Исходник UltraHat | Expensive 3.1 ready | Если надо к утилкам чета напишите

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

UltraHat.java
// byz1dder
// with <3
//desteny client boost




package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
я не шарю как да что, как сделать так шобы копировать можно людям было, емае

ss=
(noad)
 
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Код:
package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
копируйте
UltraHat.java
// byz1dder
// with <3
//desteny client boost


package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
я не шарю как да что, как сделать так шобы копировать можно людям было, емае
MathHelper.interporate
гони
 
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Код:
package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
копируйте

MathHelper.interporate
гони
:fearscream::fearscream::fearscream: спизди с 2.0
 
Forge Api ;-;
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В чем прикол данного шедевра? Сс есть хоть
 
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UltraHat.java
// byz1dder
// with <3
//desteny client boost


package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
я не шарю как да что, как сделать так шобы копировать можно людям было, емае
Вставить код там кнопка
UltraHat.java
// byz1dder
// with <3
//desteny client boost


package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
я не шарю как да что, как сделать так шобы копировать можно людям было, емае
И кинь сс
UltraHat.java
// byz1dder
// with <3
//desteny client boost


package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
я не шарю как да что, как сделать так шобы копировать можно людям было, емае
вот тута вставить код
IMG_0570.jpeg
 
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апдейтнул сс в тему, ждите пока одобрят :D
ну вот ss =
(noad)
 
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Код:
package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
копируйте

MathHelper.interporate
гони
interpolate:
interpolateAngle (тоже самое):
    public static float interpolate(float p_219805_0_, float p_219805_1_, float p_219805_2_) {
        return p_219805_1_ + p_219805_0_ * wrapDegrees(p_219805_2_ - p_219805_1_);
    }
 
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Даже в расте не такое токсичное комюьнити как на юг)
 
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UltraHat.java
// byz1dder
// with <3
//desteny client boost




package im.expensive.functions.impl.render;

import com.google.common.eventbus.Subscribe;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import im.expensive.Expensive;
import im.expensive.events.EventUpdate;
import im.expensive.events.WorldEvent;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.impl.combat.KillAura;
import im.expensive.utils.animations.Animation;
import im.expensive.utils.animations.impl.DecelerateAnimation;
import im.expensive.utils.render.ColorUtils;
import im.expensive.utils.render.DisplayUtils;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.settings.PointOfView;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.optifine.shaders.Shaders;
import org.lwjgl.opengl.GL11;
@FunctionRegister(name = "UltraHat", type = Category.Render)
public class UltraHat extends Function {
private final Animation alpha = new DecelerateAnimation(1000, 255);

private LivingEntity currentTarget;
private double speed;
private long lastTime = System.currentTimeMillis();
private LivingEntity target;

public UltraHat() {
}

@Subscribe
private void onUpdate(EventUpdate eventUpdate) {



}
@Subscribe

private void onWorldEvent(WorldEvent e) {

{
MatrixStack stack = new MatrixStack();
EntityRendererManager rm = mc.getRenderManager();
float c = (float) ((((System.currentTimeMillis() - lastTime) / 2000F)) + (Math.sin((((System.currentTimeMillis() - lastTime) / 1500F))) / 10f));

double x = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosX, mc.player.getPosX());
double y = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosY, mc.player.getPosY()) + mc.player.getHeight() / 1.35f;
double z = MathHelper.interporate(mc.getRenderPartialTicks(), mc.player.lastTickPosZ, mc.player.getPosZ());


x -= rm.info.getProjectedView().getX();
y -= rm.info.getProjectedView().getY();
z -= rm.info.getProjectedView().getZ();
float alpha = Shaders.shaderPackLoaded ? 1f : 0.5f;
alpha *= 0.3;

float pl = 0;

boolean fa = true;
for (int b = 0; b < 2; b++) {
for (float i = c * 360; i < c * 360 + 70; i += 4) {
float cur = i;
float min = c * 360;
float max = c * 360 + 140;
float dc = MathHelper.normalize(cur, c * 360 - 70, max);
float degrees = i;
int color = HUD.getColor(0);
int color2 = HUD.getColor(90);
if (mc.gameSettings.getPointOfView() == PointOfView.FIRST_PERSON) {
color -= ColorUtils.rgb(0,0,0);
color2 -= ColorUtils.rgb(0,0,0);
}

float rf = 0.40f;
double radians = Math.toRadians(degrees);
double plY = pl + Math.sin(radians * 1f) * 0.07f;

stack.push();
stack.translate(x, y, z);
stack.rotate(mc.getRenderManager().info.getRotation());
GlStateManager.depthMask(false);
float q = (!fa ? 0.15f : 0.15f) * (Math.max(fa ? 0.15f : 0.15f, fa ? dc : (1f - -(0.4f - dc)) / 2f) + 0.45f);
float w = q * (1.7f + ((0.5f - alpha) * 2));
DisplayUtils.drawImage1(stack,
new ResourceLocation("expensive/images/glow.png"),
Math.cos(radians) * rf - w / 2f,
plY + 0.30,
Math.sin(radians) * rf - w / 2f, w, w,
color,
color2,
color2,
color);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
stack.pop();
}
c *= -1f;
fa = !fa;
pl += 0f;
}
}
}
}
я не шарю как да что, как сделать так шобы копировать можно людям было, емае

ss=
(noad)
топовое форматирование кода друг !
 
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normalize:
    public float normalize(float value, float min, float max) {
        return (value - min) / (max - min);
    }
interporate:
    public double interporate(double p_219803_0_, double p_219803_2_, double p_219803_4_) {
        return p_219803_2_ + p_219803_0_ * (p_219803_4_ - p_219803_2_);
    }
 
Сверху Снизу