Вопрос Как сделать выпадающий список? | ImGui [Решено]

Начинающий
Статус
Оффлайн
Регистрация
9 Мар 2021
Сообщения
135
Реакции[?]
11
Поинты[?]
6K
При первом инжекте меню первые пару раз как и должно выбирается, в меню отображая и игровой курсор, и виндовский
Но спустя пару кликов в выпадающем списке курсор виндовский пропадает оставляя лишь игровой курсор и нельзя выбрать что-то в списке да и впринципе на что либо нажимать, для этого приходится выкл/вкл меню.


вместо Selectable также вставлял Checbox - тоже самое:
            if (ImGui::BeginCombo("ESP Options", "Select ESP Options"))
            {
                ImGui::Selectable("Dead Players", &Settings::ESP::showDeadPlayers);
                ImGui::Selectable("Buildings", &Settings::ESP::showBuildings);
                //ImGui::Selectable("Supply Crates", &Settings::ESP::showSupplyCrates);
                ImGui::EndCombo();
            }
Фикс:
ImGui::SetNextFrameWantCaptureMouse(false);
 
Последнее редактирование:
Начинающий
Статус
Оффлайн
Регистрация
9 Мар 2021
Сообщения
135
Реакции[?]
11
Поинты[?]
6K

Hook.cpp:
#include "Hook.h"
#include "Drawing.h"

LPDIRECT3DDEVICE9 Hook::pDevice = nullptr; // Direct3D9 Device Object
tEndScene Hook::oEndScene = nullptr; // Pointer of the original EndScene function
tReset Hook::oReset = nullptr; // Pointer of the original Reset function
HWND Hook::window = nullptr; // Window of the current process
HMODULE Hook::hDDLModule = nullptr; // HMODULE of the DLL

int Hook::windowHeight = 0; // Height of the window
int Hook::windowWidth = 0; // Width of the window
void* Hook::d3d9Device[119]; // Array of pointer of the DirectX functions.
WNDPROC Hook::OWndProc = nullptr; // Pointer of the original window message handler.

/**
    [USER=1181103]@Brief[/USER] : Function that hook the Reset and EndScene function.
**/
void Hook::HookDirectX()
{
    if (GetD3D9Device(d3d9Device, sizeof(d3d9Device)))
    {
        oEndScene = (tEndScene)d3d9Device[42];
        oReset = (tReset)d3d9Device[16];
        DetourTransactionBegin();
        DetourUpdateThread(GetCurrentThread());
        DetourAttach(&(PVOID&)oEndScene, Drawing::hkEndScene);
        DetourAttach(&(PVOID&)oReset, hkReset);
        DetourTransactionCommit();
    }
}

/**
    [USER=1181103]@Brief[/USER] : Function that unhook Reset and EnScene functions, and also disable the window message handler.
**/
void Hook::UnHookDirectX()
{
    if (Drawing::bInit)
    {
        UnHookWindow();
        ImGui_ImplDX9_Shutdown();
        ImGui_ImplWin32_Shutdown();
        ImGui::DestroyContext();
    }

    Drawing::bInit = FALSE;

    DetourTransactionBegin();
    DetourUpdateThread(GetCurrentThread());
    DetourDetach(&(PVOID&)oEndScene, Drawing::hkEndScene);
    DetourDetach(&(PVOID&)oReset, hkReset);
    DetourTransactionCommit();
}

/**
    [USER=1181103]@Brief[/USER] : Function that enumerate windows.
**/
BOOL CALLBACK Hook::enumWind(const HWND handle, LPARAM lp)
{
    DWORD procID;
    GetWindowThreadProcessId(handle, &procID);
    if (GetCurrentProcessId() != procID)
        return TRUE;

    window = handle;
    return FALSE;
}

/**
    [USER=1181103]@Brief[/USER] : Function that retrieve the window of the current process.
    @retval : window of the current process.
**/
HWND Hook::GetProcessWindow()
{
    window = nullptr;

    EnumWindows(enumWind, NULL);

    RECT size;
    if (window == nullptr)
        return nullptr;

    GetWindowRect(window, &size);

    windowWidth = size.right - size.left;
    windowHeight = size.bottom - size.top;

    windowHeight -= 29;
    windowWidth -= 5;

    return window;
}

/**
    [USER=1181103]@Brief[/USER] : Function that get a Direct3D9 Device Object. (https://guidedhacking.com/threads/get-direct3d9-and-direct3d11-devices-dummy-device-method.11867/)
    [USER=804731]@param[/USER]  pTable : Array of functions pointer.
    [USER=804731]@param[/USER]  size   : Size of the array of pointers.
    @retval : True if the function succeed else False.
**/
BOOL Hook::GetD3D9Device(void** pTable, const size_t size)
{
    if (!pTable)
        return FALSE;

    IDirect3D9* pD3D = Direct3DCreate9(D3D_SDK_VERSION);
    if (!pD3D)
        return FALSE;

    IDirect3DDevice9* pDummyDevice = nullptr;

    D3DPRESENT_PARAMETERS d3dpp = {};
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.hDeviceWindow = GetProcessWindow();
    d3dpp.Windowed = (GetWindowLongPtr(d3dpp.hDeviceWindow, GWL_STYLE) & WS_POPUP) != 0 ? FALSE : TRUE;

    if (HRESULT dummyDevCreated = pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, d3dpp.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDummyDevice); dummyDevCreated != S_OK)
    {
        d3dpp.Windowed = !d3dpp.Windowed;
        dummyDevCreated = pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, d3dpp.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDummyDevice);

        if (dummyDevCreated != S_OK)
        {
            pD3D->Release();
            return FALSE;
        }
    }

    memcpy(pTable, [I](void**[/I])(pDummyDevice), size);
    pDummyDevice->Release();
    pD3D->Release();
    return TRUE;
}

/**
    [USER=1181103]@Brief[/USER] : Function that setup the WndProc callback function.
**/
void Hook::HookWindow()
{
    OWndProc = (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)WndProc);
}


/**
    [USER=1181103]@Brief[/USER] : Function that disable the WndProc callback function.
**/
void Hook::UnHookWindow()
{
    SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)OWndProc);
}

/**
    [USER=1181103]@Brief[/USER] : A callback function, which you define in your application, that processes messages sent to a window. (https://learn.microsoft.com/en-us/windows/win32/api/winuser/nc-winuser-wndproc)
    [USER=804731]@param[/USER]  hWnd : A handle to the window.
    [USER=804731]@param[/USER]  msg : The message.
    [USER=804731]@param[/USER]  wParam : Additional message information.
    [USER=804731]@param[/USER]  lParam : Additional message information.
    @retval : The return value is the result of the message processing, and depends on the message sent.
**/
LRESULT WINAPI Hook::WndProc(const HWND hWnd, const UINT msg, const WPARAM wParam, const LPARAM lParam)
{
    if (Drawing::bDisplay && ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
    {
        ImGui::GetIO().MouseDrawCursor = ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow);
        return true;   
    }

    if(Drawing::bInit)
        ImGui::GetIO().MouseDrawCursor = ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow);

    if (msg == WM_CLOSE)
    {
        UnHookDirectX();
        UnHookWindow();
        TerminateProcess(GetCurrentProcess(), 0);
    }

    if (ImGui::GetIO().WantCaptureMouse)
    {
        if (ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
            return true;
        return false;
    }
    
    return CallWindowProc(OWndProc, hWnd, msg, wParam, lParam);
}

/**
    [USER=1181103]@Brief[/USER] : Hook of the function IDirect3DDevice9::Reset, to handle resize, etc...
    [USER=804731]@param[/USER] pDevice : Direct3D9 Device Object
    [USER=804731]@param[/USER] pPresentationParameters : parameters passed to the original function.
    @retval : return value of the original function.
**/
HRESULT Hook::hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
{
    ImGui_ImplDX9_InvalidateDeviceObjects();
    HRESULT tmpReset = oReset(pDevice, pPresentationParameters);
    ImGui_ImplDX9_CreateDeviceObjects();
    return tmpReset;
}
 
Сверху Снизу