Модератор раздела «Unreal Engine»
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Автор темы
- #1
V4.18
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Трейлер / Trailer:
Контент для ретаргетинга анимации в предварительном видеоролике является результатом тестовой презентации по ретаргетингу анимации, которая не включена в набор анимации.
Технические детали / Technical Details:
The animation set includes 110 usable animations.
- 4 Idle : Idle and crouch, including crouch in and out animations.
- 4 Dodge: Ground 4-way dodge.
- 13 Jump: in place, double, forward, back,and super Jump available for sprinting.
- 4 Turn : Two-way 90-degree and 180-degree turning animations.
- 27 Move: includes walking, running, crouch walking, sprinting, and sprint in and out animations.
- 6 Block: Block in and out, countering, and being Breach, Idle and hit.
- 3 Buff:in,loop,and out.
- 2 Switch: Used for weapon deployment and retrieval state switch animations.
- 1 Dead
- 22 Hit: Includes standing hit, weakened state, knockdown, and grounded state animations, along with their respective recovery animations.
- 24 Attack: 3 ground combos, 1 sprint attack, and the remaining part for air attacks.
- The animation frame rate is 60 frames per second.
- Hand-crafted animation
- Added 5 additional bones to extend the UE4 Mannequin skeleton. Within this animation set, for attack animations involving a switch of the weapon hand, animations were added to the 'weapon_r' bone, while weapon deployment and retrieval animations utilized the added 'weapon_b_a' bone.
Number of Animations: 123
Animation types:29 in-place animations, 81 root-motion animations, and 13 montage animations for preview.
Windows: Yes
Mac: Yes
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