Подведи собственные итоги года совместно с YOUGAME и забери ценные призы! Перейти

Сливаю свой моушн граф

  • Автор темы Автор темы hun1yy
  • Дата начала Дата начала
Начинающий
Начинающий
Статус
Оффлайн
Регистрация
29 Авг 2023
Сообщения
97
Реакции
4
1719909926499.png
Java:
Expand Collapse Copy
ArrayList<Float> motiongraph = new ArrayList<>();

    private void renderMotionGraph(MatrixStack matrixStack) {
        mc.gameRenderer.setupOverlayRendering(2);

        motionGraph.setWidth(100);
        motionGraph.setHeight(30);

        float posX = motionGraph.getX();
        float posY = motionGraph.getY();
        float width = motionGraph.getWidth();
        float height = motionGraph.getHeight();

        DrawUtil.HUD.drawTransparency(posX,posY,width,height,new Vector4f(5,5,5,5),200);

        Fonts.getSfSemibold(17).drawString(matrixStack,HudUtil.calculateBPS(),posX+4,posY+4, ClientGUI.foreColor);

        GlStateManager.pushMatrix();

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
        GL11.glLineWidth(1.5F);
        GL11.glBegin(GL11.GL_LINE_STRIP);


        for (int i = 0; i < motiongraph.size(); i++) {
            float alpha = (i*4);

            Color color = new Color(Manager.styles.getCurrentStyle().getColor(i*10));
            GL11.glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, alpha/255);
            GL11.glVertex2d(posX + i + 0.5, posY + height -4 - MathHelper.clamp(motiongraph.get(i),0,motionGraph.getHeight()-15));
        }

        GL11.glEnd();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        GlStateManager.popMatrix();

        mc.gameRenderer.setupOverlayRendering();
    }
Java:
Expand Collapse Copy
        if(event instanceof EventMotion e){
            float bps = (float) (Math.hypot(mc.player.getPosX() - mc.player.prevPosX, mc.player.getPosZ() - mc.player.prevPosZ) * (double) mc.timer.timerSpeed * 20.0D);
            this.motionBps = AnimationMath.fast(this.motionBps,bps,100);
            motiongraph.add(this.motionBps);
            if (motiongraph.size() >= 100) {
                motiongraph.remove(0);
            }
        }
 
Java:
Expand Collapse Copy
ArrayList<Float> motiongraph = new ArrayList<>();

    private void renderMotionGraph(MatrixStack matrixStack) {
        mc.gameRenderer.setupOverlayRendering(2);

        motionGraph.setWidth(100);
        motionGraph.setHeight(30);

        float posX = motionGraph.getX();
        float posY = motionGraph.getY();
        float width = motionGraph.getWidth();
        float height = motionGraph.getHeight();

        DrawUtil.HUD.drawTransparency(posX,posY,width,height,new Vector4f(5,5,5,5),200);

        Fonts.getSfSemibold(17).drawString(matrixStack,HudUtil.calculateBPS(),posX+4,posY+4, ClientGUI.foreColor);

        GlStateManager.pushMatrix();

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
        GL11.glLineWidth(1.5F);
        GL11.glBegin(GL11.GL_LINE_STRIP);


        for (int i = 0; i < motiongraph.size(); i++) {
            float alpha = (i*4);

            Color color = new Color(Manager.styles.getCurrentStyle().getColor(i*10));
            GL11.glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, alpha/255);
            GL11.glVertex2d(posX + i + 0.5, posY + height -4 - MathHelper.clamp(motiongraph.get(i),0,motionGraph.getHeight()-15));
        }

        GL11.glEnd();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        GlStateManager.popMatrix();

        mc.gameRenderer.setupOverlayRendering();
    }
Java:
Expand Collapse Copy
        if(event instanceof EventMotion e){
            float bps = (float) (Math.hypot(mc.player.getPosX() - mc.player.prevPosX, mc.player.getPosZ() - mc.player.prevPosZ) * (double) mc.timer.timerSpeed * 20.0D);
            this.motionBps = AnimationMath.fast(this.motionBps,bps,100);
            motiongraph.add(this.motionBps);
            if (motiongraph.size() >= 100) {
                motiongraph.remove(0);
            }
        }
Прикольно
 
Java:
Expand Collapse Copy
ArrayList<Float> motiongraph = new ArrayList<>();

    private void renderMotionGraph(MatrixStack matrixStack) {
        mc.gameRenderer.setupOverlayRendering(2);

        motionGraph.setWidth(100);
        motionGraph.setHeight(30);

        float posX = motionGraph.getX();
        float posY = motionGraph.getY();
        float width = motionGraph.getWidth();
        float height = motionGraph.getHeight();

        DrawUtil.HUD.drawTransparency(posX,posY,width,height,new Vector4f(5,5,5,5),200);

        Fonts.getSfSemibold(17).drawString(matrixStack,HudUtil.calculateBPS(),posX+4,posY+4, ClientGUI.foreColor);

        GlStateManager.pushMatrix();

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
        GL11.glLineWidth(1.5F);
        GL11.glBegin(GL11.GL_LINE_STRIP);


        for (int i = 0; i < motiongraph.size(); i++) {
            float alpha = (i*4);

            Color color = new Color(Manager.styles.getCurrentStyle().getColor(i*10));
            GL11.glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, alpha/255);
            GL11.glVertex2d(posX + i + 0.5, posY + height -4 - MathHelper.clamp(motiongraph.get(i),0,motionGraph.getHeight()-15));
        }

        GL11.glEnd();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        GlStateManager.popMatrix();

        mc.gameRenderer.setupOverlayRendering();
    }
Java:
Expand Collapse Copy
        if(event instanceof EventMotion e){
            float bps = (float) (Math.hypot(mc.player.getPosX() - mc.player.prevPosX, mc.player.getPosZ() - mc.player.prevPosZ) * (double) mc.timer.timerSpeed * 20.0D);
            this.motionBps = AnimationMath.fast(this.motionBps,bps,100);
            motiongraph.add(this.motionBps);
            if (motiongraph.size() >= 100) {
                motiongraph.remove(0);
            }
        }
зачем он нужен?
 
this is expensive 2.0 good!
 
Сделайте на экспу 3.1
 
Java:
Expand Collapse Copy
ArrayList<Float> motiongraph = new ArrayList<>();

    private void renderMotionGraph(MatrixStack matrixStack) {
        mc.gameRenderer.setupOverlayRendering(2);

        motionGraph.setWidth(100);
        motionGraph.setHeight(30);

        float posX = motionGraph.getX();
        float posY = motionGraph.getY();
        float width = motionGraph.getWidth();
        float height = motionGraph.getHeight();

        DrawUtil.HUD.drawTransparency(posX,posY,width,height,new Vector4f(5,5,5,5),200);

        Fonts.getSfSemibold(17).drawString(matrixStack,HudUtil.calculateBPS(),posX+4,posY+4, ClientGUI.foreColor);

        GlStateManager.pushMatrix();

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
        GL11.glLineWidth(1.5F);
        GL11.glBegin(GL11.GL_LINE_STRIP);


        for (int i = 0; i < motiongraph.size(); i++) {
            float alpha = (i*4);

            Color color = new Color(Manager.styles.getCurrentStyle().getColor(i*10));
            GL11.glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, alpha/255);
            GL11.glVertex2d(posX + i + 0.5, posY + height -4 - MathHelper.clamp(motiongraph.get(i),0,motionGraph.getHeight()-15));
        }

        GL11.glEnd();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        GlStateManager.popMatrix();

        mc.gameRenderer.setupOverlayRendering();
    }
Java:
Expand Collapse Copy
        if(event instanceof EventMotion e){
            float bps = (float) (Math.hypot(mc.player.getPosX() - mc.player.prevPosX, mc.player.getPosZ() - mc.player.prevPosZ) * (double) mc.timer.timerSpeed * 20.0D);
            this.motionBps = AnimationMath.fast(this.motionBps,bps,100);
            motiongraph.add(this.motionBps);
            if (motiongraph.size() >= 100) {
                motiongraph.remove(0);
            }
        }
люти selfcode$$$, ханя лучший +rep
 
Java:
Expand Collapse Copy
ArrayList<Float> motiongraph = new ArrayList<>();

    private void renderMotionGraph(MatrixStack matrixStack) {
        mc.gameRenderer.setupOverlayRendering(2);

        motionGraph.setWidth(100);
        motionGraph.setHeight(30);

        float posX = motionGraph.getX();
        float posY = motionGraph.getY();
        float width = motionGraph.getWidth();
        float height = motionGraph.getHeight();

        DrawUtil.HUD.drawTransparency(posX,posY,width,height,new Vector4f(5,5,5,5),200);

        Fonts.getSfSemibold(17).drawString(matrixStack,HudUtil.calculateBPS(),posX+4,posY+4, ClientGUI.foreColor);

        GlStateManager.pushMatrix();

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
        GL11.glLineWidth(1.5F);
        GL11.glBegin(GL11.GL_LINE_STRIP);


        for (int i = 0; i < motiongraph.size(); i++) {
            float alpha = (i*4);

            Color color = new Color(Manager.styles.getCurrentStyle().getColor(i*10));
            GL11.glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, alpha/255);
            GL11.glVertex2d(posX + i + 0.5, posY + height -4 - MathHelper.clamp(motiongraph.get(i),0,motionGraph.getHeight()-15));
        }

        GL11.glEnd();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_ALPHA_TEST);

        GlStateManager.popMatrix();

        mc.gameRenderer.setupOverlayRendering();
    }
Java:
Expand Collapse Copy
        if(event instanceof EventMotion e){
            float bps = (float) (Math.hypot(mc.player.getPosX() - mc.player.prevPosX, mc.player.getPosZ() - mc.player.prevPosZ) * (double) mc.timer.timerSpeed * 20.0D);
            this.motionBps = AnimationMath.fast(this.motionBps,bps,100);
            motiongraph.add(this.motionBps);
            if (motiongraph.size() >= 100) {
                motiongraph.remove(0);
            }
        }
очень даже хорошо :seemsgood:
 
я уже как месяц назад на 3.1 сделал
 
Назад
Сверху Снизу