Исходник FTBoost | exp 3.1

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
кому это нахуй нужно если это изнасилованые матрикс спиды? applyMatrixSpeed да и в кт не будет работать
 
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Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
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было /del
 
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Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
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/del сливали
 
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Сливаю вас данную функцию, которая похожа на GrimStrafe, но на ФанТайм.
вот сам кодик:
Тоже хуета:
package im.expensive.functions.impl.movement;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.movement.TargetStrafe;
import im.expensive.functions.settings.Setting;
import im.expensive.functions.settings.impl.ModeSetting;
import im.expensive.utils.math.StopWatch;
import im.expensive.utils.player.MoveUtils;
import net.minecraft.block.BarrelBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.CarpetBlock;
import net.minecraft.block.FlowerPotBlock;
import net.minecraft.block.ScaffoldingBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name="Speed1", type=Category.Movement)
public class Speed
        extends Function {
    ItemStack currentStack = ItemStack.EMPTY;
    public ModeSetting mod = new ModeSetting("\u041c\u043e\u0434", "FunTime Near", "FunTime Near", "FunTimeTest");
    private long lastPacketTime = -1L;
    public boolean boosting;
    public StopWatch timerUtil = new StopWatch();

    public Speed() {
        this.addSettings(new Setting[0]);
    }

    @Override
    public boolean onEnable() {
        super.onEnable();
        this.timerUtil.reset();
        this.boosting = false;
        return false;
    }

    protected float[] rotations(PlayerEntity player) {
        return new float[0];
    }

    private void applyMatrixSpeed() {
        double speed2 = 1.9;
        Vector3d var10000 = Minecraft.player.motion;
        var10000.x *= speed2;
        var10000 = Minecraft.player.motion;
        var10000.z *= speed2;
        StrafeMovement.oldSpeed *= speed2;
    }

    @Subscribe
    private void onUpdate(EventUpdate e) {
        if (this.mod.is("FunTime Near")) {
            this.ft1();
        }
        if (this.mod.is("FunTimeTest")) {
            BlockState blockState = Speed.mc.world.getBlockState(Minecraft.player.getPosition().down());
            if (blockState.getBlock() instanceof StairsBlock || blockState.getBlock() instanceof SlabBlock || blockState.getBlock() instanceof BarrelBlock || blockState.getBlock() instanceof ScaffoldingBlock || blockState.getBlock() instanceof CarpetBlock || blockState.getBlock() instanceof FlowerPotBlock) {
                if (Minecraft.player.isOnGround() && MoveUtils.isMoving()) {
                    Speed.mc.gameSettings.keyBindJump.setPressed(true);
                    this.applyMatrixSpeed();
                }
            }
        }
    }

    private void ft1() {
        boolean canBoost;
        AxisAlignedBB aabb = Minecraft.player.getBoundingBox().grow(0.1);
        int armorstans = TargetStrafe.mc.world.getEntitiesWithinAABB(ArmorStandEntity.class, aabb).size();
        boolean bl = canBoost = (double)armorstans > 1.1 || TargetStrafe.mc.world.getEntitiesWithinAABB(LivingEntity.class, aabb).size() > 1;
        if (canBoost) {
            if (!Minecraft.player.isOnGround()) {
                Minecraft.player.jumpMovementFactor = armorstans > 1 ? 1.1f / (float)armorstans : 0.15f;
                float f = Minecraft.player.jumpMovementFactor;
            }
        }
    }

    public static class StrafeMovement {
        public static double oldSpeed;
        public static double contextFriction;

        public static void postMove(double horizontal) {
            oldSpeed = horizontal * contextFriction;
        }

        public static float getAIMoveSpeed(ClientPlayerEntity contextPlayer) {
            boolean prevSprinting = contextPlayer.isSprinting();
            contextPlayer.setSprinting(false);
            float speed2 = contextPlayer.getAIMoveSpeed() * 1.1f;
            contextPlayer.setSprinting(prevSprinting);
            return speed2;
        }
    }
}
Ждём во всех пастах
/del было и взято с вондерфула просто поменял значения на 0.1 единицу
 
Сверху Снизу