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- #1
V5.4
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Трейлер / Trailer:
Технические детали / Technical Details:
Features:
- Make high-speed, fast editing prefab like Blueprints
- Edit each Instance per actor, optionally copy changes back to prefab asset
- Easily copy them back to the level as actors
- Easily move around and migrate without loosing any details
- Create uniqueness with a powerful Randomization system
- Harvest Meshes from Foliage and PCG (any volume)
- Compatible with rdInst, a C++ Instanced StaticMesh Manager to handle large amounts of meshes in Editor and optionally at runtime if you choose to include it.
- Assimilate child Actors Instances into one Actor.
- Gives you the ability to share 1 Blueprint object through-out the whole level.
- Copy meshes to the Foliage system
- Convert Blueprints to LevelInstance Actors or PackedInstances.
- When paired with rdInst, easily create Spawn Actors from existing actors
- rdBPtools (Editor)
Number of C++ Classes: 12
Network Replicated: Actors in the Blueprints can be replicated.
Supported Development Platforms: Win64,Linux
Supported Target Build Platforms: Win64,Linux
Documentation:
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Example Project: (N/A)
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