Deobf ОБРЫГАН клиент TargetESP

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ну вот крч,не пишите что я плохо деобфнул они такии и были износилованыи :bayan:

Код:
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import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import java.awt.Color;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

@ModuleRegister(name="TargetESP", type=Category.Render)
public class TargetESP extends Module {
    public ModeSetting mode = new ModeSetting("Мод", "Призраки", new String[]{"Призраки", "Квадрат"});
    public float rotationSpeed = 0.0f;
    private final float acceleration = 0.01f;
    public float yPos;
    private final float maxRotationSpeed = 1.5f;
    public boolean isReversing = false;
    public float xPos;
    public float rotationAngle = 0.0f;
    public float zPos;

    private static Minecraft mc = Minecraft.getInstance();
    private static final float ANIMATION_PERIOD = 1500.0f;

 public TargetESP() {
        this.addSettings(new Setting[]{this.mode});
    }

    @Subscribe
    public void onRender3D(RenderWorldLastEvent event) {
        LivingEntity target = getTarget();
        if (target == null || !mode.is("Квадрат")) {
            return;
        }

        MatrixStack matrixStack = event.getMatrixStack();
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bufferBuilder = tessellator.getBuffer();
        
        matrixStack.push();
        
        ActiveRenderInfo renderInfo = mc.gameRenderer.getActiveRenderInfo();
        double x = targetEntity.getX() + (targetEntity.getX() - targetEntity.prevPosX) * event.getPartialTicks() - renderInfo.getProjectedView().x;
        double y = targetEntity.getY() + (targetEntity.getY() - targetEntity.prevPosY) * event.getPartialTicks() - renderInfo.getProjectedView().y + (targetEntity.getHeight() / 2.0);
        double z = targetEntity.getZ() + (targetEntity.getZ() - targetEntity.prevPosZ) * event.getPartialTicks() - renderInfo.getProjectedView().z;
        
        matrixStack.translate(x, y, z);
        matrixStack.mulPose(Vector3f.YP.rotationDegrees(-renderInfo.getYaw()));
        matrixStack.mulPose(Vector3f.XP.rotationDegrees(renderInfo.getPitch()));
        matrixStack.scale(-0.15f, -0.15f, -0.15f);
        
        RenderSystem.disableDepthTest();
        RenderSystem.enableBlend();
        RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
        Minecraft.getInstance().getTextureManager().bindTexture(TextureAtlas.LOCATION_BLOCKS);
        
        bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
        
        Color color = new Color(Integer.parseInt(color, 16));
        updateRotation();
        matrixStack.mulPose(Vector3f.ZP.rotationDegrees(getRotationAngle()));
        
        bufferBuilder.vertex(matrixStack.last().pose(), 4.5f, 4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(0.0f, 0.0f).endVertex();
        bufferBuilder.vertex(matrixStack.last().pose(), 4.5f, -4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(0.0f, 1.0f).endVertex();
        bufferBuilder.vertex(matrixStack.last().pose(), -4.5f, -4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(1.0f, 1.0f).endVertex();
        bufferBuilder.vertex(matrixStack.last().pose(), -4.5f, 4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(1.0f, 0.0f).endVertex();
        
        tessellator.end();
        
        RenderSystem.enableDepthTest();
        RenderSystem.disableBlend();
        matrixStack.pop();
    }

  
    public void renderAlternativeMarker(MatrixStack matrixStack) {
        float animationProgress = getAnimationProgress();
        Vector3d viewerPos = getViewerPosition();
        Vector3d targetPos = getTargetPosition();
        float scaleFactor = 0.6f;
        float baseHeight = 0.0f;
        boolean alternateMode = true;

        for (int iteration = 0; iteration < 3; ++iteration) {
            for (float angle = animationProgress * 360.0f; angle < animationProgress * 360.0f + 90.0f; angle += 2.0f) {
                double radianAngle = Math.toRadians(angle);
                double verticalOffset = baseHeight + Math.sin(radianAngle * 1.000000476837158) * 0.25;
                
            
                float normalizedAngle = normalizeAngle(angle, animationProgress * 360.0f - 45.0f, animationProgress * 360.0f + 90.0f);
                float sizeFactor = 0.45f;

                setupRenderTransform(matrixStack, viewerPos, targetPos);
                
                int color = getColor();
                setupRenderState(false);

                float adjustedSize = calculateAdjustedSize(alternateMode, normalizedAngle, scaleFactor, sizeFactor);
                renderCircularGlow(matrixStack, angle, verticalOffset, adjustedSize, color);

                setupRenderState(true);
                matrixStack.pop();
            }
            animationProgress *= -1.25f;
            alternateMode = !alternateMode;
            baseHeight += 0.45f;
        }
    }
    @SubscribeEvent
    public void onRenderMarker(RenderWorldLastEvent event) {
        if (mode.is("Призраки")) {
            MatrixStack matrixStack = event.getMatrixStack();

            LivingEntity target = Aura.getTarget();
            if (target != null && target != mc.player) {
                Vector3d targetPos = target.getPositionVec();
                double x = targetPos.x;
                double y = targetPos.y + target.getHeight() / 1.6f;
                double z = targetPos.z;

            
                float partialTicks = mc.getRenderPartialTicks();
                x += (target.lastTickPosX + (target.getX() - target.lastTickPosX) * partialTicks - mc.getRenderManager().viewerPosX);
                y += (target.lastTickPosY + (target.getY() - target.lastTickPosY) * partialTicks - mc.getRenderManager().viewerPosY);
                z += (target.lastTickPosZ + (target.getZ() - target.lastTickPosZ) * partialTicks - mc.getRenderManager().viewerPosZ);


                xPos = (float)x;
                yPos = (float)y;
                zPos = (float)z;

                renderAlternativeMarker(matrixStack);
            }
        }
    }
    private static Minecraft getMinecraftInstance() {
    return TargetESP.getMinecraft();
}

public void updateRotation() {
  
    boolean isIncreasing = !bqJ.shouldDecreaseRotationSpeed(this);

    float currentSpeed = bqJ.getRotationSpeed(this);
    float maxSpeed = 2.3f;

    if (isIncreasing) {
        currentSpeed = Math.min(currentSpeed + 0.01f, maxSpeed);
        bqJ.setRotationSpeed(this, currentSpeed);
        if (currentSpeed >= maxSpeed) {
            bqJ.setIsReversing(this, true);
        }
    } else {
        currentSpeed = Math.max(currentSpeed - 0.01f, -maxSpeed);
        bqJ.setRotationSpeed(this, currentSpeed);
        if (currentSpeed <= -maxSpeed) {
            bqJ.setIsReversing(this, false);
        }
    }

    float currentAngle = bqJ.getRotationAngle(this);
    float newAngle = currentAngle + currentSpeed;
    bqJ.setRotationAngle(this, (newAngle + 360.0f) % 360.0f);
}

private static Minecraft getMinecraftInstanceStatic() {
    return mc;
}

private static double getEntityDistance(LivingEntity entity) {
    return TargetESP.getDistanceToEntity(entity);
}

    public static float normalize(float a, float b, float c) {
        return (a - b) / (c - b);
    }
     @Subscribe
    public void onRender(RenderEvent event) {
    }
      public static float lerp(final float n, final float n2, final float n3) {
        return n + (n2 - n) * n3;
    }
}
 
ну вот крч,не пишите что я плохо деобфнул они такии и были износилованыи :bayan:

Код:
Expand Collapse Copy
import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import java.awt.Color;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

@ModuleRegister(name="TargetESP", type=Category.Render)
public class TargetESP extends Module {
    public ModeSetting mode = new ModeSetting("Мод", "Призраки", new String[]{"Призраки", "Квадрат"});
    public float rotationSpeed = 0.0f;
    private final float acceleration = 0.01f;
    public float yPos;
    private final float maxRotationSpeed = 1.5f;
    public boolean isReversing = false;
    public float xPos;
    public float rotationAngle = 0.0f;
    public float zPos;

    private static Minecraft mc = Minecraft.getInstance();
    private static final float ANIMATION_PERIOD = 1500.0f;

public TargetESP() {
        this.addSettings(new Setting[]{this.mode});
    }

    @Subscribe
    public void onRender3D(RenderWorldLastEvent event) {
        LivingEntity target = getTarget();
        if (target == null || !mode.is("Квадрат")) {
            return;
        }

        MatrixStack matrixStack = event.getMatrixStack();
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bufferBuilder = tessellator.getBuffer();
       
        matrixStack.push();
       
        ActiveRenderInfo renderInfo = mc.gameRenderer.getActiveRenderInfo();
        double x = targetEntity.getX() + (targetEntity.getX() - targetEntity.prevPosX) * event.getPartialTicks() - renderInfo.getProjectedView().x;
        double y = targetEntity.getY() + (targetEntity.getY() - targetEntity.prevPosY) * event.getPartialTicks() - renderInfo.getProjectedView().y + (targetEntity.getHeight() / 2.0);
        double z = targetEntity.getZ() + (targetEntity.getZ() - targetEntity.prevPosZ) * event.getPartialTicks() - renderInfo.getProjectedView().z;
       
        matrixStack.translate(x, y, z);
        matrixStack.mulPose(Vector3f.YP.rotationDegrees(-renderInfo.getYaw()));
        matrixStack.mulPose(Vector3f.XP.rotationDegrees(renderInfo.getPitch()));
        matrixStack.scale(-0.15f, -0.15f, -0.15f);
       
        RenderSystem.disableDepthTest();
        RenderSystem.enableBlend();
        RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
        Minecraft.getInstance().getTextureManager().bindTexture(TextureAtlas.LOCATION_BLOCKS);
       
        bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
       
        Color color = new Color(Integer.parseInt(color, 16));
        updateRotation();
        matrixStack.mulPose(Vector3f.ZP.rotationDegrees(getRotationAngle()));
       
        bufferBuilder.vertex(matrixStack.last().pose(), 4.5f, 4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(0.0f, 0.0f).endVertex();
        bufferBuilder.vertex(matrixStack.last().pose(), 4.5f, -4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(0.0f, 1.0f).endVertex();
        bufferBuilder.vertex(matrixStack.last().pose(), -4.5f, -4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(1.0f, 1.0f).endVertex();
        bufferBuilder.vertex(matrixStack.last().pose(), -4.5f, 4.5f, 0.0f).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).uv(1.0f, 0.0f).endVertex();
       
        tessellator.end();
       
        RenderSystem.enableDepthTest();
        RenderSystem.disableBlend();
        matrixStack.pop();
    }

 
    public void renderAlternativeMarker(MatrixStack matrixStack) {
        float animationProgress = getAnimationProgress();
        Vector3d viewerPos = getViewerPosition();
        Vector3d targetPos = getTargetPosition();
        float scaleFactor = 0.6f;
        float baseHeight = 0.0f;
        boolean alternateMode = true;

        for (int iteration = 0; iteration < 3; ++iteration) {
            for (float angle = animationProgress * 360.0f; angle < animationProgress * 360.0f + 90.0f; angle += 2.0f) {
                double radianAngle = Math.toRadians(angle);
                double verticalOffset = baseHeight + Math.sin(radianAngle * 1.000000476837158) * 0.25;
               
           
                float normalizedAngle = normalizeAngle(angle, animationProgress * 360.0f - 45.0f, animationProgress * 360.0f + 90.0f);
                float sizeFactor = 0.45f;

                setupRenderTransform(matrixStack, viewerPos, targetPos);
               
                int color = getColor();
                setupRenderState(false);

                float adjustedSize = calculateAdjustedSize(alternateMode, normalizedAngle, scaleFactor, sizeFactor);
                renderCircularGlow(matrixStack, angle, verticalOffset, adjustedSize, color);

                setupRenderState(true);
                matrixStack.pop();
            }
            animationProgress *= -1.25f;
            alternateMode = !alternateMode;
            baseHeight += 0.45f;
        }
    }
    @SubscribeEvent
    public void onRenderMarker(RenderWorldLastEvent event) {
        if (mode.is("Призраки")) {
            MatrixStack matrixStack = event.getMatrixStack();

            LivingEntity target = Aura.getTarget();
            if (target != null && target != mc.player) {
                Vector3d targetPos = target.getPositionVec();
                double x = targetPos.x;
                double y = targetPos.y + target.getHeight() / 1.6f;
                double z = targetPos.z;

           
                float partialTicks = mc.getRenderPartialTicks();
                x += (target.lastTickPosX + (target.getX() - target.lastTickPosX) * partialTicks - mc.getRenderManager().viewerPosX);
                y += (target.lastTickPosY + (target.getY() - target.lastTickPosY) * partialTicks - mc.getRenderManager().viewerPosY);
                z += (target.lastTickPosZ + (target.getZ() - target.lastTickPosZ) * partialTicks - mc.getRenderManager().viewerPosZ);


                xPos = (float)x;
                yPos = (float)y;
                zPos = (float)z;

                renderAlternativeMarker(matrixStack);
            }
        }
    }
    private static Minecraft getMinecraftInstance() {
    return TargetESP.getMinecraft();
}

public void updateRotation() {
 
    boolean isIncreasing = !bqJ.shouldDecreaseRotationSpeed(this);

    float currentSpeed = bqJ.getRotationSpeed(this);
    float maxSpeed = 2.3f;

    if (isIncreasing) {
        currentSpeed = Math.min(currentSpeed + 0.01f, maxSpeed);
        bqJ.setRotationSpeed(this, currentSpeed);
        if (currentSpeed >= maxSpeed) {
            bqJ.setIsReversing(this, true);
        }
    } else {
        currentSpeed = Math.max(currentSpeed - 0.01f, -maxSpeed);
        bqJ.setRotationSpeed(this, currentSpeed);
        if (currentSpeed <= -maxSpeed) {
            bqJ.setIsReversing(this, false);
        }
    }

    float currentAngle = bqJ.getRotationAngle(this);
    float newAngle = currentAngle + currentSpeed;
    bqJ.setRotationAngle(this, (newAngle + 360.0f) % 360.0f);
}

private static Minecraft getMinecraftInstanceStatic() {
    return mc;
}

private static double getEntityDistance(LivingEntity entity) {
    return TargetESP.getDistanceToEntity(entity);
}

    public static float normalize(float a, float b, float c) {
        return (a - b) / (c - b);
    }
     @Subscribe
    public void onRender(RenderEvent event) {
    }
      public static float lerp(final float n, final float n2, final float n3) {
        return n + (n2 - n) * n3;
    }
}
харош +rep
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
плохо деобфнул
 
спасепротект сам то деобфнешь??
кнч нет
Screenshot 2024-08-29 150130.png
Написано для слепых :roflanEbalo:
 
+rep ждёмс HUD obrigallik elytra target
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
смысл это уже было на юг
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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