FTBoost | exp 3.1

Начинающий
Начинающий
Статус
Оффлайн
Регистрация
19 Фев 2024
Сообщения
83
Реакции
0
Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
кому это нахуй нужно если это изнасилованые матрикс спиды? applyMatrixSpeed да и в кт не будет работать
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
братан, у тебя код не работает из за варов.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
было /del
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ты завидуешь что он получает бабки за рендер? или че
то что я тебе писал
1723300844057.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
/del сливали
 
Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
Expand Collapse Copy
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
/del было и взято с вондерфула просто поменял значения на 0.1 единицу
 
Назад
Сверху Снизу