what you tried?does any 1 have a clue how can i make this work ?
get ISteamGameCoordinator via steam_apican some 1 explain in very good step by step details how can i listen to the network packets and act accordingly ?
ISteamGameCoordinator gc = SteamClient()->GetISteamGenericInterface(GetHSteamUser(), GetHSteamPipe(), "SteamGameCoordinator001");
that's gc, he wants in-game network communications(not explicitly stated here but apparent from his previous posts)what you tried?
get ISteamGameCoordinator via steam_api
and hook vmt for SendMessage/RetrieveMessageC++:ISteamGameCoordinator gc = SteamClient()->GetISteamGenericInterface(GetHSteamUser(), GetHSteamPipe(), "SteamGameCoordinator001");
cant explain step by step cuz im busy rn but the gist isdoes any 1 have a clue how can i make this work ?
can some 1 explain in very good step by step details how can i listen to the network packets and act accordingly ?
if its true, then u need to get netchan via source sdkhe wants in-game network communications
CEngineClient* client = CreateInterface("Source2EngineToClient001");
CNetChan* netchan = client->GetNetChannelInfo();
version, it will be works fine3.21.8
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz