Начинающий
-
Автор темы
- #1
Вот код, можете проверить (1.16.5)
Должен воркать
if (mc.player.fallDistance > 3) {
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
for (int i = 0; i < 60; i++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
for (int j = 0; j < 3; j++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY() + 1E-10, mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, false));
}
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
}
mc.getConnection().sendPacket(new CAnimateHandPacket(Hand.OFF_HAND));
if (!mc.player.isSprinting())
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
mc.player.fallDistance = 0;
}
Должен воркать
if (mc.player.fallDistance > 3) {
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
for (int i = 0; i < 60; i++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
for (int j = 0; j < 3; j++) {
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY() + 1E-10, mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, false));
}
mc.getConnection().sendPacket(new CPlayerPacket.PositionRotationPacket(mc.player.getPosX(), mc.player.getPosY(), mc.player.getPosZ(), mc.player.rotationYaw, mc.player.rotationPitch, true));
}
mc.getConnection().sendPacket(new CAnimateHandPacket(Hand.OFF_HAND));
if (!mc.player.isSprinting())
mc.getConnection().sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
mc.player.fallDistance = 0;
}