Обычные ватерспиды переписанные под forge, взял из старого проэкта
ftbupass.java:
package dev.windymyst.main.implants.misc;
import dev.windymyst.main.Module;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
public class WaterSpeed extends Module {
public WaterSpeed() {
super("WaterSpeed", 0, Category.CLIENT, "Increasing speed in the water.");
}
@SubscribeEvent
public void onUpdate(TickEvent.ClientTickEvent event) {
ClientPlayerEntity clientPlayerEntity = Minecraft.getInstance().player;
if (clientPlayerEntity != null && clientPlayerEntity.isAlive() && clientPlayerEntity.isInWater()) {
double funtimebypass = clientPlayerEntity.getDeltaMovement().length();
double ft = funtimebypass * 1.0205f;
double motionX = clientPlayerEntity.getDeltaMovement().x;
double motionY = clientPlayerEntity.getDeltaMovement().y;
double motionZ = clientPlayerEntity.getDeltaMovement().z;
double length = Math.sqrt(motionX * motionX + motionY * motionY + motionZ * motionZ);
if (length != 0) {
motionX /= length;
motionY /= length;
motionZ /= length;
}
clientPlayerEntity.setDeltaMovement(motionX * ft, motionY * ft, motionZ * ft);
}
}
}