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- #1
we just need to set cl_pred_optimize to 0 so that the game doesn't try to re-predict if it didn't receive a network update or if there were no errors
C++:
// @xrefs: 4C 89 4C 24 20 48 89 4C 24 08 53 55 56 57 41 55 41 56 48 - client.dll
// 89 54 24 10 48 89 4C 24 08 55 53 41 55 41 - client.dll
void c_engine_prediction::update( )
{
// we dont need to extra prediction, etc
g_cs2.cl_pred_optimize->set_value( 0 );
// here ur CPrediction::Update.
return g_cs2.m_prediction->Update( ... );
}