Вопрос Помогите сделать chams(glow) на python

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Python:
def esp(draw_list):
    if esp_rendering == 0:
        return
    view_matrix = []
    for i in range(16):
        temp_mat_val = pm.read_float(client + dwViewMatrix + i * 4)
        view_matrix.append(temp_mat_val)
    local_player_pawn_addr = pm.read_longlong(client + dwLocalPlayerPawn)
    try:
        local_player_team = pm.read_int(local_player_pawn_addr + m_iTeamNum)
    except:
        return

    center_x = WINDOW_WIDTH / 2
    center_y = WINDOW_HEIGHT * 0.75
    for i in range(64):
        entity = pm.read_longlong(client + dwEntityList)
        if not entity:
            continue
        list_entry = pm.read_longlong(entity + ((8 * (i & 0x7FFF) >> 9) + 16))
        if not list_entry:
            continue
        entity_controller = pm.read_longlong(list_entry + (120) * (i & 0x1FF))
        if not entity_controller:
            continue
        entity_controller_pawn = pm.read_longlong(entity_controller + m_hPlayerPawn)
        if not entity_controller_pawn:
            continue
        list_entry = pm.read_longlong(entity + (0x8 * ((entity_controller_pawn & 0x7FFF) >> 9) + 16))
        if not list_entry:
            continue
        entity_pawn_addr = pm.read_longlong(list_entry + (120) * (entity_controller_pawn & 0x1FF))
        if not entity_pawn_addr or entity_pawn_addr == local_player_pawn_addr:
            continue
        entity_alive = pm.read_int(entity_pawn_addr + m_lifeState)
        if entity_alive != 256:
            continue
        entity_team = pm.read_int(entity_pawn_addr + m_iTeamNum)
        if entity_team == local_player_team and esp_mode == 0:
            continue
        color = imgui.get_color_u32_rgba(0, 1, 0, 1) if entity_team == local_player_team else imgui.get_color_u32_rgba(1, 0, 0, 1)
        game_scene = pm.read_longlong(entity_pawn_addr + m_pGameSceneNode)
        bone_matrix = pm.read_longlong(game_scene + m_modelState + 0x80)
        try:
            headX = pm.read_float(bone_matrix + 6 * 0x20)
            headY = pm.read_float(bone_matrix + 6 * 0x20 + 0x4)
            headZ = pm.read_float(bone_matrix + 6 * 0x20 + 0x8) + 8
            head_pos = w2s(view_matrix, headX, headY, headZ, WINDOW_WIDTH, WINDOW_HEIGHT)
            head_pos[1] -= 30
            if line_rendering == 1:
                legZ = pm.read_float(bone_matrix + 28 * 0x20 + 0x8)
                leg_pos = w2s(view_matrix, headX, headY, legZ, WINDOW_WIDTH, WINDOW_HEIGHT)
                bottom_left_x = head_pos[0] - (head_pos[0] - leg_pos[0]) // 2
                bottom_y = leg_pos[1]
                draw_list.add_line(bottom_left_x, bottom_y, center_x, center_y, color, 2.0)
            legZ = pm.read_float(bone_matrix + 28 * 0x20 + 0x8)
            leg_pos = w2s(view_matrix, headX, headY, legZ, WINDOW_WIDTH, WINDOW_HEIGHT)
            deltaZ = abs(head_pos[1] - leg_pos[1])
            leftX = head_pos[0] - deltaZ // 3
            rightX = head_pos[0] + deltaZ // 3
            draw_list.add_line(leftX, leg_pos[1], rightX, leg_pos[1], color, 2.0)
            draw_list.add_line(leftX, leg_pos[1], leftX, head_pos[1], color, 2.0)
            draw_list.add_line(rightX, leg_pos[1], rightX, head_pos[1], color, 2.0)
            draw_list.add_line(leftX, head_pos[1], rightX, head_pos[1], color, 2.0)
            if hp_bar_rendering == 1:
                entity_hp = pm.read_int(entity_pawn_addr + m_iHealth)
                max_hp = 100
                hp_percentage = min(1.0, max(0.0, entity_hp / max_hp))
                hp_bar_width = deltaZ * 0.6
                hp_bar_height = 8
                hp_bar_x_left = head_pos[0] - hp_bar_width / 2
                hp_bar_y_top = head_pos[1] + 12
                hp_bar_y_bottom = hp_bar_y_top - hp_bar_height
                draw_list.add_rect_filled(hp_bar_x_left, hp_bar_y_bottom, hp_bar_x_left + hp_bar_width, hp_bar_y_top, imgui.get_color_u32_rgba(0, 0, 0, 0.7))
                dark_green = imgui.get_color_u32_rgba(0, 0.5, 0, 1)
                draw_list.add_rect_filled(hp_bar_x_left, hp_bar_y_bottom, hp_bar_x_left + (hp_bar_width * hp_percentage), hp_bar_y_top, dark_green)
                hp_text = f"{int(entity_hp)} HP"
                text_color = imgui.get_color_u32_rgba(1, 1, 1, 1)
                imgui.get_window_draw_list().add_text(hp_bar_x_left, hp_bar_y_top + 2, text_color, hp_text)
        except:
            return
Есть esp,не знаю как реализовать чамсы
 
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кто сделает заплачу , можете даже н ас++, вх нужно, хп бар, оружия , мой тг terop11
 
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