Исходник Aimbot Legit | Expensive 3.1 ( не дергаеться )

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Aimbot (фт):
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}
 
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Aimbot (фт):
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}
этот аимбот сливали
 
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Aimbot (фт):
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}
аим бот блять не легитный нихуя, ты просто заюзал линейную интерполяцию без gcd генерации и поэтому это только на ваниле обходит.
 
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Aimbot (фт):
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}

Во первых это код от чата гпут:


calculateRotations

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting

название SliderSetting и BooleanSetting убило.

во вторых он FT не обойдёт.

и зачем тебе
private static final Minecraft mc = Minecraft.getInstance();


Когда можно было бы просто implements IMinecraft.
 
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Во первых это код от чата гпут:


calculateRotations

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting

название SliderSetting и BooleanSetting убило.

во вторых он FT не обойдёт.

и зачем тебе
private static final Minecraft mc = Minecraft.getInstance();


Когда можно было бы просто implements IMinecraft.
implements IMinecraft вообще не нужен потому что там уже прописано extends Function в которой уже есть implements IMinecraft
 
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Во первых это код от чата гпут:


calculateRotations

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting

название SliderSetting и BooleanSetting убило.

во вторых он FT не обойдёт.

и зачем тебе
private static final Minecraft mc = Minecraft.getInstance();


Когда можно было бы просто implements IMinecraft.
под базу експы каждому идет. Этот код обходит фт тем более он не от чат gpt
этот аимбот сливали
далбаебы блять я его подкорректировал ебланы и слил его чтоб фт обходил
 
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