Код:
public static void resolvePlayers() {
if (KillAura.resolver.getState()) {
for (Player player : mc.level.players()) {
if (player == mc.player) continue;
originalPlayerPositions.put(player, player.position());
double distanceToPlayer = player.distanceTo(mc.player);
double adjustment = (distanceToPlayer * 0.1 + random.nextDouble() * 0.5) * (random.nextBoolean() ? 1 : -1); // Add randomness and direction
player.setPos(player.getX() + adjustment * 0.1, player.getY() + adjustment * 0.1, player.getZ() + adjustment * 0.1);
}
}
}
public static void restorePlayers() {
if (KillAura.resolver.getState()) {
for (Map.Entry<Player, Vec3> entry : originalPlayerPositions.entrySet()) {
Player player = entry.getKey();
Vec3 originalPosition = entry.getValue();
player.setPos(originalPosition.x, originalPosition.y, originalPosition.z);
}
originalPlayerPositions.clear();
}
}
