:
GetIWeapon: 0000000000000280
IEntity:
SetPos: 00000000000000A8
SetAngles: 00000000000000E8
SetScale: 00000000000000F8
GetAngles: 00000000000000F0
GetFlags: 000000000000004C
GetWorldPos: 00000000000000B8
GetWorldBBox: 00000000000000C8
GetName: 0000000000000048
GetEntityClass: 0000000000000018
ISkeletonPose:
GetAbsJointByID: 000000000000004C
WinAPI:
j_malloc: 0000000141C1BAED
j_free: 0000000141C1BAE7
j_memcpy: 0000000141C1BA57
j_memset: 0000000141C1BA57
j_strcmp: 0000000141C1BA57
j_strstr: 0000000141C1BA57
j_get_async_key_state: 0000000141C1BA57
j_sqrt: 0000000141E5B351
j_sinf: 0000000141C1BB17
j_cosf: 0000000141C1BB11
j_atoi: 0000000141C1BAB1
j_Sleep: 0000000140080380
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