int fps = mc.getDebugFPS();
ITextComponent fpsText = GradientUtil.gradient(String.valueOf(fps));
float fpsTextWidth = Fonts.sfui.getWidth(fpsText, fontSize);
float fpsPosX = posX + iconSize + padding * 3;
if (fps >= 100 && fps <= 999) {
posX1 += 5;
}
drawStyledRect(fpsPosX, posY, iconSize + padding * 2.5f + fpsTextWidth, iconSize + padding * 2, 4);
DisplayUtils.drawImage(fpsIcon, fpsPosX + padding, posY + padding, iconSize, iconSize, ColorUtils.rgb(255, 255, 255));
Fonts.sfui.drawText(ms, fpsText, fpsPosX + iconSize + padding * 1.5f, posY + iconSize / 2 + 1.5f, fontSize, 255);