Вопрос Подскажите нечего ли я неупустил ImGui

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insane code with comments:
using namespace ImGui;

fn func() {
      ImGuiWindow* window = GetCurrentWindow();

      if (window->SkipItems)
          return;

      const ImGuiContext& get_ctx = *GImGui;
      const ImGuiStyle& get_style = get_ctx.Style;
      const ImGuiID get_name_id = window->GetID(name.c_str());
      const ImVec2 get_name_size = CalcTextSize(name.c_str(), NULL, true);
      const float width = /* custom_value */;
      const float height = /* custom_value */ ;
      const ImVec2 get_cursor_position = window->DC.CursorPos;
      const ImRect select_place(get_cursor_position + ImVec2( /* get min range start from zone. Position from left side from X, position from left upper side from X. [I]/ ), get_cursor_position + ImVec2( /[/I] our max range. */ width, height));
      const ImRect absolute_position(select_place.Min /* take a left side. [I]/, /[/I] take a right side. UPD: here we can remove or add if u need call scrollbar or another elements in GUI */ select_place.Max);

      /* create item size for our elements for stop ruin another staff */
      ItemSize(absolute_position, /* custom_value [I]/ /[/I] additional size for y. which we cannot interact */);

      /* bind our size and position to our element ID */
      if (!ItemAdd(absolute_position, get_name_id, &select_place))
          return;

      /* if we create button */

      bool hold, release_on;
      bool clicked = ButtonBehavior(absolute_position, get_name_id, &hold, &release_on);

      if (clicked) {

      }

      /*
          Here we write render elements, text and another.
          Function.
          Create & holding our temp. return value and otc.
          After drawing and another u can call NewLine, Spacing, Dummy which create a new space beetwen or after elements.
      */
}
 
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