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dw-
ss -
Пожалуйста, авторизуйтесь для просмотра ссылки.
ss -
Вложения
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1.4 MB Просмотры: 577
It doesn't even use Present and Resize patterns its using vtables for them by grabbing it from deviceand...? whats changed besides present and reset patterns?
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crazy repost https://yougame.biz/threads/302231/
/del
ты что нахуй наркоман? как его науй билдитьdw-Пожалуйста, авторизуйтесь для просмотра ссылки.
ss -
it took me a minute of my time to already notice the differences.....and...? whats changed besides present and reset patterns?
if (previous)
{
auto accelerating = current->matrix_orig.layers[6].weight >= previous->matrix_orig.layers[6].weight &&
current->matrix_orig.layers[6].playback_rate >= previous->matrix_orig.layers[6].playback_rate;
if (!(current->flags.has(FL_ONGROUND)) || !(previous->flags.has(FL_ONGROUND)))
accelerating = false;
if (accelerating)
{
auto best_match = std::make_pair(side_original, FLT_MAX);
for (int i = side_left; i <= side_right; ++i)
{
auto current_side = ANIMFIX->get_matrix_side(current, i);
if (current_side->layers[6].sequence != current->matrix_orig.layers[6].sequence)
continue;
const auto delta_weight = fabsf(current_side->layers[6].weight - current->matrix_orig.layers[6].weight);
const auto delta_cycle = fabsf(current_side->layers[6].cycle - current->matrix_orig.layers[6].cycle);
const auto delta_rate = fabsf(current_side->layers[6].playback_rate - current->matrix_orig.layers[6].playback_rate);
const auto delta_total = delta_weight + delta_cycle + delta_rate;
if (delta_total < best_match.second)
best_match = { static_cast<simulate_side_t>(i), delta_total };
if (delta_weight < 0.000001f || delta_cycle < 0.000001f || delta_rate < 0.000001f)
best_match = { static_cast<simulate_side_t>(i), 0.f };
}
if (best_match.second < FLT_MAX)
{
info.side = best_match.first;
info.mode = XOR("layers");
info.anim_resolve_ticks = HACKS->global_vars->tickcount;
info.resolved = true;
}
}
}
wrong pasta from skeet so funnyit took me a minute of my time to already notice the differences.....
at least open resolver.cpp
hint:
C++:if (previous) { auto accelerating = current->matrix_orig.layers[6].weight >= previous->matrix_orig.layers[6].weight && current->matrix_orig.layers[6].playback_rate >= previous->matrix_orig.layers[6].playback_rate; if (!(current->flags.has(FL_ONGROUND)) || !(previous->flags.has(FL_ONGROUND))) accelerating = false; if (accelerating) { auto best_match = std::make_pair(side_original, FLT_MAX); for (int i = side_left; i <= side_right; ++i) { auto current_side = ANIMFIX->get_matrix_side(current, i); if (current_side->layers[6].sequence != current->matrix_orig.layers[6].sequence) continue; const auto delta_weight = fabsf(current_side->layers[6].weight - current->matrix_orig.layers[6].weight); const auto delta_cycle = fabsf(current_side->layers[6].cycle - current->matrix_orig.layers[6].cycle); const auto delta_rate = fabsf(current_side->layers[6].playback_rate - current->matrix_orig.layers[6].playback_rate); const auto delta_total = delta_weight + delta_cycle + delta_rate; if (delta_total < best_match.second) best_match = { static_cast<simulate_side_t>(i), delta_total }; if (delta_weight < 0.000001f || delta_cycle < 0.000001f || delta_rate < 0.000001f) best_match = { static_cast<simulate_side_t>(i), 0.f }; } if (best_match.second < FLT_MAX) { info.side = best_match.first; info.mode = XOR("layers"); info.anim_resolve_ticks = HACKS->global_vars->tickcount; info.resolved = true; } } }
it's not about whether this code works or not, it's about the fact that this source is different from what was leakedwrong pasta from skeet so funny
yea but nonsens to leak that shit anywayit's not about whether this code works or not, it's about the fact that this source is different from what was leaked
Как его забилдить ? Какой вариант надо выбратьdw-Пожалуйста, авторизуйтесь для просмотра ссылки.
ss -
посмотри свой фикс фатала, где ты тикбазу, ресольвер и антиаимы импрувнул/пофиксилКак его забилдить ? Какой вариант надо выбрать
Live, вот тебе библиотеки.Как его забилдить ? Какой вариант надо выбрать
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added a file with libraries in the post abovetlc-20.lib
zlibstatik.lib
tls-20.lib
ssl-48.lib
paylaşım.lib
kripto-46.lib
what file?
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz