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ВопросProtobuf with dota2 to listen to all network packet
get dota2's .proto's, select what you need, compile with protoc, add the resulting .cc to your project/build script/whatever
link against libprotobuf in your project(or add the sources to your project in accordance with protobuf's build script), include the headers you need, voila
.proto files describe the format of the message(s) in a "generic" way, you use protoc to translate it to cpp.
libprotobuf provides the stuff you need to actually work with in-memory messages as well as serialization/deserialization
and also hook vmt SendNetMessage/PostReceivedNetMessage
at this step it is already possible to work with raw data, but for complete happiness we do as Liberalist wrote