Исходник Funtime Snap Aura by CH4aт lgБt

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Крч напастил килку


code pastebin -
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
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Сойдёт если бы не было var
Код:
package b3.InsaneCheat.features.impl.combat;
 
import b3.InsaneCheat.events.impl.render.EventRender;
import b3.InsaneCheat.utils.SoundUtil;
import b3.InsaneCheat.utils.math.AuraUtil;
import b3.InsaneCheat.utils.math.GCDUtil;
import b3.InsaneCheat.utils.math.MathUtil;
import b3.InsaneCheat.events.Event;
import b3.InsaneCheat.events.impl.player.EventInput;
import b3.InsaneCheat.events.impl.player.EventInteractEntity;
import b3.InsaneCheat.events.impl.player.EventMotion;
import b3.InsaneCheat.events.impl.player.EventUpdate;
import b3.InsaneCheat.features.Category;
import b3.InsaneCheat.features.Feature;
import b3.InsaneCheat.features.FeatureInfo;
import b3.InsaneCheat.features.settings.impl.BooleanOption;
import b3.InsaneCheat.features.settings.impl.ModeSetting;
import b3.InsaneCheat.features.settings.impl.MultiBoxSetting;
import b3.InsaneCheat.features.settings.impl.SliderSetting;
import b3.InsaneCheat.manager.Manager;
import b3.InsaneCheat.utils.math.RayTraceUtil;
import b3.InsaneCheat.utils.movement.MoveUtil;
import b3.InsaneCheat.utils.world.InventoryUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.potion.Effects;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import com.mojang.blaze3d.systems.RenderSystem;
import org.lwjgl.opengl.GL11;
import java.util.*;
 
@SuppressWarnings("all")
@FeatureInfo(name = "Aura", type = Category.Combat)
public class Aura extends Feature {
    public static LivingEntity target = null;
    public Vector2f rotate = new Vector2f(0.0F, 0.0F);
    private final ModeSetting rotationMode = new ModeSetting("Обход античита", "Funtime", new String[]{"Funtime", "Funtime Snap"});
    private final ModeSetting sprintMode = new ModeSetting("Обход спринта", "Grim", new String[]{"Grim", "Intave"});
    private final ModeSetting sortMode = new ModeSetting("Сортировать", "По всему", new String[]{"По всему", "По здоровью", "По дистанции"});
    private final MultiBoxSetting targets = new MultiBoxSetting("Выбор целей", new BooleanOption[]{new BooleanOption("Игроки", true), new BooleanOption("Друзья", false), new BooleanOption("Голые Игроки", true), new BooleanOption("Монстры", true), new BooleanOption("Боты", true), new BooleanOption("Невидимые", true), new BooleanOption("Животные", true)});
    private final SliderSetting distance = new SliderSetting("Дистанция аттаки", 3.0F, 1.0F, 6.0F, 0.1F);
    private final SliderSetting rotateDistance = (new SliderSetting("Дистанция ротации", 0.0F, 0.0F, 32.0F, 1.0F)).setVisible(() -> {
        return this.rotationMode.is("Matrix");
    });
    public final MultiBoxSetting settings = new MultiBoxSetting("Настройки", new BooleanOption[]{new BooleanOption("Только критами", true), new BooleanOption("Коррекция движения", true), new BooleanOption("Отжимать щит", true), new BooleanOption("Ломать щит", true), new BooleanOption("Синхронизация с TPS", false), new BooleanOption("Только с пробелом", false), new BooleanOption("Бить через шит", true), new BooleanOption("Бить через стены", true), new BooleanOption("Резольвер", true), new BooleanOption("Криты в воде", true)});
    private final BooleanOption silent = (new BooleanOption("Дистанция под Grim", true)).setVisible(() -> {
        return this.settings.get(1);
    });
    int ticksUntilNextAttack;
    private boolean hasRotated;
    private long cpsLimit = 0L;
    private double prevCircleStep;
    private double circleStep;
    public Vector2f clientRot = null;
 
    public Aura() {
        addSettings(targets, rotationMode, sortMode, sprintMode, distance, rotateDistance, settings, silent);
    }
 
    public void onEvent(Event event) {
        if (event instanceof EventInteractEntity) {
            EventInteractEntity entity = (EventInteractEntity)event;
            if (target != null) {
                entity.setCancel(true);
            }
        }
 
        if (event instanceof EventInput) {
            EventInput eventInput = (EventInput)event;
            if (this.settings.get(1) && this.silent.get()) {
                float var10001;
                if (Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    Minecraft.getInstance();
                    var10001 = mc.player.rotationYaw;
                } else {
                    var10001 = this.rotate.x;
                }
 
                MoveUtil.fixMovement(eventInput, var10001);
            }
        }
 
        if (event instanceof EventUpdate) {
            EventUpdate updateEvent = (EventUpdate)event;
            if (target == null || !this.isValidTarget(target)) {
                target = this.findTarget();
            }
 
            if (target == null) {
                this.cpsLimit = System.currentTimeMillis();
                Minecraft var10003 = mc;
                Minecraft var10004 = mc;
                this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
                return;
            }
 
            this.attackAndRotateOnEntity(target);
        }
 
        if (event instanceof EventMotion) {
            EventMotion motionEvent = (EventMotion)event;
            this.handleMotionEvent(motionEvent);
        }
 
        /*if (event instanceof EventRender) {
            EventRender e = (EventRender)event;
            if (e.isRender3D() && target != null && this.settings.get(4)) {
                this.drawCircle(target, e);
            }
        }*/
    }
 
    private void drawCircle(LivingEntity target, EventRender e) {
    }
 
 
    private void handleMotionEvent(EventMotion motionEvent) {
        if (target != null && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
            motionEvent.setYaw(this.rotate.x);
            motionEvent.setPitch(this.rotate.y);
            Minecraft var10000 = mc;
            mc.player.rotationYawHead = this.rotate.x;
            var10000 = mc;
            mc.player.renderYawOffset = calculateCorrectYawOffset(this.rotate.x);
            var10000 = mc;
            mc.player.rotationPitchHead = this.rotate.y;
        }
    }
 
    private void attackAndRotateOnEntity(LivingEntity target) {
        this.hasRotated = false;
        switch(this.rotationMode.getIndex()) {
            case 0:
                this.hasRotated = false;
                if (this.shouldAttack(target) && RayTraceUtil.getMouseOver(target, this.rotate.x, this.rotate.y, (double)this.distance.getValue().floatValue()) == target && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                }
 
                if (!this.hasRotated) {
                    this.setRotation(target, false);
                }
                break;
            case 1:
                if (this.shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                    this.ticksUntilNextAttack = 4;
                }
 
                if (this.ticksUntilNextAttack > 1) {
                    this.setRotation(target, false);
                    --this.ticksUntilNextAttack;
                } else {
                    Minecraft var10001 = mc;
                    this.rotate.x = mc.player.rotationYaw;
                    var10001 = mc;
                    this.rotate.y = mc.player.rotationPitch;
                }
        }
 
    }
 
    public static float calculateCorrectYawOffset(float yaw) {
        Minecraft var10000 = mc;
        double var9 = mc.player.getPosX();
        Minecraft var10001 = mc;
        double xDiff = var9 - mc.player.prevPosX;
        var10000 = mc;
        var9 = mc.player.getPosZ();
        var10001 = mc;
        double zDiff = var9 - mc.player.prevPosZ;
        float distSquared = (float)(xDiff * xDiff + zDiff * zDiff);
        var10000 = mc;
        float renderYawOffset = mc.player.prevRenderYawOffset;
        float offset = renderYawOffset;
        if (distSquared > 0.0025000002F) {
            offset = (float)MathHelper.atan2(zDiff, xDiff) * 180.0F / 3.1415927F - 180.0F;
        }
 
        var10000 = mc;
        if (mc.player != null) {
            var10000 = mc;
            if (mc.player.swingProgress > 0.0F) {
                offset = yaw;
            }
        }
 
        float yawOffsetDiff = MathHelper.wrapDegrees(yaw - (renderYawOffset + MathHelper.wrapDegrees(offset - renderYawOffset) * 0.3F));
        yawOffsetDiff = MathHelper.clamp(yawOffsetDiff, -90.0F, 90.0F);
        renderYawOffset = yaw - yawOffsetDiff;
        if (yawOffsetDiff * yawOffsetDiff > 2500.0F) {
            renderYawOffset += yawOffsetDiff * 0.2F;
        }
 
        return renderYawOffset;
    }
 
    private void attackTarget(LivingEntity targetEntity) {
        Minecraft var10000;
        Minecraft var10001;
        if (this.settings.get(2)) {
            var10000 = mc;
            if (mc.player.isBlocking()) {
                var10001 = mc;
                mc.playerController.onStoppedUsingItem(mc.player);
            }
        }
 
        boolean sprint = false;
        Minecraft var10003;
        if (CEntityActionPacket.lastUpdatedSprint) {
            var10000 = mc;
            if (!mc.player.isInWater()) {
                var10000 = mc;
                var10003 = mc;
                mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
                sprint = true;
            }
        }
 
        this.cpsLimit = System.currentTimeMillis() + 550L;
        var10001 = mc;
        mc.playerController.attackEntity(mc.player, targetEntity);
        var10000 = mc;
        mc.player.swingArm(Hand.MAIN_HAND);
        if (this.settings.get(3)) {
            this.breakShieldAndSwapSlot();
        }
 
        if (sprint) {
            var10000 = mc;
            var10003 = mc;
            mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
        }
 
    }
 
    private void breakShieldAndSwapSlot() {
        LivingEntity targetEntity = target;
        if (targetEntity instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)targetEntity;
            if (target.isActiveItemStackBlocking(2) && !player.isSpectator() && !player.isCreative() && (target.getHeldItemOffhand().getItem() == Items.SHIELD || target.getHeldItemMainhand().getItem() == Items.SHIELD)) {
                int slot = this.breakShield(player);
                if (slot > 8) {
                    mc.playerController.pickItem(slot);
                }
            }
        }
 
    }
 
    public int breakShield(LivingEntity target) {
        int hotBarSlot = InventoryUtil.getAxe(true);
        Minecraft var10000;
        Minecraft var10001;
        if (hotBarSlot != -1) {
            var10000 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
            var10001 = mc;
            mc.playerController.attackEntity(mc.player, target);
            var10000 = mc;
            mc.player.swingArm(Hand.MAIN_HAND);
            var10000 = mc;
            Minecraft var10003 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            return hotBarSlot;
        } else {
            int inventorySLot = InventoryUtil.getAxe(false);
            if (inventorySLot != -1) {
                mc.playerController.pickItem(inventorySLot);
                var10001 = mc;
                mc.playerController.attackEntity(mc.player, target);
                var10000 = mc;
                mc.player.swingArm(Hand.MAIN_HAND);
                return inventorySLot;
            } else {
                return -1;
            }
        }
    }
 
    private boolean shouldAttack(LivingEntity targetEntity) {
        // Assume we increase the horizontal distance for the attack range
        float maxHorizontalDistance = 3.0F;  // Increase this for a larger horizontal attack radius
 
        double distance = this.getDistance(targetEntity);
        if (distance <= maxHorizontalDistance) {
            // Attack if within range and the FOV logic also allows it
            return this.canAttack() && targetEntity != null && this.cpsLimit <= System.currentTimeMillis();
        }
        return false;
    }
 
    private void setRotation(LivingEntity base, boolean attack) {
        this.hasRotated = true;
 
        // Get the vector from the player to the target
        Vector3d targetVec = AuraUtil.getVector(base);
        double diffX = targetVec.x;
        double diffY = targetVec.y;
        double diffZ = targetVec.z;
 
        // Calculate yaw and pitch (yaw controls left/right, pitch controls up/down)
        float targetYaw = (float) Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
        float targetPitch = (float) (-Math.toDegrees(Math.atan2(diffY, Math.hypot(diffX, diffZ))));
 
        // Increase the FOV, for example 180 degrees for a full horizontal cone
        if (isInFOV(targetYaw, 180)) {  // Test with 180 degrees or 270
            if (attack) {
                // Start attacking if the target is within the larger FOV
                startAttack(base);
            }
        } else {
            return; // If outside FOV, do not attack
        }
 
        // Limit rotation speed to prevent snapping
        float deltaYaw = MathHelper.wrapDegrees(targetYaw - this.rotate.x);
        float deltaPitch = targetPitch - this.rotate.y;
 
        float limitedYaw = Math.min(Math.max(Math.abs(deltaYaw), 1.0F), 180.0F);
        float limitedPitch = Math.min(Math.max(Math.abs(deltaPitch), 1.0F), 180.0F);
 
        // Final yaw and pitch values, applying smoothing based on speed limits
        float finalYaw = this.rotate.x + (deltaYaw > 0.0F ? limitedYaw : -limitedYaw);
        float finalPitch = MathHelper.clamp(this.rotate.y + (deltaPitch > 0.0F ? limitedPitch : -limitedPitch), -90.0F, 90.0F);
 
        // Smooth the yaw and pitch transitions
        float gcd = GCDUtil.getGCDValue();
        finalYaw = (float) ((double) finalYaw - (double) (finalYaw - this.rotate.x) % (double) gcd);
        finalPitch = (float) ((double) finalPitch - (double) (finalPitch - this.rotate.y) % (double) gcd);
 
        this.rotate.x = finalYaw;
        this.rotate.y = finalPitch;
    }
 
    private boolean isInFOV(float targetYaw, float fov) {
        float playerYaw = this.rotate.x;
        float angleDiff = MathHelper.wrapDegrees(targetYaw - playerYaw);
 
        // Allow target to be within -90° to 90° (this is the 180° FOV for front-facing)
        return Math.abs(angleDiff) <= 180.0F; // 180 degrees of field of view, allowing ±90 degrees.
    }
 
 
    // Метод для начала атаки
    private void startAttack(LivingEntity target) {
        // Логика для атаки
        // Например, можно вызвать методы для атаки или другие механики игры
        System.out.println("Атака на цель: " + target.getName().getString());
        // Например, если у вас есть метод, который инициирует атаку, то его можно вызвать здесь
    }
 
 
 
 
    public boolean canAttack() {
        Minecraft var10000;
        boolean var3;
        label65: {
            if (this.settings.get(5)) {
                var10000 = mc;
                if (mc.player.isOnGround() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                    var3 = true;
                    break label65;
                }
            }
 
            var3 = false;
        }
 
        boolean onSpace;
        label59: {
            onSpace = var3;
            var10000 = mc;
            if (!mc.player.isPotionActive(Effects.BLINDNESS)) {
                var10000 = mc;
                if (!mc.player.isOnLadder()) {
                    label56: {
                        var10000 = mc;
                        if (mc.player.isInWater()) {
                            var10000 = mc;
                            if (mc.player.areEyesInFluid(FluidTags.WATER)) {
                                break label56;
                            }
                        }
 
                        var10000 = mc;
                        if (!mc.player.isRidingHorse()) {
                            var10000 = mc;
                            if (!mc.player.abilities.isFlying) {
                                var10000 = mc;
                                if (!mc.player.isElytraFlying()) {
                                    var3 = false;
                                    break label59;
                                }
                            }
                        }
                    }
                }
            }
 
            var3 = true;
        }
 
        boolean reasonForAttack = var3;
        if (!(this.getDistance(target) >= (double)this.distance.getValue().floatValue())) {
            var10000 = mc;
            if (!(mc.player.getCooledAttackStrength(1.5F) < 0.92F)) {
                if (Manager.FEATURE_MANAGER.freeCam.player != null) {
                    return true;
                }
 
                if (!reasonForAttack && this.settings.get(0)) {
                    if (!onSpace) {
                        label76: {
                            var10000 = mc;
                            if (!mc.player.isOnGround()) {
                                var10000 = mc;
                                if (mc.player.fallDistance > MathUtil.randomizeFloat(0.0F, 0.3F)) {
                                    break label76;
                                }
                            }
 
                            var3 = false;
                            return var3;
                        }
                    }
 
                    var3 = true;
                    return var3;
                }
 
                return true;
            }
        }
 
        return false;
    }
 
    private LivingEntity findTarget() {
        List<LivingEntity> targets = new ArrayList();
        Iterator var2 = mc.world.getAllEntities().iterator();
 
        while(var2.hasNext()) {
            Entity entity = (Entity)var2.next();
            if (entity instanceof LivingEntity && this.isValidTarget((LivingEntity)entity)) {
                targets.add((LivingEntity)entity);
            }
        }
 
        if (targets.isEmpty()) {
            return null;
        } else {
            if (targets.size() > 1) {
                String var4 = this.sortMode.get();
                byte var5 = -1;
                switch(var4.hashCode()) {
                    case -697210061:
                        if (var4.equals("По дистанции")) {
                            var5 = 1;
                        }
                        break;
                    case -178236820:
                        if (var4.equals("По всему")) {
                            var5 = 0;
                        }
                        break;
                    case 460219158:
                        if (var4.equals("По здоровью")) {
                            var5 = 2;
                        }
                }
 
                switch(var5) {
                    case 0:
                        targets.sort(Comparator.comparingDouble((target) -> {
                            if (target instanceof PlayerEntity) {
                                PlayerEntity player = (PlayerEntity)target;
                                return -this.getEntityArmor(player);
                            } else if (target instanceof LivingEntity) {
                                LivingEntity livingEntity = (LivingEntity)target;
                                return (double)(-livingEntity.getTotalArmorValue());
                            } else {
                                return 0.0D;
                            }
                        }).thenComparing((o, o1) -> {
                            double health = this.getEntityHealth((LivingEntity)o);
                            double health1 = this.getEntityHealth((LivingEntity)o1);
                            return Double.compare(health, health1);
                        }).thenComparing((object, object2) -> {
                            double d2 = this.getDistance((LivingEntity)object);
                            double d3 = this.getDistance((LivingEntity)object2);
                            return Double.compare(d2, d3);
                        }));
                        break;
                    case 1:
                        Aura var6 = Manager.FEATURE_MANAGER.aura;
                        Objects.requireNonNull(var6);
                        targets.sort(Comparator.comparingDouble(var6::getDistance).thenComparingDouble(this::getEntityHealth));
                        break;
                    case 2:
                        Comparator var10001 = Comparator.comparingDouble(this::getEntityHealth);
                        Minecraft var10002 = mc;
                        ClientPlayerEntity var7 = mc.player;
                        Objects.requireNonNull(var7);
                        //targets.sort(getDistance(target));
                }
            } else {
                this.cpsLimit = System.currentTimeMillis();
            }
 
            return (LivingEntity)targets.get(0);
        }
    }
 
    private boolean isValidTarget(LivingEntity base) {
        if (!base.getShouldBeDead() && base.isAlive()) {
            Minecraft var10001 = mc;
            if (base != mc.player) {
                if (base instanceof PlayerEntity) {
                    String playerName = base.getName().getString();
                    if (Manager.FRIEND_MANAGER.isFriend(playerName) && !this.targets.get(1)
                            || Manager.FEATURE_MANAGER.freeCam.player != null
                            && playerName.equals(Manager.FEATURE_MANAGER.freeCam.player.getName().getString())
                            || base.getTotalArmorValue() == 0 && (!this.targets.get(0) || !this.targets.get(2))) {
                        return false;
                    }
                }
 
                if ((base instanceof MobEntity || base instanceof AnimalEntity) && !this.targets.get(3)) {
                    return false;
                }
 
                if (base instanceof PlayerEntity && !this.targets.get(0)
                        || base instanceof PlayerEntity && ((PlayerEntity) base).isBot && !this.targets.get(4)) {
                    return false;
                }
 
                // Рассчитаем угол между вектором взгляда игрока и вектором, направленным на цель
                Vector3d vec3d = AuraUtil.getVector(base);  // Вектор цели
                Vector3d playerVec = mc.player.getLookVec();  // Вектор взгляда игрока
 
                // Вычисляем косинус угла между векторами
                double dotProduct = playerVec.dotProduct(vec3d);
                double playerLength = playerVec.length();
                double targetLength = vec3d.length();
                double angleCos = dotProduct / (playerLength * targetLength);
 
                // Проверяем, если угол меньше 30 градусов (косинус угла должен быть больше 0.866)
                if (angleCos < 0.866 || !mc.player.canEntityBeSeen(base)) {
                    return false;
                }
 
                // Проверка, что цель находится в пределах максимального расстояния
                return this.getDistance(base) <= (double) (this.distance.getValue().floatValue()
                        + (this.rotationMode.is("Matrix") ? this.rotateDistance.getValue().floatValue() : 0.0F));
            }
        }
        return false;
    }
    private void renderFOVCircle() {
        int screenWidth = mc.getMainWindow().getScaledWidth();
        int screenHeight = mc.getMainWindow().getScaledHeight();
 
        int centerX = screenWidth / 2;
        int centerY = screenHeight / 2;
        int radius = 50; // Радиус круга
 
        RenderSystem.disableTexture();
        RenderSystem.enableBlend();
        RenderSystem.defaultBlendFunc();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); // Прозрачность круга
 
        GL11.glBegin(GL11.GL_LINE_LOOP);
        for (int i = 0; i <= 360; i += 5) {
            double angle = Math.toRadians(i);
            double x = centerX + Math.cos(angle) * radius;
            double y = centerY + Math.sin(angle) * radius;
            GL11.glVertex2d(x, y);
        }
        GL11.glEnd();
 
        RenderSystem.enableTexture();
        RenderSystem.disableBlend();
    }
 
    private double getDistance(LivingEntity entity) {
        return AuraUtil.getVector(entity).length();
    }
 
    public double getEntityArmor(PlayerEntity target) {
        double totalArmor = 0.0D;
        Iterator var4 = target.inventory.armorInventory.iterator();
 
        while(var4.hasNext()) {
            ItemStack armorStack = (ItemStack)var4.next();
            if (armorStack != null && armorStack.getItem() instanceof ArmorItem) {
                totalArmor += this.getProtectionLvl(armorStack);
            }
        }
 
        return totalArmor;
    }
 
    public double getEntityHealth(Entity ent) {
        if (ent instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)ent;
            double armorValue = this.getEntityArmor(player) / 20.0D;
            return (double)(player.getHealth() + player.getAbsorptionAmount()) * armorValue;
        } else if (ent instanceof LivingEntity) {
            LivingEntity livingEntity = (LivingEntity)ent;
            return (double)(livingEntity.getHealth() + livingEntity.getAbsorptionAmount());
        } else {
            return 0.0D;
        }
    }
 
    private double getProtectionLvl(ItemStack stack) {
        ArmorItem armor = (ArmorItem)stack.getItem();
        double damageReduce = (double)armor.getDamageReduceAmount();
        if (stack.isEnchanted()) {
            damageReduce += (double)EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25D;
        }
 
        return damageReduce;
    }
 
    public void onDisable() {
        Minecraft var10003 = mc;
        Minecraft var10004 = mc;
        this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
        target = null;
        this.cpsLimit = System.currentTimeMillis();
        super.onDisable();
    }
 
    public static LivingEntity getTarget() {
        return target;
    }
 
}
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
врядли ворк
 
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Я не понимаю у вас у всех прикол делать темы "СНАПЫ ПОД ФТ" и потом это обычный деобф калониала с какого-то нн софта.
 
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Не банится
Сойдёт если бы не было var
Код:
package b3.InsaneCheat.features.impl.combat;

import b3.InsaneCheat.events.impl.render.EventRender;
import b3.InsaneCheat.utils.SoundUtil;
import b3.InsaneCheat.utils.math.AuraUtil;
import b3.InsaneCheat.utils.math.GCDUtil;
import b3.InsaneCheat.utils.math.MathUtil;
import b3.InsaneCheat.events.Event;
import b3.InsaneCheat.events.impl.player.EventInput;
import b3.InsaneCheat.events.impl.player.EventInteractEntity;
import b3.InsaneCheat.events.impl.player.EventMotion;
import b3.InsaneCheat.events.impl.player.EventUpdate;
import b3.InsaneCheat.features.Category;
import b3.InsaneCheat.features.Feature;
import b3.InsaneCheat.features.FeatureInfo;
import b3.InsaneCheat.features.settings.impl.BooleanOption;
import b3.InsaneCheat.features.settings.impl.ModeSetting;
import b3.InsaneCheat.features.settings.impl.MultiBoxSetting;
import b3.InsaneCheat.features.settings.impl.SliderSetting;
import b3.InsaneCheat.manager.Manager;
import b3.InsaneCheat.utils.math.RayTraceUtil;
import b3.InsaneCheat.utils.movement.MoveUtil;
import b3.InsaneCheat.utils.world.InventoryUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.potion.Effects;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import com.mojang.blaze3d.systems.RenderSystem;
import org.lwjgl.opengl.GL11;
import java.util.*;

@SuppressWarnings("all")
@FeatureInfo(name = "Aura", type = Category.Combat)
public class Aura extends Feature {
    public static LivingEntity target = null;
    public Vector2f rotate = new Vector2f(0.0F, 0.0F);
    private final ModeSetting rotationMode = new ModeSetting("Обход античита", "Funtime", new String[]{"Funtime", "Funtime Snap"});
    private final ModeSetting sprintMode = new ModeSetting("Обход спринта", "Grim", new String[]{"Grim", "Intave"});
    private final ModeSetting sortMode = new ModeSetting("Сортировать", "По всему", new String[]{"По всему", "По здоровью", "По дистанции"});
    private final MultiBoxSetting targets = new MultiBoxSetting("Выбор целей", new BooleanOption[]{new BooleanOption("Игроки", true), new BooleanOption("Друзья", false), new BooleanOption("Голые Игроки", true), new BooleanOption("Монстры", true), new BooleanOption("Боты", true), new BooleanOption("Невидимые", true), new BooleanOption("Животные", true)});
    private final SliderSetting distance = new SliderSetting("Дистанция аттаки", 3.0F, 1.0F, 6.0F, 0.1F);
    private final SliderSetting rotateDistance = (new SliderSetting("Дистанция ротации", 0.0F, 0.0F, 32.0F, 1.0F)).setVisible(() -> {
        return this.rotationMode.is("Matrix");
    });
    public final MultiBoxSetting settings = new MultiBoxSetting("Настройки", new BooleanOption[]{new BooleanOption("Только критами", true), new BooleanOption("Коррекция движения", true), new BooleanOption("Отжимать щит", true), new BooleanOption("Ломать щит", true), new BooleanOption("Синхронизация с TPS", false), new BooleanOption("Только с пробелом", false), new BooleanOption("Бить через шит", true), new BooleanOption("Бить через стены", true), new BooleanOption("Резольвер", true), new BooleanOption("Криты в воде", true)});
    private final BooleanOption silent = (new BooleanOption("Дистанция под Grim", true)).setVisible(() -> {
        return this.settings.get(1);
    });
    int ticksUntilNextAttack;
    private boolean hasRotated;
    private long cpsLimit = 0L;
    private double prevCircleStep;
    private double circleStep;
    public Vector2f clientRot = null;

    public Aura() {
        addSettings(targets, rotationMode, sortMode, sprintMode, distance, rotateDistance, settings, silent);
    }

    public void onEvent(Event event) {
        if (event instanceof EventInteractEntity) {
            EventInteractEntity entity = (EventInteractEntity)event;
            if (target != null) {
                entity.setCancel(true);
            }
        }

        if (event instanceof EventInput) {
            EventInput eventInput = (EventInput)event;
            if (this.settings.get(1) && this.silent.get()) {
                float var10001;
                if (Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    Minecraft.getInstance();
                    var10001 = mc.player.rotationYaw;
                } else {
                    var10001 = this.rotate.x;
                }

                MoveUtil.fixMovement(eventInput, var10001);
            }
        }

        if (event instanceof EventUpdate) {
            EventUpdate updateEvent = (EventUpdate)event;
            if (target == null || !this.isValidTarget(target)) {
                target = this.findTarget();
            }

            if (target == null) {
                this.cpsLimit = System.currentTimeMillis();
                Minecraft var10003 = mc;
                Minecraft var10004 = mc;
                this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
                return;
            }

            this.attackAndRotateOnEntity(target);
        }

        if (event instanceof EventMotion) {
            EventMotion motionEvent = (EventMotion)event;
            this.handleMotionEvent(motionEvent);
        }

        /*if (event instanceof EventRender) {
            EventRender e = (EventRender)event;
            if (e.isRender3D() && target != null && this.settings.get(4)) {
                this.drawCircle(target, e);
            }
        }*/
    }

    private void drawCircle(LivingEntity target, EventRender e) {
    }


    private void handleMotionEvent(EventMotion motionEvent) {
        if (target != null && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
            motionEvent.setYaw(this.rotate.x);
            motionEvent.setPitch(this.rotate.y);
            Minecraft var10000 = mc;
            mc.player.rotationYawHead = this.rotate.x;
            var10000 = mc;
            mc.player.renderYawOffset = calculateCorrectYawOffset(this.rotate.x);
            var10000 = mc;
            mc.player.rotationPitchHead = this.rotate.y;
        }
    }

    private void attackAndRotateOnEntity(LivingEntity target) {
        this.hasRotated = false;
        switch(this.rotationMode.getIndex()) {
            case 0:
                this.hasRotated = false;
                if (this.shouldAttack(target) && RayTraceUtil.getMouseOver(target, this.rotate.x, this.rotate.y, (double)this.distance.getValue().floatValue()) == target && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                }

                if (!this.hasRotated) {
                    this.setRotation(target, false);
                }
                break;
            case 1:
                if (this.shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                    this.ticksUntilNextAttack = 4;
                }

                if (this.ticksUntilNextAttack > 1) {
                    this.setRotation(target, false);
                    --this.ticksUntilNextAttack;
                } else {
                    Minecraft var10001 = mc;
                    this.rotate.x = mc.player.rotationYaw;
                    var10001 = mc;
                    this.rotate.y = mc.player.rotationPitch;
                }
        }

    }

    public static float calculateCorrectYawOffset(float yaw) {
        Minecraft var10000 = mc;
        double var9 = mc.player.getPosX();
        Minecraft var10001 = mc;
        double xDiff = var9 - mc.player.prevPosX;
        var10000 = mc;
        var9 = mc.player.getPosZ();
        var10001 = mc;
        double zDiff = var9 - mc.player.prevPosZ;
        float distSquared = (float)(xDiff * xDiff + zDiff * zDiff);
        var10000 = mc;
        float renderYawOffset = mc.player.prevRenderYawOffset;
        float offset = renderYawOffset;
        if (distSquared > 0.0025000002F) {
            offset = (float)MathHelper.atan2(zDiff, xDiff) * 180.0F / 3.1415927F - 180.0F;
        }

        var10000 = mc;
        if (mc.player != null) {
            var10000 = mc;
            if (mc.player.swingProgress > 0.0F) {
                offset = yaw;
            }
        }

        float yawOffsetDiff = MathHelper.wrapDegrees(yaw - (renderYawOffset + MathHelper.wrapDegrees(offset - renderYawOffset) * 0.3F));
        yawOffsetDiff = MathHelper.clamp(yawOffsetDiff, -90.0F, 90.0F);
        renderYawOffset = yaw - yawOffsetDiff;
        if (yawOffsetDiff * yawOffsetDiff > 2500.0F) {
            renderYawOffset += yawOffsetDiff * 0.2F;
        }

        return renderYawOffset;
    }

    private void attackTarget(LivingEntity targetEntity) {
        Minecraft var10000;
        Minecraft var10001;
        if (this.settings.get(2)) {
            var10000 = mc;
            if (mc.player.isBlocking()) {
                var10001 = mc;
                mc.playerController.onStoppedUsingItem(mc.player);
            }
        }

        boolean sprint = false;
        Minecraft var10003;
        if (CEntityActionPacket.lastUpdatedSprint) {
            var10000 = mc;
            if (!mc.player.isInWater()) {
                var10000 = mc;
                var10003 = mc;
                mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
                sprint = true;
            }
        }

        this.cpsLimit = System.currentTimeMillis() + 550L;
        var10001 = mc;
        mc.playerController.attackEntity(mc.player, targetEntity);
        var10000 = mc;
        mc.player.swingArm(Hand.MAIN_HAND);
        if (this.settings.get(3)) {
            this.breakShieldAndSwapSlot();
        }

        if (sprint) {
            var10000 = mc;
            var10003 = mc;
            mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
        }

    }

    private void breakShieldAndSwapSlot() {
        LivingEntity targetEntity = target;
        if (targetEntity instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)targetEntity;
            if (target.isActiveItemStackBlocking(2) && !player.isSpectator() && !player.isCreative() && (target.getHeldItemOffhand().getItem() == Items.SHIELD || target.getHeldItemMainhand().getItem() == Items.SHIELD)) {
                int slot = this.breakShield(player);
                if (slot > 8) {
                    mc.playerController.pickItem(slot);
                }
            }
        }

    }

    public int breakShield(LivingEntity target) {
        int hotBarSlot = InventoryUtil.getAxe(true);
        Minecraft var10000;
        Minecraft var10001;
        if (hotBarSlot != -1) {
            var10000 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
            var10001 = mc;
            mc.playerController.attackEntity(mc.player, target);
            var10000 = mc;
            mc.player.swingArm(Hand.MAIN_HAND);
            var10000 = mc;
            Minecraft var10003 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            return hotBarSlot;
        } else {
            int inventorySLot = InventoryUtil.getAxe(false);
            if (inventorySLot != -1) {
                mc.playerController.pickItem(inventorySLot);
                var10001 = mc;
                mc.playerController.attackEntity(mc.player, target);
                var10000 = mc;
                mc.player.swingArm(Hand.MAIN_HAND);
                return inventorySLot;
            } else {
                return -1;
            }
        }
    }

    private boolean shouldAttack(LivingEntity targetEntity) {
        // Assume we increase the horizontal distance for the attack range
        float maxHorizontalDistance = 3.0F;  // Increase this for a larger horizontal attack radius

        double distance = this.getDistance(targetEntity);
        if (distance <= maxHorizontalDistance) {
            // Attack if within range and the FOV logic also allows it
            return this.canAttack() && targetEntity != null && this.cpsLimit <= System.currentTimeMillis();
        }
        return false;
    }

    private void setRotation(LivingEntity base, boolean attack) {
        this.hasRotated = true;

        // Get the vector from the player to the target
        Vector3d targetVec = AuraUtil.getVector(base);
        double diffX = targetVec.x;
        double diffY = targetVec.y;
        double diffZ = targetVec.z;

        // Calculate yaw and pitch (yaw controls left/right, pitch controls up/down)
        float targetYaw = (float) Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
        float targetPitch = (float) (-Math.toDegrees(Math.atan2(diffY, Math.hypot(diffX, diffZ))));

        // Increase the FOV, for example 180 degrees for a full horizontal cone
        if (isInFOV(targetYaw, 180)) {  // Test with 180 degrees or 270
            if (attack) {
                // Start attacking if the target is within the larger FOV
                startAttack(base);
            }
        } else {
            return; // If outside FOV, do not attack
        }

        // Limit rotation speed to prevent snapping
        float deltaYaw = MathHelper.wrapDegrees(targetYaw - this.rotate.x);
        float deltaPitch = targetPitch - this.rotate.y;

        float limitedYaw = Math.min(Math.max(Math.abs(deltaYaw), 1.0F), 180.0F);
        float limitedPitch = Math.min(Math.max(Math.abs(deltaPitch), 1.0F), 180.0F);

        // Final yaw and pitch values, applying smoothing based on speed limits
        float finalYaw = this.rotate.x + (deltaYaw > 0.0F ? limitedYaw : -limitedYaw);
        float finalPitch = MathHelper.clamp(this.rotate.y + (deltaPitch > 0.0F ? limitedPitch : -limitedPitch), -90.0F, 90.0F);

        // Smooth the yaw and pitch transitions
        float gcd = GCDUtil.getGCDValue();
        finalYaw = (float) ((double) finalYaw - (double) (finalYaw - this.rotate.x) % (double) gcd);
        finalPitch = (float) ((double) finalPitch - (double) (finalPitch - this.rotate.y) % (double) gcd);

        this.rotate.x = finalYaw;
        this.rotate.y = finalPitch;
    }

    private boolean isInFOV(float targetYaw, float fov) {
        float playerYaw = this.rotate.x;
        float angleDiff = MathHelper.wrapDegrees(targetYaw - playerYaw);

        // Allow target to be within -90° to 90° (this is the 180° FOV for front-facing)
        return Math.abs(angleDiff) <= 180.0F; // 180 degrees of field of view, allowing ±90 degrees.
    }


    // Метод для начала атаки
    private void startAttack(LivingEntity target) {
        // Логика для атаки
        // Например, можно вызвать методы для атаки или другие механики игры
        System.out.println("Атака на цель: " + target.getName().getString());
        // Например, если у вас есть метод, который инициирует атаку, то его можно вызвать здесь
    }




    public boolean canAttack() {
        Minecraft var10000;
        boolean var3;
        label65: {
            if (this.settings.get(5)) {
                var10000 = mc;
                if (mc.player.isOnGround() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                    var3 = true;
                    break label65;
                }
            }

            var3 = false;
        }

        boolean onSpace;
        label59: {
            onSpace = var3;
            var10000 = mc;
            if (!mc.player.isPotionActive(Effects.BLINDNESS)) {
                var10000 = mc;
                if (!mc.player.isOnLadder()) {
                    label56: {
                        var10000 = mc;
                        if (mc.player.isInWater()) {
                            var10000 = mc;
                            if (mc.player.areEyesInFluid(FluidTags.WATER)) {
                                break label56;
                            }
                        }

                        var10000 = mc;
                        if (!mc.player.isRidingHorse()) {
                            var10000 = mc;
                            if (!mc.player.abilities.isFlying) {
                                var10000 = mc;
                                if (!mc.player.isElytraFlying()) {
                                    var3 = false;
                                    break label59;
                                }
                            }
                        }
                    }
                }
            }

            var3 = true;
        }

        boolean reasonForAttack = var3;
        if (!(this.getDistance(target) >= (double)this.distance.getValue().floatValue())) {
            var10000 = mc;
            if (!(mc.player.getCooledAttackStrength(1.5F) < 0.92F)) {
                if (Manager.FEATURE_MANAGER.freeCam.player != null) {
                    return true;
                }

                if (!reasonForAttack && this.settings.get(0)) {
                    if (!onSpace) {
                        label76: {
                            var10000 = mc;
                            if (!mc.player.isOnGround()) {
                                var10000 = mc;
                                if (mc.player.fallDistance > MathUtil.randomizeFloat(0.0F, 0.3F)) {
                                    break label76;
                                }
                            }

                            var3 = false;
                            return var3;
                        }
                    }

                    var3 = true;
                    return var3;
                }

                return true;
            }
        }

        return false;
    }

    private LivingEntity findTarget() {
        List<LivingEntity> targets = new ArrayList();
        Iterator var2 = mc.world.getAllEntities().iterator();

        while(var2.hasNext()) {
            Entity entity = (Entity)var2.next();
            if (entity instanceof LivingEntity && this.isValidTarget((LivingEntity)entity)) {
                targets.add((LivingEntity)entity);
            }
        }

        if (targets.isEmpty()) {
            return null;
        } else {
            if (targets.size() > 1) {
                String var4 = this.sortMode.get();
                byte var5 = -1;
                switch(var4.hashCode()) {
                    case -697210061:
                        if (var4.equals("По дистанции")) {
                            var5 = 1;
                        }
                        break;
                    case -178236820:
                        if (var4.equals("По всему")) {
                            var5 = 0;
                        }
                        break;
                    case 460219158:
                        if (var4.equals("По здоровью")) {
                            var5 = 2;
                        }
                }

                switch(var5) {
                    case 0:
                        targets.sort(Comparator.comparingDouble((target) -> {
                            if (target instanceof PlayerEntity) {
                                PlayerEntity player = (PlayerEntity)target;
                                return -this.getEntityArmor(player);
                            } else if (target instanceof LivingEntity) {
                                LivingEntity livingEntity = (LivingEntity)target;
                                return (double)(-livingEntity.getTotalArmorValue());
                            } else {
                                return 0.0D;
                            }
                        }).thenComparing((o, o1) -> {
                            double health = this.getEntityHealth((LivingEntity)o);
                            double health1 = this.getEntityHealth((LivingEntity)o1);
                            return Double.compare(health, health1);
                        }).thenComparing((object, object2) -> {
                            double d2 = this.getDistance((LivingEntity)object);
                            double d3 = this.getDistance((LivingEntity)object2);
                            return Double.compare(d2, d3);
                        }));
                        break;
                    case 1:
                        Aura var6 = Manager.FEATURE_MANAGER.aura;
                        Objects.requireNonNull(var6);
                        targets.sort(Comparator.comparingDouble(var6::getDistance).thenComparingDouble(this::getEntityHealth));
                        break;
                    case 2:
                        Comparator var10001 = Comparator.comparingDouble(this::getEntityHealth);
                        Minecraft var10002 = mc;
                        ClientPlayerEntity var7 = mc.player;
                        Objects.requireNonNull(var7);
                        //targets.sort(getDistance(target));
                }
            } else {
                this.cpsLimit = System.currentTimeMillis();
            }

            return (LivingEntity)targets.get(0);
        }
    }

    private boolean isValidTarget(LivingEntity base) {
        if (!base.getShouldBeDead() && base.isAlive()) {
            Minecraft var10001 = mc;
            if (base != mc.player) {
                if (base instanceof PlayerEntity) {
                    String playerName = base.getName().getString();
                    if (Manager.FRIEND_MANAGER.isFriend(playerName) && !this.targets.get(1)
                            || Manager.FEATURE_MANAGER.freeCam.player != null
                            && playerName.equals(Manager.FEATURE_MANAGER.freeCam.player.getName().getString())
                            || base.getTotalArmorValue() == 0 && (!this.targets.get(0) || !this.targets.get(2))) {
                        return false;
                    }
                }

                if ((base instanceof MobEntity || base instanceof AnimalEntity) && !this.targets.get(3)) {
                    return false;
                }

                if (base instanceof PlayerEntity && !this.targets.get(0)
                        || base instanceof PlayerEntity && ((PlayerEntity) base).isBot && !this.targets.get(4)) {
                    return false;
                }

                // Рассчитаем угол между вектором взгляда игрока и вектором, направленным на цель
                Vector3d vec3d = AuraUtil.getVector(base);  // Вектор цели
                Vector3d playerVec = mc.player.getLookVec();  // Вектор взгляда игрока

                // Вычисляем косинус угла между векторами
                double dotProduct = playerVec.dotProduct(vec3d);
                double playerLength = playerVec.length();
                double targetLength = vec3d.length();
                double angleCos = dotProduct / (playerLength * targetLength);

                // Проверяем, если угол меньше 30 градусов (косинус угла должен быть больше 0.866)
                if (angleCos < 0.866 || !mc.player.canEntityBeSeen(base)) {
                    return false;
                }

                // Проверка, что цель находится в пределах максимального расстояния
                return this.getDistance(base) <= (double) (this.distance.getValue().floatValue()
                        + (this.rotationMode.is("Matrix") ? this.rotateDistance.getValue().floatValue() : 0.0F));
            }
        }
        return false;
    }
    private void renderFOVCircle() {
        int screenWidth = mc.getMainWindow().getScaledWidth();
        int screenHeight = mc.getMainWindow().getScaledHeight();

        int centerX = screenWidth / 2;
        int centerY = screenHeight / 2;
        int radius = 50; // Радиус круга

        RenderSystem.disableTexture();
        RenderSystem.enableBlend();
        RenderSystem.defaultBlendFunc();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); // Прозрачность круга

        GL11.glBegin(GL11.GL_LINE_LOOP);
        for (int i = 0; i <= 360; i += 5) {
            double angle = Math.toRadians(i);
            double x = centerX + Math.cos(angle) * radius;
            double y = centerY + Math.sin(angle) * radius;
            GL11.glVertex2d(x, y);
        }
        GL11.glEnd();

        RenderSystem.enableTexture();
        RenderSystem.disableBlend();
    }

    private double getDistance(LivingEntity entity) {
        return AuraUtil.getVector(entity).length();
    }

    public double getEntityArmor(PlayerEntity target) {
        double totalArmor = 0.0D;
        Iterator var4 = target.inventory.armorInventory.iterator();

        while(var4.hasNext()) {
            ItemStack armorStack = (ItemStack)var4.next();
            if (armorStack != null && armorStack.getItem() instanceof ArmorItem) {
                totalArmor += this.getProtectionLvl(armorStack);
            }
        }

        return totalArmor;
    }

    public double getEntityHealth(Entity ent) {
        if (ent instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)ent;
            double armorValue = this.getEntityArmor(player) / 20.0D;
            return (double)(player.getHealth() + player.getAbsorptionAmount()) * armorValue;
        } else if (ent instanceof LivingEntity) {
            LivingEntity livingEntity = (LivingEntity)ent;
            return (double)(livingEntity.getHealth() + livingEntity.getAbsorptionAmount());
        } else {
            return 0.0D;
        }
    }

    private double getProtectionLvl(ItemStack stack) {
        ArmorItem armor = (ArmorItem)stack.getItem();
        double damageReduce = (double)armor.getDamageReduceAmount();
        if (stack.isEnchanted()) {
            damageReduce += (double)EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25D;
        }

        return damageReduce;
    }

    public void onDisable() {
        Minecraft var10003 = mc;
        Minecraft var10004 = mc;
        this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
        target = null;
        this.cpsLimit = System.currentTimeMillis();
        super.onDisable();
    }

    public static LivingEntity getTarget() {
        return target;
    }

}
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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Оффлайн
Регистрация
19 Авг 2024
Сообщения
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Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Сойдёт если бы не было var
Код:
package b3.InsaneCheat.features.impl.combat;

import b3.InsaneCheat.events.impl.render.EventRender;
import b3.InsaneCheat.utils.SoundUtil;
import b3.InsaneCheat.utils.math.AuraUtil;
import b3.InsaneCheat.utils.math.GCDUtil;
import b3.InsaneCheat.utils.math.MathUtil;
import b3.InsaneCheat.events.Event;
import b3.InsaneCheat.events.impl.player.EventInput;
import b3.InsaneCheat.events.impl.player.EventInteractEntity;
import b3.InsaneCheat.events.impl.player.EventMotion;
import b3.InsaneCheat.events.impl.player.EventUpdate;
import b3.InsaneCheat.features.Category;
import b3.InsaneCheat.features.Feature;
import b3.InsaneCheat.features.FeatureInfo;
import b3.InsaneCheat.features.settings.impl.BooleanOption;
import b3.InsaneCheat.features.settings.impl.ModeSetting;
import b3.InsaneCheat.features.settings.impl.MultiBoxSetting;
import b3.InsaneCheat.features.settings.impl.SliderSetting;
import b3.InsaneCheat.manager.Manager;
import b3.InsaneCheat.utils.math.RayTraceUtil;
import b3.InsaneCheat.utils.movement.MoveUtil;
import b3.InsaneCheat.utils.world.InventoryUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.potion.Effects;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import com.mojang.blaze3d.systems.RenderSystem;
import org.lwjgl.opengl.GL11;
import java.util.*;

@SuppressWarnings("all")
@FeatureInfo(name = "Aura", type = Category.Combat)
public class Aura extends Feature {
    public static LivingEntity target = null;
    public Vector2f rotate = new Vector2f(0.0F, 0.0F);
    private final ModeSetting rotationMode = new ModeSetting("Обход античита", "Funtime", new String[]{"Funtime", "Funtime Snap"});
    private final ModeSetting sprintMode = new ModeSetting("Обход спринта", "Grim", new String[]{"Grim", "Intave"});
    private final ModeSetting sortMode = new ModeSetting("Сортировать", "По всему", new String[]{"По всему", "По здоровью", "По дистанции"});
    private final MultiBoxSetting targets = new MultiBoxSetting("Выбор целей", new BooleanOption[]{new BooleanOption("Игроки", true), new BooleanOption("Друзья", false), new BooleanOption("Голые Игроки", true), new BooleanOption("Монстры", true), new BooleanOption("Боты", true), new BooleanOption("Невидимые", true), new BooleanOption("Животные", true)});
    private final SliderSetting distance = new SliderSetting("Дистанция аттаки", 3.0F, 1.0F, 6.0F, 0.1F);
    private final SliderSetting rotateDistance = (new SliderSetting("Дистанция ротации", 0.0F, 0.0F, 32.0F, 1.0F)).setVisible(() -> {
        return this.rotationMode.is("Matrix");
    });
    public final MultiBoxSetting settings = new MultiBoxSetting("Настройки", new BooleanOption[]{new BooleanOption("Только критами", true), new BooleanOption("Коррекция движения", true), new BooleanOption("Отжимать щит", true), new BooleanOption("Ломать щит", true), new BooleanOption("Синхронизация с TPS", false), new BooleanOption("Только с пробелом", false), new BooleanOption("Бить через шит", true), new BooleanOption("Бить через стены", true), new BooleanOption("Резольвер", true), new BooleanOption("Криты в воде", true)});
    private final BooleanOption silent = (new BooleanOption("Дистанция под Grim", true)).setVisible(() -> {
        return this.settings.get(1);
    });
    int ticksUntilNextAttack;
    private boolean hasRotated;
    private long cpsLimit = 0L;
    private double prevCircleStep;
    private double circleStep;
    public Vector2f clientRot = null;

    public Aura() {
        addSettings(targets, rotationMode, sortMode, sprintMode, distance, rotateDistance, settings, silent);
    }

    public void onEvent(Event event) {
        if (event instanceof EventInteractEntity) {
            EventInteractEntity entity = (EventInteractEntity)event;
            if (target != null) {
                entity.setCancel(true);
            }
        }

        if (event instanceof EventInput) {
            EventInput eventInput = (EventInput)event;
            if (this.settings.get(1) && this.silent.get()) {
                float var10001;
                if (Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    Minecraft.getInstance();
                    var10001 = mc.player.rotationYaw;
                } else {
                    var10001 = this.rotate.x;
                }

                MoveUtil.fixMovement(eventInput, var10001);
            }
        }

        if (event instanceof EventUpdate) {
            EventUpdate updateEvent = (EventUpdate)event;
            if (target == null || !this.isValidTarget(target)) {
                target = this.findTarget();
            }

            if (target == null) {
                this.cpsLimit = System.currentTimeMillis();
                Minecraft var10003 = mc;
                Minecraft var10004 = mc;
                this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
                return;
            }

            this.attackAndRotateOnEntity(target);
        }

        if (event instanceof EventMotion) {
            EventMotion motionEvent = (EventMotion)event;
            this.handleMotionEvent(motionEvent);
        }

        /*if (event instanceof EventRender) {
            EventRender e = (EventRender)event;
            if (e.isRender3D() && target != null && this.settings.get(4)) {
                this.drawCircle(target, e);
            }
        }*/
    }

    private void drawCircle(LivingEntity target, EventRender e) {
    }


    private void handleMotionEvent(EventMotion motionEvent) {
        if (target != null && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
            motionEvent.setYaw(this.rotate.x);
            motionEvent.setPitch(this.rotate.y);
            Minecraft var10000 = mc;
            mc.player.rotationYawHead = this.rotate.x;
            var10000 = mc;
            mc.player.renderYawOffset = calculateCorrectYawOffset(this.rotate.x);
            var10000 = mc;
            mc.player.rotationPitchHead = this.rotate.y;
        }
    }

    private void attackAndRotateOnEntity(LivingEntity target) {
        this.hasRotated = false;
        switch(this.rotationMode.getIndex()) {
            case 0:
                this.hasRotated = false;
                if (this.shouldAttack(target) && RayTraceUtil.getMouseOver(target, this.rotate.x, this.rotate.y, (double)this.distance.getValue().floatValue()) == target && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                }

                if (!this.hasRotated) {
                    this.setRotation(target, false);
                }
                break;
            case 1:
                if (this.shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                    this.ticksUntilNextAttack = 4;
                }

                if (this.ticksUntilNextAttack > 1) {
                    this.setRotation(target, false);
                    --this.ticksUntilNextAttack;
                } else {
                    Minecraft var10001 = mc;
                    this.rotate.x = mc.player.rotationYaw;
                    var10001 = mc;
                    this.rotate.y = mc.player.rotationPitch;
                }
        }

    }

    public static float calculateCorrectYawOffset(float yaw) {
        Minecraft var10000 = mc;
        double var9 = mc.player.getPosX();
        Minecraft var10001 = mc;
        double xDiff = var9 - mc.player.prevPosX;
        var10000 = mc;
        var9 = mc.player.getPosZ();
        var10001 = mc;
        double zDiff = var9 - mc.player.prevPosZ;
        float distSquared = (float)(xDiff * xDiff + zDiff * zDiff);
        var10000 = mc;
        float renderYawOffset = mc.player.prevRenderYawOffset;
        float offset = renderYawOffset;
        if (distSquared > 0.0025000002F) {
            offset = (float)MathHelper.atan2(zDiff, xDiff) * 180.0F / 3.1415927F - 180.0F;
        }

        var10000 = mc;
        if (mc.player != null) {
            var10000 = mc;
            if (mc.player.swingProgress > 0.0F) {
                offset = yaw;
            }
        }

        float yawOffsetDiff = MathHelper.wrapDegrees(yaw - (renderYawOffset + MathHelper.wrapDegrees(offset - renderYawOffset) * 0.3F));
        yawOffsetDiff = MathHelper.clamp(yawOffsetDiff, -90.0F, 90.0F);
        renderYawOffset = yaw - yawOffsetDiff;
        if (yawOffsetDiff * yawOffsetDiff > 2500.0F) {
            renderYawOffset += yawOffsetDiff * 0.2F;
        }

        return renderYawOffset;
    }

    private void attackTarget(LivingEntity targetEntity) {
        Minecraft var10000;
        Minecraft var10001;
        if (this.settings.get(2)) {
            var10000 = mc;
            if (mc.player.isBlocking()) {
                var10001 = mc;
                mc.playerController.onStoppedUsingItem(mc.player);
            }
        }

        boolean sprint = false;
        Minecraft var10003;
        if (CEntityActionPacket.lastUpdatedSprint) {
            var10000 = mc;
            if (!mc.player.isInWater()) {
                var10000 = mc;
                var10003 = mc;
                mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
                sprint = true;
            }
        }

        this.cpsLimit = System.currentTimeMillis() + 550L;
        var10001 = mc;
        mc.playerController.attackEntity(mc.player, targetEntity);
        var10000 = mc;
        mc.player.swingArm(Hand.MAIN_HAND);
        if (this.settings.get(3)) {
            this.breakShieldAndSwapSlot();
        }

        if (sprint) {
            var10000 = mc;
            var10003 = mc;
            mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
        }

    }

    private void breakShieldAndSwapSlot() {
        LivingEntity targetEntity = target;
        if (targetEntity instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)targetEntity;
            if (target.isActiveItemStackBlocking(2) && !player.isSpectator() && !player.isCreative() && (target.getHeldItemOffhand().getItem() == Items.SHIELD || target.getHeldItemMainhand().getItem() == Items.SHIELD)) {
                int slot = this.breakShield(player);
                if (slot > 8) {
                    mc.playerController.pickItem(slot);
                }
            }
        }

    }

    public int breakShield(LivingEntity target) {
        int hotBarSlot = InventoryUtil.getAxe(true);
        Minecraft var10000;
        Minecraft var10001;
        if (hotBarSlot != -1) {
            var10000 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
            var10001 = mc;
            mc.playerController.attackEntity(mc.player, target);
            var10000 = mc;
            mc.player.swingArm(Hand.MAIN_HAND);
            var10000 = mc;
            Minecraft var10003 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            return hotBarSlot;
        } else {
            int inventorySLot = InventoryUtil.getAxe(false);
            if (inventorySLot != -1) {
                mc.playerController.pickItem(inventorySLot);
                var10001 = mc;
                mc.playerController.attackEntity(mc.player, target);
                var10000 = mc;
                mc.player.swingArm(Hand.MAIN_HAND);
                return inventorySLot;
            } else {
                return -1;
            }
        }
    }

    private boolean shouldAttack(LivingEntity targetEntity) {
        // Assume we increase the horizontal distance for the attack range
        float maxHorizontalDistance = 3.0F;  // Increase this for a larger horizontal attack radius

        double distance = this.getDistance(targetEntity);
        if (distance <= maxHorizontalDistance) {
            // Attack if within range and the FOV logic also allows it
            return this.canAttack() && targetEntity != null && this.cpsLimit <= System.currentTimeMillis();
        }
        return false;
    }

    private void setRotation(LivingEntity base, boolean attack) {
        this.hasRotated = true;

        // Get the vector from the player to the target
        Vector3d targetVec = AuraUtil.getVector(base);
        double diffX = targetVec.x;
        double diffY = targetVec.y;
        double diffZ = targetVec.z;

        // Calculate yaw and pitch (yaw controls left/right, pitch controls up/down)
        float targetYaw = (float) Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
        float targetPitch = (float) (-Math.toDegrees(Math.atan2(diffY, Math.hypot(diffX, diffZ))));

        // Increase the FOV, for example 180 degrees for a full horizontal cone
        if (isInFOV(targetYaw, 180)) {  // Test with 180 degrees or 270
            if (attack) {
                // Start attacking if the target is within the larger FOV
                startAttack(base);
            }
        } else {
            return; // If outside FOV, do not attack
        }

        // Limit rotation speed to prevent snapping
        float deltaYaw = MathHelper.wrapDegrees(targetYaw - this.rotate.x);
        float deltaPitch = targetPitch - this.rotate.y;

        float limitedYaw = Math.min(Math.max(Math.abs(deltaYaw), 1.0F), 180.0F);
        float limitedPitch = Math.min(Math.max(Math.abs(deltaPitch), 1.0F), 180.0F);

        // Final yaw and pitch values, applying smoothing based on speed limits
        float finalYaw = this.rotate.x + (deltaYaw > 0.0F ? limitedYaw : -limitedYaw);
        float finalPitch = MathHelper.clamp(this.rotate.y + (deltaPitch > 0.0F ? limitedPitch : -limitedPitch), -90.0F, 90.0F);

        // Smooth the yaw and pitch transitions
        float gcd = GCDUtil.getGCDValue();
        finalYaw = (float) ((double) finalYaw - (double) (finalYaw - this.rotate.x) % (double) gcd);
        finalPitch = (float) ((double) finalPitch - (double) (finalPitch - this.rotate.y) % (double) gcd);

        this.rotate.x = finalYaw;
        this.rotate.y = finalPitch;
    }

    private boolean isInFOV(float targetYaw, float fov) {
        float playerYaw = this.rotate.x;
        float angleDiff = MathHelper.wrapDegrees(targetYaw - playerYaw);

        // Allow target to be within -90° to 90° (this is the 180° FOV for front-facing)
        return Math.abs(angleDiff) <= 180.0F; // 180 degrees of field of view, allowing ±90 degrees.
    }


    // Метод для начала атаки
    private void startAttack(LivingEntity target) {
        // Логика для атаки
        // Например, можно вызвать методы для атаки или другие механики игры
        System.out.println("Атака на цель: " + target.getName().getString());
        // Например, если у вас есть метод, который инициирует атаку, то его можно вызвать здесь
    }




    public boolean canAttack() {
        Minecraft var10000;
        boolean var3;
        label65: {
            if (this.settings.get(5)) {
                var10000 = mc;
                if (mc.player.isOnGround() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                    var3 = true;
                    break label65;
                }
            }

            var3 = false;
        }

        boolean onSpace;
        label59: {
            onSpace = var3;
            var10000 = mc;
            if (!mc.player.isPotionActive(Effects.BLINDNESS)) {
                var10000 = mc;
                if (!mc.player.isOnLadder()) {
                    label56: {
                        var10000 = mc;
                        if (mc.player.isInWater()) {
                            var10000 = mc;
                            if (mc.player.areEyesInFluid(FluidTags.WATER)) {
                                break label56;
                            }
                        }

                        var10000 = mc;
                        if (!mc.player.isRidingHorse()) {
                            var10000 = mc;
                            if (!mc.player.abilities.isFlying) {
                                var10000 = mc;
                                if (!mc.player.isElytraFlying()) {
                                    var3 = false;
                                    break label59;
                                }
                            }
                        }
                    }
                }
            }

            var3 = true;
        }

        boolean reasonForAttack = var3;
        if (!(this.getDistance(target) >= (double)this.distance.getValue().floatValue())) {
            var10000 = mc;
            if (!(mc.player.getCooledAttackStrength(1.5F) < 0.92F)) {
                if (Manager.FEATURE_MANAGER.freeCam.player != null) {
                    return true;
                }

                if (!reasonForAttack && this.settings.get(0)) {
                    if (!onSpace) {
                        label76: {
                            var10000 = mc;
                            if (!mc.player.isOnGround()) {
                                var10000 = mc;
                                if (mc.player.fallDistance > MathUtil.randomizeFloat(0.0F, 0.3F)) {
                                    break label76;
                                }
                            }

                            var3 = false;
                            return var3;
                        }
                    }

                    var3 = true;
                    return var3;
                }

                return true;
            }
        }

        return false;
    }

    private LivingEntity findTarget() {
        List<LivingEntity> targets = new ArrayList();
        Iterator var2 = mc.world.getAllEntities().iterator();

        while(var2.hasNext()) {
            Entity entity = (Entity)var2.next();
            if (entity instanceof LivingEntity && this.isValidTarget((LivingEntity)entity)) {
                targets.add((LivingEntity)entity);
            }
        }

        if (targets.isEmpty()) {
            return null;
        } else {
            if (targets.size() > 1) {
                String var4 = this.sortMode.get();
                byte var5 = -1;
                switch(var4.hashCode()) {
                    case -697210061:
                        if (var4.equals("По дистанции")) {
                            var5 = 1;
                        }
                        break;
                    case -178236820:
                        if (var4.equals("По всему")) {
                            var5 = 0;
                        }
                        break;
                    case 460219158:
                        if (var4.equals("По здоровью")) {
                            var5 = 2;
                        }
                }

                switch(var5) {
                    case 0:
                        targets.sort(Comparator.comparingDouble((target) -> {
                            if (target instanceof PlayerEntity) {
                                PlayerEntity player = (PlayerEntity)target;
                                return -this.getEntityArmor(player);
                            } else if (target instanceof LivingEntity) {
                                LivingEntity livingEntity = (LivingEntity)target;
                                return (double)(-livingEntity.getTotalArmorValue());
                            } else {
                                return 0.0D;
                            }
                        }).thenComparing((o, o1) -> {
                            double health = this.getEntityHealth((LivingEntity)o);
                            double health1 = this.getEntityHealth((LivingEntity)o1);
                            return Double.compare(health, health1);
                        }).thenComparing((object, object2) -> {
                            double d2 = this.getDistance((LivingEntity)object);
                            double d3 = this.getDistance((LivingEntity)object2);
                            return Double.compare(d2, d3);
                        }));
                        break;
                    case 1:
                        Aura var6 = Manager.FEATURE_MANAGER.aura;
                        Objects.requireNonNull(var6);
                        targets.sort(Comparator.comparingDouble(var6::getDistance).thenComparingDouble(this::getEntityHealth));
                        break;
                    case 2:
                        Comparator var10001 = Comparator.comparingDouble(this::getEntityHealth);
                        Minecraft var10002 = mc;
                        ClientPlayerEntity var7 = mc.player;
                        Objects.requireNonNull(var7);
                        //targets.sort(getDistance(target));
                }
            } else {
                this.cpsLimit = System.currentTimeMillis();
            }

            return (LivingEntity)targets.get(0);
        }
    }

    private boolean isValidTarget(LivingEntity base) {
        if (!base.getShouldBeDead() && base.isAlive()) {
            Minecraft var10001 = mc;
            if (base != mc.player) {
                if (base instanceof PlayerEntity) {
                    String playerName = base.getName().getString();
                    if (Manager.FRIEND_MANAGER.isFriend(playerName) && !this.targets.get(1)
                            || Manager.FEATURE_MANAGER.freeCam.player != null
                            && playerName.equals(Manager.FEATURE_MANAGER.freeCam.player.getName().getString())
                            || base.getTotalArmorValue() == 0 && (!this.targets.get(0) || !this.targets.get(2))) {
                        return false;
                    }
                }

                if ((base instanceof MobEntity || base instanceof AnimalEntity) && !this.targets.get(3)) {
                    return false;
                }

                if (base instanceof PlayerEntity && !this.targets.get(0)
                        || base instanceof PlayerEntity && ((PlayerEntity) base).isBot && !this.targets.get(4)) {
                    return false;
                }

                // Рассчитаем угол между вектором взгляда игрока и вектором, направленным на цель
                Vector3d vec3d = AuraUtil.getVector(base);  // Вектор цели
                Vector3d playerVec = mc.player.getLookVec();  // Вектор взгляда игрока

                // Вычисляем косинус угла между векторами
                double dotProduct = playerVec.dotProduct(vec3d);
                double playerLength = playerVec.length();
                double targetLength = vec3d.length();
                double angleCos = dotProduct / (playerLength * targetLength);

                // Проверяем, если угол меньше 30 градусов (косинус угла должен быть больше 0.866)
                if (angleCos < 0.866 || !mc.player.canEntityBeSeen(base)) {
                    return false;
                }

                // Проверка, что цель находится в пределах максимального расстояния
                return this.getDistance(base) <= (double) (this.distance.getValue().floatValue()
                        + (this.rotationMode.is("Matrix") ? this.rotateDistance.getValue().floatValue() : 0.0F));
            }
        }
        return false;
    }
    private void renderFOVCircle() {
        int screenWidth = mc.getMainWindow().getScaledWidth();
        int screenHeight = mc.getMainWindow().getScaledHeight();

        int centerX = screenWidth / 2;
        int centerY = screenHeight / 2;
        int radius = 50; // Радиус круга

        RenderSystem.disableTexture();
        RenderSystem.enableBlend();
        RenderSystem.defaultBlendFunc();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); // Прозрачность круга

        GL11.glBegin(GL11.GL_LINE_LOOP);
        for (int i = 0; i <= 360; i += 5) {
            double angle = Math.toRadians(i);
            double x = centerX + Math.cos(angle) * radius;
            double y = centerY + Math.sin(angle) * radius;
            GL11.glVertex2d(x, y);
        }
        GL11.glEnd();

        RenderSystem.enableTexture();
        RenderSystem.disableBlend();
    }

    private double getDistance(LivingEntity entity) {
        return AuraUtil.getVector(entity).length();
    }

    public double getEntityArmor(PlayerEntity target) {
        double totalArmor = 0.0D;
        Iterator var4 = target.inventory.armorInventory.iterator();

        while(var4.hasNext()) {
            ItemStack armorStack = (ItemStack)var4.next();
            if (armorStack != null && armorStack.getItem() instanceof ArmorItem) {
                totalArmor += this.getProtectionLvl(armorStack);
            }
        }

        return totalArmor;
    }

    public double getEntityHealth(Entity ent) {
        if (ent instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)ent;
            double armorValue = this.getEntityArmor(player) / 20.0D;
            return (double)(player.getHealth() + player.getAbsorptionAmount()) * armorValue;
        } else if (ent instanceof LivingEntity) {
            LivingEntity livingEntity = (LivingEntity)ent;
            return (double)(livingEntity.getHealth() + livingEntity.getAbsorptionAmount());
        } else {
            return 0.0D;
        }
    }

    private double getProtectionLvl(ItemStack stack) {
        ArmorItem armor = (ArmorItem)stack.getItem();
        double damageReduce = (double)armor.getDamageReduceAmount();
        if (stack.isEnchanted()) {
            damageReduce += (double)EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25D;
        }

        return damageReduce;
    }

    public void onDisable() {
        Minecraft var10003 = mc;
        Minecraft var10004 = mc;
        this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
        target = null;
        this.cpsLimit = System.currentTimeMillis();
        super.onDisable();
    }

    public static LivingEntity getTarget() {
        return target;
    }

}
какой чат гпт юзаешь
 
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20 Сен 2024
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Сойдёт если бы не было var
Код:
package b3.InsaneCheat.features.impl.combat;

import b3.InsaneCheat.events.impl.render.EventRender;
import b3.InsaneCheat.utils.SoundUtil;
import b3.InsaneCheat.utils.math.AuraUtil;
import b3.InsaneCheat.utils.math.GCDUtil;
import b3.InsaneCheat.utils.math.MathUtil;
import b3.InsaneCheat.events.Event;
import b3.InsaneCheat.events.impl.player.EventInput;
import b3.InsaneCheat.events.impl.player.EventInteractEntity;
import b3.InsaneCheat.events.impl.player.EventMotion;
import b3.InsaneCheat.events.impl.player.EventUpdate;
import b3.InsaneCheat.features.Category;
import b3.InsaneCheat.features.Feature;
import b3.InsaneCheat.features.FeatureInfo;
import b3.InsaneCheat.features.settings.impl.BooleanOption;
import b3.InsaneCheat.features.settings.impl.ModeSetting;
import b3.InsaneCheat.features.settings.impl.MultiBoxSetting;
import b3.InsaneCheat.features.settings.impl.SliderSetting;
import b3.InsaneCheat.manager.Manager;
import b3.InsaneCheat.utils.math.RayTraceUtil;
import b3.InsaneCheat.utils.movement.MoveUtil;
import b3.InsaneCheat.utils.world.InventoryUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.play.client.CEntityActionPacket;
import net.minecraft.network.play.client.CHeldItemChangePacket;
import net.minecraft.potion.Effects;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.math.vector.Vector3d;
import com.mojang.blaze3d.systems.RenderSystem;
import org.lwjgl.opengl.GL11;
import java.util.*;

@SuppressWarnings("all")
@FeatureInfo(name = "Aura", type = Category.Combat)
public class Aura extends Feature {
    public static LivingEntity target = null;
    public Vector2f rotate = new Vector2f(0.0F, 0.0F);
    private final ModeSetting rotationMode = new ModeSetting("Обход античита", "Funtime", new String[]{"Funtime", "Funtime Snap"});
    private final ModeSetting sprintMode = new ModeSetting("Обход спринта", "Grim", new String[]{"Grim", "Intave"});
    private final ModeSetting sortMode = new ModeSetting("Сортировать", "По всему", new String[]{"По всему", "По здоровью", "По дистанции"});
    private final MultiBoxSetting targets = new MultiBoxSetting("Выбор целей", new BooleanOption[]{new BooleanOption("Игроки", true), new BooleanOption("Друзья", false), new BooleanOption("Голые Игроки", true), new BooleanOption("Монстры", true), new BooleanOption("Боты", true), new BooleanOption("Невидимые", true), new BooleanOption("Животные", true)});
    private final SliderSetting distance = new SliderSetting("Дистанция аттаки", 3.0F, 1.0F, 6.0F, 0.1F);
    private final SliderSetting rotateDistance = (new SliderSetting("Дистанция ротации", 0.0F, 0.0F, 32.0F, 1.0F)).setVisible(() -> {
        return this.rotationMode.is("Matrix");
    });
    public final MultiBoxSetting settings = new MultiBoxSetting("Настройки", new BooleanOption[]{new BooleanOption("Только критами", true), new BooleanOption("Коррекция движения", true), new BooleanOption("Отжимать щит", true), new BooleanOption("Ломать щит", true), new BooleanOption("Синхронизация с TPS", false), new BooleanOption("Только с пробелом", false), new BooleanOption("Бить через шит", true), new BooleanOption("Бить через стены", true), new BooleanOption("Резольвер", true), new BooleanOption("Криты в воде", true)});
    private final BooleanOption silent = (new BooleanOption("Дистанция под Grim", true)).setVisible(() -> {
        return this.settings.get(1);
    });
    int ticksUntilNextAttack;
    private boolean hasRotated;
    private long cpsLimit = 0L;
    private double prevCircleStep;
    private double circleStep;
    public Vector2f clientRot = null;

    public Aura() {
        addSettings(targets, rotationMode, sortMode, sprintMode, distance, rotateDistance, settings, silent);
    }

    public void onEvent(Event event) {
        if (event instanceof EventInteractEntity) {
            EventInteractEntity entity = (EventInteractEntity)event;
            if (target != null) {
                entity.setCancel(true);
            }
        }

        if (event instanceof EventInput) {
            EventInput eventInput = (EventInput)event;
            if (this.settings.get(1) && this.silent.get()) {
                float var10001;
                if (Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    Minecraft.getInstance();
                    var10001 = mc.player.rotationYaw;
                } else {
                    var10001 = this.rotate.x;
                }

                MoveUtil.fixMovement(eventInput, var10001);
            }
        }

        if (event instanceof EventUpdate) {
            EventUpdate updateEvent = (EventUpdate)event;
            if (target == null || !this.isValidTarget(target)) {
                target = this.findTarget();
            }

            if (target == null) {
                this.cpsLimit = System.currentTimeMillis();
                Minecraft var10003 = mc;
                Minecraft var10004 = mc;
                this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
                return;
            }

            this.attackAndRotateOnEntity(target);
        }

        if (event instanceof EventMotion) {
            EventMotion motionEvent = (EventMotion)event;
            this.handleMotionEvent(motionEvent);
        }

        /*if (event instanceof EventRender) {
            EventRender e = (EventRender)event;
            if (e.isRender3D() && target != null && this.settings.get(4)) {
                this.drawCircle(target, e);
            }
        }*/
    }

    private void drawCircle(LivingEntity target, EventRender e) {
    }


    private void handleMotionEvent(EventMotion motionEvent) {
        if (target != null && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
            motionEvent.setYaw(this.rotate.x);
            motionEvent.setPitch(this.rotate.y);
            Minecraft var10000 = mc;
            mc.player.rotationYawHead = this.rotate.x;
            var10000 = mc;
            mc.player.renderYawOffset = calculateCorrectYawOffset(this.rotate.x);
            var10000 = mc;
            mc.player.rotationPitchHead = this.rotate.y;
        }
    }

    private void attackAndRotateOnEntity(LivingEntity target) {
        this.hasRotated = false;
        switch(this.rotationMode.getIndex()) {
            case 0:
                this.hasRotated = false;
                if (this.shouldAttack(target) && RayTraceUtil.getMouseOver(target, this.rotate.x, this.rotate.y, (double)this.distance.getValue().floatValue()) == target && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                }

                if (!this.hasRotated) {
                    this.setRotation(target, false);
                }
                break;
            case 1:
                if (this.shouldAttack(target) && !Manager.FEATURE_MANAGER.autoPotion.isActivePotion) {
                    this.attackTarget(target);
                    this.ticksUntilNextAttack = 4;
                }

                if (this.ticksUntilNextAttack > 1) {
                    this.setRotation(target, false);
                    --this.ticksUntilNextAttack;
                } else {
                    Minecraft var10001 = mc;
                    this.rotate.x = mc.player.rotationYaw;
                    var10001 = mc;
                    this.rotate.y = mc.player.rotationPitch;
                }
        }

    }

    public static float calculateCorrectYawOffset(float yaw) {
        Minecraft var10000 = mc;
        double var9 = mc.player.getPosX();
        Minecraft var10001 = mc;
        double xDiff = var9 - mc.player.prevPosX;
        var10000 = mc;
        var9 = mc.player.getPosZ();
        var10001 = mc;
        double zDiff = var9 - mc.player.prevPosZ;
        float distSquared = (float)(xDiff * xDiff + zDiff * zDiff);
        var10000 = mc;
        float renderYawOffset = mc.player.prevRenderYawOffset;
        float offset = renderYawOffset;
        if (distSquared > 0.0025000002F) {
            offset = (float)MathHelper.atan2(zDiff, xDiff) * 180.0F / 3.1415927F - 180.0F;
        }

        var10000 = mc;
        if (mc.player != null) {
            var10000 = mc;
            if (mc.player.swingProgress > 0.0F) {
                offset = yaw;
            }
        }

        float yawOffsetDiff = MathHelper.wrapDegrees(yaw - (renderYawOffset + MathHelper.wrapDegrees(offset - renderYawOffset) * 0.3F));
        yawOffsetDiff = MathHelper.clamp(yawOffsetDiff, -90.0F, 90.0F);
        renderYawOffset = yaw - yawOffsetDiff;
        if (yawOffsetDiff * yawOffsetDiff > 2500.0F) {
            renderYawOffset += yawOffsetDiff * 0.2F;
        }

        return renderYawOffset;
    }

    private void attackTarget(LivingEntity targetEntity) {
        Minecraft var10000;
        Minecraft var10001;
        if (this.settings.get(2)) {
            var10000 = mc;
            if (mc.player.isBlocking()) {
                var10001 = mc;
                mc.playerController.onStoppedUsingItem(mc.player);
            }
        }

        boolean sprint = false;
        Minecraft var10003;
        if (CEntityActionPacket.lastUpdatedSprint) {
            var10000 = mc;
            if (!mc.player.isInWater()) {
                var10000 = mc;
                var10003 = mc;
                mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.STOP_SPRINTING));
                sprint = true;
            }
        }

        this.cpsLimit = System.currentTimeMillis() + 550L;
        var10001 = mc;
        mc.playerController.attackEntity(mc.player, targetEntity);
        var10000 = mc;
        mc.player.swingArm(Hand.MAIN_HAND);
        if (this.settings.get(3)) {
            this.breakShieldAndSwapSlot();
        }

        if (sprint) {
            var10000 = mc;
            var10003 = mc;
            mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, CEntityActionPacket.Action.START_SPRINTING));
        }

    }

    private void breakShieldAndSwapSlot() {
        LivingEntity targetEntity = target;
        if (targetEntity instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)targetEntity;
            if (target.isActiveItemStackBlocking(2) && !player.isSpectator() && !player.isCreative() && (target.getHeldItemOffhand().getItem() == Items.SHIELD || target.getHeldItemMainhand().getItem() == Items.SHIELD)) {
                int slot = this.breakShield(player);
                if (slot > 8) {
                    mc.playerController.pickItem(slot);
                }
            }
        }

    }

    public int breakShield(LivingEntity target) {
        int hotBarSlot = InventoryUtil.getAxe(true);
        Minecraft var10000;
        Minecraft var10001;
        if (hotBarSlot != -1) {
            var10000 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(hotBarSlot));
            var10001 = mc;
            mc.playerController.attackEntity(mc.player, target);
            var10000 = mc;
            mc.player.swingArm(Hand.MAIN_HAND);
            var10000 = mc;
            Minecraft var10003 = mc;
            mc.player.connection.sendPacket(new CHeldItemChangePacket(mc.player.inventory.currentItem));
            return hotBarSlot;
        } else {
            int inventorySLot = InventoryUtil.getAxe(false);
            if (inventorySLot != -1) {
                mc.playerController.pickItem(inventorySLot);
                var10001 = mc;
                mc.playerController.attackEntity(mc.player, target);
                var10000 = mc;
                mc.player.swingArm(Hand.MAIN_HAND);
                return inventorySLot;
            } else {
                return -1;
            }
        }
    }

    private boolean shouldAttack(LivingEntity targetEntity) {
        // Assume we increase the horizontal distance for the attack range
        float maxHorizontalDistance = 3.0F;  // Increase this for a larger horizontal attack radius

        double distance = this.getDistance(targetEntity);
        if (distance <= maxHorizontalDistance) {
            // Attack if within range and the FOV logic also allows it
            return this.canAttack() && targetEntity != null && this.cpsLimit <= System.currentTimeMillis();
        }
        return false;
    }

    private void setRotation(LivingEntity base, boolean attack) {
        this.hasRotated = true;

        // Get the vector from the player to the target
        Vector3d targetVec = AuraUtil.getVector(base);
        double diffX = targetVec.x;
        double diffY = targetVec.y;
        double diffZ = targetVec.z;

        // Calculate yaw and pitch (yaw controls left/right, pitch controls up/down)
        float targetYaw = (float) Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
        float targetPitch = (float) (-Math.toDegrees(Math.atan2(diffY, Math.hypot(diffX, diffZ))));

        // Increase the FOV, for example 180 degrees for a full horizontal cone
        if (isInFOV(targetYaw, 180)) {  // Test with 180 degrees or 270
            if (attack) {
                // Start attacking if the target is within the larger FOV
                startAttack(base);
            }
        } else {
            return; // If outside FOV, do not attack
        }

        // Limit rotation speed to prevent snapping
        float deltaYaw = MathHelper.wrapDegrees(targetYaw - this.rotate.x);
        float deltaPitch = targetPitch - this.rotate.y;

        float limitedYaw = Math.min(Math.max(Math.abs(deltaYaw), 1.0F), 180.0F);
        float limitedPitch = Math.min(Math.max(Math.abs(deltaPitch), 1.0F), 180.0F);

        // Final yaw and pitch values, applying smoothing based on speed limits
        float finalYaw = this.rotate.x + (deltaYaw > 0.0F ? limitedYaw : -limitedYaw);
        float finalPitch = MathHelper.clamp(this.rotate.y + (deltaPitch > 0.0F ? limitedPitch : -limitedPitch), -90.0F, 90.0F);

        // Smooth the yaw and pitch transitions
        float gcd = GCDUtil.getGCDValue();
        finalYaw = (float) ((double) finalYaw - (double) (finalYaw - this.rotate.x) % (double) gcd);
        finalPitch = (float) ((double) finalPitch - (double) (finalPitch - this.rotate.y) % (double) gcd);

        this.rotate.x = finalYaw;
        this.rotate.y = finalPitch;
    }

    private boolean isInFOV(float targetYaw, float fov) {
        float playerYaw = this.rotate.x;
        float angleDiff = MathHelper.wrapDegrees(targetYaw - playerYaw);

        // Allow target to be within -90° to 90° (this is the 180° FOV for front-facing)
        return Math.abs(angleDiff) <= 180.0F; // 180 degrees of field of view, allowing ±90 degrees.
    }


    // Метод для начала атаки
    private void startAttack(LivingEntity target) {
        // Логика для атаки
        // Например, можно вызвать методы для атаки или другие механики игры
        System.out.println("Атака на цель: " + target.getName().getString());
        // Например, если у вас есть метод, который инициирует атаку, то его можно вызвать здесь
    }




    public boolean canAttack() {
        Minecraft var10000;
        boolean var3;
        label65: {
            if (this.settings.get(5)) {
                var10000 = mc;
                if (mc.player.isOnGround() && !mc.gameSettings.keyBindJump.isKeyDown()) {
                    var3 = true;
                    break label65;
                }
            }

            var3 = false;
        }

        boolean onSpace;
        label59: {
            onSpace = var3;
            var10000 = mc;
            if (!mc.player.isPotionActive(Effects.BLINDNESS)) {
                var10000 = mc;
                if (!mc.player.isOnLadder()) {
                    label56: {
                        var10000 = mc;
                        if (mc.player.isInWater()) {
                            var10000 = mc;
                            if (mc.player.areEyesInFluid(FluidTags.WATER)) {
                                break label56;
                            }
                        }

                        var10000 = mc;
                        if (!mc.player.isRidingHorse()) {
                            var10000 = mc;
                            if (!mc.player.abilities.isFlying) {
                                var10000 = mc;
                                if (!mc.player.isElytraFlying()) {
                                    var3 = false;
                                    break label59;
                                }
                            }
                        }
                    }
                }
            }

            var3 = true;
        }

        boolean reasonForAttack = var3;
        if (!(this.getDistance(target) >= (double)this.distance.getValue().floatValue())) {
            var10000 = mc;
            if (!(mc.player.getCooledAttackStrength(1.5F) < 0.92F)) {
                if (Manager.FEATURE_MANAGER.freeCam.player != null) {
                    return true;
                }

                if (!reasonForAttack && this.settings.get(0)) {
                    if (!onSpace) {
                        label76: {
                            var10000 = mc;
                            if (!mc.player.isOnGround()) {
                                var10000 = mc;
                                if (mc.player.fallDistance > MathUtil.randomizeFloat(0.0F, 0.3F)) {
                                    break label76;
                                }
                            }

                            var3 = false;
                            return var3;
                        }
                    }

                    var3 = true;
                    return var3;
                }

                return true;
            }
        }

        return false;
    }

    private LivingEntity findTarget() {
        List<LivingEntity> targets = new ArrayList();
        Iterator var2 = mc.world.getAllEntities().iterator();

        while(var2.hasNext()) {
            Entity entity = (Entity)var2.next();
            if (entity instanceof LivingEntity && this.isValidTarget((LivingEntity)entity)) {
                targets.add((LivingEntity)entity);
            }
        }

        if (targets.isEmpty()) {
            return null;
        } else {
            if (targets.size() > 1) {
                String var4 = this.sortMode.get();
                byte var5 = -1;
                switch(var4.hashCode()) {
                    case -697210061:
                        if (var4.equals("По дистанции")) {
                            var5 = 1;
                        }
                        break;
                    case -178236820:
                        if (var4.equals("По всему")) {
                            var5 = 0;
                        }
                        break;
                    case 460219158:
                        if (var4.equals("По здоровью")) {
                            var5 = 2;
                        }
                }

                switch(var5) {
                    case 0:
                        targets.sort(Comparator.comparingDouble((target) -> {
                            if (target instanceof PlayerEntity) {
                                PlayerEntity player = (PlayerEntity)target;
                                return -this.getEntityArmor(player);
                            } else if (target instanceof LivingEntity) {
                                LivingEntity livingEntity = (LivingEntity)target;
                                return (double)(-livingEntity.getTotalArmorValue());
                            } else {
                                return 0.0D;
                            }
                        }).thenComparing((o, o1) -> {
                            double health = this.getEntityHealth((LivingEntity)o);
                            double health1 = this.getEntityHealth((LivingEntity)o1);
                            return Double.compare(health, health1);
                        }).thenComparing((object, object2) -> {
                            double d2 = this.getDistance((LivingEntity)object);
                            double d3 = this.getDistance((LivingEntity)object2);
                            return Double.compare(d2, d3);
                        }));
                        break;
                    case 1:
                        Aura var6 = Manager.FEATURE_MANAGER.aura;
                        Objects.requireNonNull(var6);
                        targets.sort(Comparator.comparingDouble(var6::getDistance).thenComparingDouble(this::getEntityHealth));
                        break;
                    case 2:
                        Comparator var10001 = Comparator.comparingDouble(this::getEntityHealth);
                        Minecraft var10002 = mc;
                        ClientPlayerEntity var7 = mc.player;
                        Objects.requireNonNull(var7);
                        //targets.sort(getDistance(target));
                }
            } else {
                this.cpsLimit = System.currentTimeMillis();
            }

            return (LivingEntity)targets.get(0);
        }
    }

    private boolean isValidTarget(LivingEntity base) {
        if (!base.getShouldBeDead() && base.isAlive()) {
            Minecraft var10001 = mc;
            if (base != mc.player) {
                if (base instanceof PlayerEntity) {
                    String playerName = base.getName().getString();
                    if (Manager.FRIEND_MANAGER.isFriend(playerName) && !this.targets.get(1)
                            || Manager.FEATURE_MANAGER.freeCam.player != null
                            && playerName.equals(Manager.FEATURE_MANAGER.freeCam.player.getName().getString())
                            || base.getTotalArmorValue() == 0 && (!this.targets.get(0) || !this.targets.get(2))) {
                        return false;
                    }
                }

                if ((base instanceof MobEntity || base instanceof AnimalEntity) && !this.targets.get(3)) {
                    return false;
                }

                if (base instanceof PlayerEntity && !this.targets.get(0)
                        || base instanceof PlayerEntity && ((PlayerEntity) base).isBot && !this.targets.get(4)) {
                    return false;
                }

                // Рассчитаем угол между вектором взгляда игрока и вектором, направленным на цель
                Vector3d vec3d = AuraUtil.getVector(base);  // Вектор цели
                Vector3d playerVec = mc.player.getLookVec();  // Вектор взгляда игрока

                // Вычисляем косинус угла между векторами
                double dotProduct = playerVec.dotProduct(vec3d);
                double playerLength = playerVec.length();
                double targetLength = vec3d.length();
                double angleCos = dotProduct / (playerLength * targetLength);

                // Проверяем, если угол меньше 30 градусов (косинус угла должен быть больше 0.866)
                if (angleCos < 0.866 || !mc.player.canEntityBeSeen(base)) {
                    return false;
                }

                // Проверка, что цель находится в пределах максимального расстояния
                return this.getDistance(base) <= (double) (this.distance.getValue().floatValue()
                        + (this.rotationMode.is("Matrix") ? this.rotateDistance.getValue().floatValue() : 0.0F));
            }
        }
        return false;
    }
    private void renderFOVCircle() {
        int screenWidth = mc.getMainWindow().getScaledWidth();
        int screenHeight = mc.getMainWindow().getScaledHeight();

        int centerX = screenWidth / 2;
        int centerY = screenHeight / 2;
        int radius = 50; // Радиус круга

        RenderSystem.disableTexture();
        RenderSystem.enableBlend();
        RenderSystem.defaultBlendFunc();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); // Прозрачность круга

        GL11.glBegin(GL11.GL_LINE_LOOP);
        for (int i = 0; i <= 360; i += 5) {
            double angle = Math.toRadians(i);
            double x = centerX + Math.cos(angle) * radius;
            double y = centerY + Math.sin(angle) * radius;
            GL11.glVertex2d(x, y);
        }
        GL11.glEnd();

        RenderSystem.enableTexture();
        RenderSystem.disableBlend();
    }

    private double getDistance(LivingEntity entity) {
        return AuraUtil.getVector(entity).length();
    }

    public double getEntityArmor(PlayerEntity target) {
        double totalArmor = 0.0D;
        Iterator var4 = target.inventory.armorInventory.iterator();

        while(var4.hasNext()) {
            ItemStack armorStack = (ItemStack)var4.next();
            if (armorStack != null && armorStack.getItem() instanceof ArmorItem) {
                totalArmor += this.getProtectionLvl(armorStack);
            }
        }

        return totalArmor;
    }

    public double getEntityHealth(Entity ent) {
        if (ent instanceof PlayerEntity) {
            PlayerEntity player = (PlayerEntity)ent;
            double armorValue = this.getEntityArmor(player) / 20.0D;
            return (double)(player.getHealth() + player.getAbsorptionAmount()) * armorValue;
        } else if (ent instanceof LivingEntity) {
            LivingEntity livingEntity = (LivingEntity)ent;
            return (double)(livingEntity.getHealth() + livingEntity.getAbsorptionAmount());
        } else {
            return 0.0D;
        }
    }

    private double getProtectionLvl(ItemStack stack) {
        ArmorItem armor = (ArmorItem)stack.getItem();
        double damageReduce = (double)armor.getDamageReduceAmount();
        if (stack.isEnchanted()) {
            damageReduce += (double)EnchantmentHelper.getEnchantmentLevel(Enchantments.PROTECTION, stack) * 0.25D;
        }

        return damageReduce;
    }

    public void onDisable() {
        Minecraft var10003 = mc;
        Minecraft var10004 = mc;
        this.rotate = new Vector2f(mc.player.rotationYaw, mc.player.rotationPitch);
        target = null;
        this.cpsLimit = System.currentTimeMillis();
        super.onDisable();
    }

    public static LivingEntity getTarget() {
        return target;
    }

}
3.1? если 2.0 то я сделал получше 360 быструю очень не ест урон и тп
3.1? если 2.0 то я сделал получше 360 быструю очень не ест урон и тп
делал через рандом повороты (timerutil)
 
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