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Вопрос Как добавить baritone в Expensive 3.1?

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25 Янв 2022
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1
В ютубе ничего нету про добавление именно через исходный код, читал гитхаб баритона нихуя не понял прошу помочь
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
zzz Slava rossii ZZZ:
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/*
 * This file is part of Baritone.
 *
 * Baritone is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Baritone is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Baritone.  If not, see <https://www.gnu.org/licenses/>.
 */

package baritone;

import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.command.manager.CommandManager;
import baritone.event.GameEventHandler;
import baritone.process.*;
import baritone.selection.SelectionManager;
import baritone.utils.BlockStateInterface;
import baritone.utils.GuiClick;
import baritone.utils.InputOverrideHandler;
import baritone.utils.PathingControlManager;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;

import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;


public class Baritone implements IBaritone {

    private static ThreadPoolExecutor threadPool;
    private static File dir;

    static {
        threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());

        dir = new File(Minecraft.getInstance().gameDir, "baritone");
        if (!Files.exists(dir.toPath())) {
            try {
                Files.createDirectories(dir.toPath());
            } catch (IOException ignored) {}
        }
    }

    private GameEventHandler gameEventHandler;

    private PathingBehavior pathingBehavior;
    private LookBehavior lookBehavior;
    private InventoryBehavior inventoryBehavior;
    private WaypointBehavior waypointBehavior;
    private InputOverrideHandler inputOverrideHandler;

    private FollowProcess followProcess;
    private MineProcess mineProcess;
    private GetToBlockProcess getToBlockProcess;
    private CustomGoalProcess customGoalProcess;
    private BuilderProcess builderProcess;
    private ExploreProcess exploreProcess;
    private BackfillProcess backfillProcess;
    private FarmProcess farmProcess;

    private PathingControlManager pathingControlManager;
    private SelectionManager selectionManager;
    private CommandManager commandManager;

    private IPlayerContext playerContext;
    private WorldProvider worldProvider;

    public BlockStateInterface bsi;

    Baritone() {
        this.gameEventHandler = new GameEventHandler(this);

        // Define this before behaviors try and get it, or else it will be null and the builds will fail!
        this.playerContext = PrimaryPlayerContext.INSTANCE;

        {
            // the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
            pathingBehavior = new PathingBehavior(this);
            lookBehavior = new LookBehavior(this);
            inventoryBehavior = new InventoryBehavior(this);
            inputOverrideHandler = new InputOverrideHandler(this);
            waypointBehavior = new WaypointBehavior(this);
        }

        this.pathingControlManager = new PathingControlManager(this);
        {
            this.pathingControlManager.registerProcess(followProcess = new FollowProcess(this));
            this.pathingControlManager.registerProcess(mineProcess = new MineProcess(this));
            this.pathingControlManager.registerProcess(customGoalProcess = new CustomGoalProcess(this)); // very high iq
            this.pathingControlManager.registerProcess(getToBlockProcess = new GetToBlockProcess(this));
            this.pathingControlManager.registerProcess(builderProcess = new BuilderProcess(this));
            this.pathingControlManager.registerProcess(exploreProcess = new ExploreProcess(this));
            this.pathingControlManager.registerProcess(backfillProcess = new BackfillProcess(this));
            this.pathingControlManager.registerProcess(farmProcess = new FarmProcess(this));
        }

        this.worldProvider = new WorldProvider();
        this.selectionManager = new SelectionManager(this);
        this.commandManager = new CommandManager(this);
    }

    @Override
    public PathingControlManager getPathingControlManager() {
        return this.pathingControlManager;
    }

    public void registerBehavior(Behavior behavior) {
        this.gameEventHandler.registerEventListener(behavior);
    }

    @Override
    public InputOverrideHandler getInputOverrideHandler() {
        return this.inputOverrideHandler;
    }

    @Override
    public CustomGoalProcess getCustomGoalProcess() {
        return this.customGoalProcess;
    }

    @Override
    public GetToBlockProcess getGetToBlockProcess() {
        return this.getToBlockProcess;
    }

    @Override
    public IPlayerContext getPlayerContext() {
        return this.playerContext;
    }

    @Override
    public FollowProcess getFollowProcess() {
        return this.followProcess;
    }

    @Override
    public BuilderProcess getBuilderProcess() {
        return this.builderProcess;
    }

    public InventoryBehavior getInventoryBehavior() {
        return this.inventoryBehavior;
    }

    @Override
    public LookBehavior getLookBehavior() {
        return this.lookBehavior;
    }

    public ExploreProcess getExploreProcess() {
        return this.exploreProcess;
    }

    @Override
    public MineProcess getMineProcess() {
        return this.mineProcess;
    }

    public FarmProcess getFarmProcess() {
        return this.farmProcess;
    }

    @Override
    public PathingBehavior getPathingBehavior() {
        return this.pathingBehavior;
    }

    @Override
    public SelectionManager getSelectionManager() {
        return selectionManager;
    }

    @Override
    public WorldProvider getWorldProvider() {
        return this.worldProvider;
    }

    @Override
    public IEventBus getGameEventHandler() {
        return this.gameEventHandler;
    }

    @Override
    public CommandManager getCommandManager() {
        return this.commandManager;
    }

    @Override
    public void openClick() {
        new Thread(() -> {
            try {
                Thread.sleep(100);
                Helper.mc.execute(() -> Helper.mc.displayGuiScreen(new GuiClick()));
            } catch (Exception ignored) {}
        }).start();
    }

    public static Settings settings() {
        return BaritoneAPI.getSettings();
    }

    public static File getDir() {
        return dir;
    }

    public static Executor getExecutor() {
        return threadPool;
    }
}
 
zzz Slava rossii ZZZ:
Expand Collapse Copy
/*
* This file is part of Baritone.
*
[LIST]
[*]Baritone is free software: you can redistribute it and/or modify
[*]it under the terms of the GNU Lesser General Public License as published by
[*]the Free Software Foundation, either version 3 of the License, or
[*](at your option) any later version.
[/LIST]
*
[LIST]
[*]Baritone is distributed in the hope that it will be useful,
[*]but WITHOUT ANY WARRANTY; without even the implied warranty of
[*]MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
[*]GNU Lesser General Public License for more details.
[/LIST]
*
[LIST]
[*]You should have received a copy of the GNU Lesser General Public License
[*]along with Baritone.  If not, see <https://www.gnu.org/licenses/>.
[/LIST]
*/

package baritone;

import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.command.manager.CommandManager;
import baritone.event.GameEventHandler;
import baritone.process.*;
import baritone.selection.SelectionManager;
import baritone.utils.BlockStateInterface;
import baritone.utils.GuiClick;
import baritone.utils.InputOverrideHandler;
import baritone.utils.PathingControlManager;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;

import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;


public class Baritone implements IBaritone {

    private static ThreadPoolExecutor threadPool;
    private static File dir;

    static {
        threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());

        dir = new File(Minecraft.getInstance().gameDir, "baritone");
        if (!Files.exists(dir.toPath())) {
            try {
                Files.createDirectories(dir.toPath());
            } catch (IOException ignored) {}
        }
    }

    private GameEventHandler gameEventHandler;

    private PathingBehavior pathingBehavior;
    private LookBehavior lookBehavior;
    private InventoryBehavior inventoryBehavior;
    private WaypointBehavior waypointBehavior;
    private InputOverrideHandler inputOverrideHandler;

    private FollowProcess followProcess;
    private MineProcess mineProcess;
    private GetToBlockProcess getToBlockProcess;
    private CustomGoalProcess customGoalProcess;
    private BuilderProcess builderProcess;
    private ExploreProcess exploreProcess;
    private BackfillProcess backfillProcess;
    private FarmProcess farmProcess;

    private PathingControlManager pathingControlManager;
    private SelectionManager selectionManager;
    private CommandManager commandManager;

    private IPlayerContext playerContext;
    private WorldProvider worldProvider;

    public BlockStateInterface bsi;

    Baritone() {
        this.gameEventHandler = new GameEventHandler(this);

        // Define this before behaviors try and get it, or else it will be null and the builds will fail!
        this.playerContext = PrimaryPlayerContext.INSTANCE;

        {
            // the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
            pathingBehavior = new PathingBehavior(this);
            lookBehavior = new LookBehavior(this);
            inventoryBehavior = new InventoryBehavior(this);
            inputOverrideHandler = new InputOverrideHandler(this);
            waypointBehavior = new WaypointBehavior(this);
        }

        this.pathingControlManager = new PathingControlManager(this);
        {
            this.pathingControlManager.registerProcess(followProcess = new FollowProcess(this));
            this.pathingControlManager.registerProcess(mineProcess = new MineProcess(this));
            this.pathingControlManager.registerProcess(customGoalProcess = new CustomGoalProcess(this)); // very high iq
            this.pathingControlManager.registerProcess(getToBlockProcess = new GetToBlockProcess(this));
            this.pathingControlManager.registerProcess(builderProcess = new BuilderProcess(this));
            this.pathingControlManager.registerProcess(exploreProcess = new ExploreProcess(this));
            this.pathingControlManager.registerProcess(backfillProcess = new BackfillProcess(this));
            this.pathingControlManager.registerProcess(farmProcess = new FarmProcess(this));
        }

        this.worldProvider = new WorldProvider();
        this.selectionManager = new SelectionManager(this);
        this.commandManager = new CommandManager(this);
    }

    @Override
    public PathingControlManager getPathingControlManager() {
        return this.pathingControlManager;
    }

    public void registerBehavior(Behavior behavior) {
        this.gameEventHandler.registerEventListener(behavior);
    }

    @Override
    public InputOverrideHandler getInputOverrideHandler() {
        return this.inputOverrideHandler;
    }

    @Override
    public CustomGoalProcess getCustomGoalProcess() {
        return this.customGoalProcess;
    }

    @Override
    public GetToBlockProcess getGetToBlockProcess() {
        return this.getToBlockProcess;
    }

    @Override
    public IPlayerContext getPlayerContext() {
        return this.playerContext;
    }

    @Override
    public FollowProcess getFollowProcess() {
        return this.followProcess;
    }

    @Override
    public BuilderProcess getBuilderProcess() {
        return this.builderProcess;
    }

    public InventoryBehavior getInventoryBehavior() {
        return this.inventoryBehavior;
    }

    @Override
    public LookBehavior getLookBehavior() {
        return this.lookBehavior;
    }

    public ExploreProcess getExploreProcess() {
        return this.exploreProcess;
    }

    @Override
    public MineProcess getMineProcess() {
        return this.mineProcess;
    }

    public FarmProcess getFarmProcess() {
        return this.farmProcess;
    }

    @Override
    public PathingBehavior getPathingBehavior() {
        return this.pathingBehavior;
    }

    @Override
    public SelectionManager getSelectionManager() {
        return selectionManager;
    }

    @Override
    public WorldProvider getWorldProvider() {
        return this.worldProvider;
    }

    @Override
    public IEventBus getGameEventHandler() {
        return this.gameEventHandler;
    }

    @Override
    public CommandManager getCommandManager() {
        return this.commandManager;
    }

    @Override
    public void openClick() {
        new Thread(() -> {
            try {
                Thread.sleep(100);
                Helper.mc.execute(() -> Helper.mc.displayGuiScreen(new GuiClick()));
            } catch (Exception ignored) {}
        }).start();
    }

    public static Settings settings() {
        return BaritoneAPI.getSettings();
    }

    public static File getDir() {
        return dir;
    }

    public static Executor getExecutor() {
        return threadPool;
    }
}
можно фулл зипкой ?
 
zzz Slava rossii ZZZ:
Expand Collapse Copy
/*
* This file is part of Baritone.
*
[LIST]
[*]Baritone is free software: you can redistribute it and/or modify
[*]it under the terms of the GNU Lesser General Public License as published by
[*]the Free Software Foundation, either version 3 of the License, or
[*](at your option) any later version.
[/LIST]
*
[LIST]
[*]Baritone is distributed in the hope that it will be useful,
[*]but WITHOUT ANY WARRANTY; without even the implied warranty of
[*]MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
[*]GNU Lesser General Public License for more details.
[/LIST]
*
[LIST]
[*]You should have received a copy of the GNU Lesser General Public License
[*]along with Baritone.  If not, see <https://www.gnu.org/licenses/>.
[/LIST]
*/

package baritone;

import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.command.manager.CommandManager;
import baritone.event.GameEventHandler;
import baritone.process.*;
import baritone.selection.SelectionManager;
import baritone.utils.BlockStateInterface;
import baritone.utils.GuiClick;
import baritone.utils.InputOverrideHandler;
import baritone.utils.PathingControlManager;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;

import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;


public class Baritone implements IBaritone {

    private static ThreadPoolExecutor threadPool;
    private static File dir;

    static {
        threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());

        dir = new File(Minecraft.getInstance().gameDir, "baritone");
        if (!Files.exists(dir.toPath())) {
            try {
                Files.createDirectories(dir.toPath());
            } catch (IOException ignored) {}
        }
    }

    private GameEventHandler gameEventHandler;

    private PathingBehavior pathingBehavior;
    private LookBehavior lookBehavior;
    private InventoryBehavior inventoryBehavior;
    private WaypointBehavior waypointBehavior;
    private InputOverrideHandler inputOverrideHandler;

    private FollowProcess followProcess;
    private MineProcess mineProcess;
    private GetToBlockProcess getToBlockProcess;
    private CustomGoalProcess customGoalProcess;
    private BuilderProcess builderProcess;
    private ExploreProcess exploreProcess;
    private BackfillProcess backfillProcess;
    private FarmProcess farmProcess;

    private PathingControlManager pathingControlManager;
    private SelectionManager selectionManager;
    private CommandManager commandManager;

    private IPlayerContext playerContext;
    private WorldProvider worldProvider;

    public BlockStateInterface bsi;

    Baritone() {
        this.gameEventHandler = new GameEventHandler(this);

        // Define this before behaviors try and get it, or else it will be null and the builds will fail!
        this.playerContext = PrimaryPlayerContext.INSTANCE;

        {
            // the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
            pathingBehavior = new PathingBehavior(this);
            lookBehavior = new LookBehavior(this);
            inventoryBehavior = new InventoryBehavior(this);
            inputOverrideHandler = new InputOverrideHandler(this);
            waypointBehavior = new WaypointBehavior(this);
        }

        this.pathingControlManager = new PathingControlManager(this);
        {
            this.pathingControlManager.registerProcess(followProcess = new FollowProcess(this));
            this.pathingControlManager.registerProcess(mineProcess = new MineProcess(this));
            this.pathingControlManager.registerProcess(customGoalProcess = new CustomGoalProcess(this)); // very high iq
            this.pathingControlManager.registerProcess(getToBlockProcess = new GetToBlockProcess(this));
            this.pathingControlManager.registerProcess(builderProcess = new BuilderProcess(this));
            this.pathingControlManager.registerProcess(exploreProcess = new ExploreProcess(this));
            this.pathingControlManager.registerProcess(backfillProcess = new BackfillProcess(this));
            this.pathingControlManager.registerProcess(farmProcess = new FarmProcess(this));
        }

        this.worldProvider = new WorldProvider();
        this.selectionManager = new SelectionManager(this);
        this.commandManager = new CommandManager(this);
    }

    @Override
    public PathingControlManager getPathingControlManager() {
        return this.pathingControlManager;
    }

    public void registerBehavior(Behavior behavior) {
        this.gameEventHandler.registerEventListener(behavior);
    }

    @Override
    public InputOverrideHandler getInputOverrideHandler() {
        return this.inputOverrideHandler;
    }

    @Override
    public CustomGoalProcess getCustomGoalProcess() {
        return this.customGoalProcess;
    }

    @Override
    public GetToBlockProcess getGetToBlockProcess() {
        return this.getToBlockProcess;
    }

    @Override
    public IPlayerContext getPlayerContext() {
        return this.playerContext;
    }

    @Override
    public FollowProcess getFollowProcess() {
        return this.followProcess;
    }

    @Override
    public BuilderProcess getBuilderProcess() {
        return this.builderProcess;
    }

    public InventoryBehavior getInventoryBehavior() {
        return this.inventoryBehavior;
    }

    @Override
    public LookBehavior getLookBehavior() {
        return this.lookBehavior;
    }

    public ExploreProcess getExploreProcess() {
        return this.exploreProcess;
    }

    @Override
    public MineProcess getMineProcess() {
        return this.mineProcess;
    }

    public FarmProcess getFarmProcess() {
        return this.farmProcess;
    }

    @Override
    public PathingBehavior getPathingBehavior() {
        return this.pathingBehavior;
    }

    @Override
    public SelectionManager getSelectionManager() {
        return selectionManager;
    }

    @Override
    public WorldProvider getWorldProvider() {
        return this.worldProvider;
    }

    @Override
    public IEventBus getGameEventHandler() {
        return this.gameEventHandler;
    }

    @Override
    public CommandManager getCommandManager() {
        return this.commandManager;
    }

    @Override
    public void openClick() {
        new Thread(() -> {
            try {
                Thread.sleep(100);
                Helper.mc.execute(() -> Helper.mc.displayGuiScreen(new GuiClick()));
            } catch (Exception ignored) {}
        }).start();
    }

    public static Settings settings() {
        return BaritoneAPI.getSettings();
    }

    public static File getDir() {
        return dir;
    }

    public static Executor getExecutor() {
        return threadPool;
    }
}
это куда кидать?
 
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