public void noFall() {
if (mc.player.fallDistance > 2.4) {
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-6, mc.player.getZ(), ((IClientPlayerEntity) mc.player).getLastYaw(), ((IClientPlayerEntity) mc.player).getLastPitch(), false));
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.Full(mc.player.getX(), mc.player.getY() + 1e-6, mc.player.getZ(), ((IClientPlayerEntity) mc.player).getLastYaw(), ((IClientPlayerEntity) mc.player).getLastPitch(), false));
sendPacket(new PlayerInteractItemC2SPacket(Hand.OFF_HAND, 0));
mc.player.fallDistance = 0;
}
}
}
(Обход фт 50/50)