class CGlowProperty {
public:
char pad_0000[24]; //0x0000
CBaseHandle<C_CSPlayer>* m_pOwnerHandle; //0x0018
char pad_0020[16]; //0x0020
int32_t m_glowType; //0x0030
int32_t m_glowTeam; //0x0034
int32_t m_glowRange; //0x0038
int32_t m_glowRangeMin; //0x003C
float m_glowColorOverride; //0x0040
float m_bFlashing; //0x0044
float m_flGlowTime; //0x0048
float m_flGlowStartTime; //0x004C
bool m_bEligibleForScreenHighlighting; //0x0050
bool m_bGlowing; //0x0051
char pad_0052[317]; //0x0052
}; //Size: 0x018F