Aimbot Legit | Expensive 3.1 ( не дергаеться )

  • Автор темы Автор темы Roma_123
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30 Апр 2023
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Aimbot (фт):
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package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}
 
умница
 
Последнее редактирование:
Aimbot (фт):
Expand Collapse Copy
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}
этот аимбот сливали
 
Aimbot (фт):
Expand Collapse Copy
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}
аим бот блять не легитный нихуя, ты просто заюзал линейную интерполяцию без gcd генерации и поэтому это только на ваниле обходит.
 
Aimbot (фт):
Expand Collapse Copy
package dev.arahis.functions.impl.misc;

import com.google.common.eventbus.Subscribe;
import dev.arahis.command.friends.FriendStorage;
import dev.arahis.events.EventPacket;
import dev.arahis.events.EventUpdate;

import dev.arahis.functions.api.Category;
import dev.arahis.functions.api.Function;
import dev.arahis.functions.api.FunctionRegister;
import dev.arahis.functions.settings.impl.BooleanSetting;
import dev.arahis.functions.settings.impl.SliderSetting;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.play.client.CUseEntityPacket;
import net.minecraft.util.math.MathHelper;

@FunctionRegister(name = "AimBot", type = Category.Combat)
public class AimBot extends Function {

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting = new BooleanSetting("Таргетить инвизок", false);

private PlayerEntity currentTarget;
private static final Minecraft mc = Minecraft.getInstance();

public AimBot() {
addSettings(distanceSetting, yawSpeedSetting, pitchSpeedSetting, targetFriendsSetting, targetInvisibleSetting);
}

@Subscribe
public void onPacket(EventPacket event) {
if (event.getPacket() instanceof CUseEntityPacket) {
CUseEntityPacket packet = (CUseEntityPacket) event.getPacket();
Entity targetEntity = packet.getEntityFromWorld(mc.world);
if (targetEntity instanceof PlayerEntity) {
currentTarget = (PlayerEntity) targetEntity;
}
}
}

@Subscribe
public void onUpdate(EventUpdate event) {
currentTarget = findClosestPlayer();
if (currentTarget != null && mc.player.getDistance(currentTarget) <= distanceSetting.get()) {
float[] targetRotations = calculateRotations(currentTarget);
mc.player.rotationYaw = smoothRotation(mc.player.rotationYaw, targetRotations[0], yawSpeedSetting.get() / 100.0f);
mc.player.rotationPitch = smoothRotation(mc.player.rotationPitch, targetRotations[1], pitchSpeedSetting.get() / 100.0f);
// mc.player.connection.sendPacket(new CUseEntityPacket(currentTarget, CUseEntityPacket.Action.ATTACK));
}
}

private PlayerEntity findClosestPlayer() {
PlayerEntity closestPlayer = null;
double closestDistanceSq = Double.MAX_VALUE;
for (PlayerEntity player : mc.world.getPlayers()) {
if (player != mc.player
&& (!FriendStorage.isFriend(player.getName().getString()) || targetFriendsSetting.get())
&& (!player.isInvisible() || targetInvisibleSetting.get())) {
double distanceSq = mc.player.getDistanceSq(player);
if (distanceSq < closestDistanceSq && distanceSq <= distanceSetting.get() * distanceSetting.get()) {
closestPlayer = player;
closestDistanceSq = distanceSq;
}
}
}
return closestPlayer;
}

private float[] calculateRotations(Entity entity) {
double x = entity.getPosX() - mc.player.getPosX();
double y = entity.getPosY() - mc.player.getPosY() + entity.getEyeHeight() - mc.player.getEyeHeight();
double z = entity.getPosZ() - mc.player.getPosZ();
double dist = Math.sqrt(x * x + z * z);
float yaw = (float) ((Math.atan2(z, x) * 180 / Math.PI) - 90);
float pitch = (float) (-(Math.atan2(y, dist) * 180 / Math.PI));
return new float[]{yaw, pitch};
}

private float smoothRotation(float current, float target, float factor) {
float delta = MathHelper.wrapDegrees(target - current);
return current + delta * factor;
}
}


Во первых это код от чата гпут:


calculateRotations

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting

название SliderSetting и BooleanSetting убило.

во вторых он FT не обойдёт.

и зачем тебе
private static final Minecraft mc = Minecraft.getInstance();


Когда можно было бы просто implements IMinecraft.
 
Во первых это код от чата гпут:


calculateRotations

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting

название SliderSetting и BooleanSetting убило.

во вторых он FT не обойдёт.

и зачем тебе
private static final Minecraft mc = Minecraft.getInstance();


Когда можно было бы просто implements IMinecraft.
implements IMinecraft вообще не нужен потому что там уже прописано extends Function в которой уже есть implements IMinecraft
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Дергается
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Как же всем похуй
 
Во первых это код от чата гпут:


calculateRotations

private final SliderSetting distanceSetting = new SliderSetting("Дистанция", 5.0f, 2.0f, 10.0f, 0.1f);
private final SliderSetting yawSpeedSetting = new SliderSetting("Yaw Скорость", 110.0f, 0.0f, 200.0f, 1.0f);
private final SliderSetting pitchSpeedSetting = new SliderSetting("Pitch Скорость", 35.0f, 0.0f, 100.0f, 1.0f);

private final BooleanSetting targetFriendsSetting = new BooleanSetting("Таргетить друзей", false);
private final BooleanSetting targetInvisibleSetting

название SliderSetting и BooleanSetting убило.

во вторых он FT не обойдёт.

и зачем тебе
private static final Minecraft mc = Minecraft.getInstance();


Когда можно было бы просто implements IMinecraft.
под базу експы каждому идет. Этот код обходит фт тем более он не от чат gpt
этот аимбот сливали
далбаебы блять я его подкорректировал ебланы и слил его чтоб фт обходил
 
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