import lombok.experimental.UtilityClass;
import net.minecraft.client.Minecraft;
@UtilityClass
public class MoveUtil {
private final Minecraft mc = Minecraft.getInstance();
public boolean isMoving() {
return mc.player.moveForward != 0 || mc.player.moveStrafing != 0;
}
public float getSpeed() {
return (float) Math.sqrt(mc.player.getMotion().x * mc.player.getMotion().x + mc.player.getMotion().z * mc.player.getMotion().z);
}
}