UE5 Asset Interactive Water, Ocean and Swim Systems

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V5.3+
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Трейлер / Trailer:


Интерактивная система для воды, океана и плавания [3 в 1]
Погрузитесь в полностью интерактивную воду и океан, чтобы плавать над поверхностью и под ней, а также воспользуйтесь расширенным настраиваемым шейдером для воды и океана! В комплект входят примеры карт!

Технические детали / Technical Details:


New Features/Functions:


• Ocean Shader
• Endless Ocean Shader Functionality
• Custom Ocean Tessellation for great performance
• Ocean buoyancy for Non Skeletal Meshes
• Ocean buoyancy for Skeletal Meshes including characters
• Swimming in the Ocean
• Character Ragdoll buoyancy
• Highly customizable Ocean Shader with tons of parameters to change
• Using Intel Open Source HLSL Code for simulating ocean waves

Features/Functions:
• Redesigned Water Shader
• Realistic Water Refraction
• Custom Tessellation method added
• Underwater Lightshafts
• Underwater Particles
• Oxygen Tank [Equip On/Off]
• Depth-Based Post Process Volume (Darker when deeper water)
• New method for scaling the water plane
• Overall bug fixes and improvements
Full Swimming Functionality
Underwater swimming - Slow and Fast
Craw - Fast swimming
Slow swimming
Suffocate Function
Realistic Splashes while swimming
Shallow waters will slow down your character movement
Water Sounds
Idle swimming status with up/down parameters for better realism
Dive Functionality
Waves Generated Behind Your Character
Caustics On/Off Function
Spline Based Rivers Creation
Rivers Flow Splashes when you Jump Into the water
Splashes when your character is moving in the water
1 Point Floating Body
4 Points Floating Body
8 Points Floating Body
Custom/Manual Points for complex Floating Bodies
Waves effect is created behind moving/animated objects inside the water
Splashes when you generate bullet or throw object inside the water.
All the Floating bodies are physical accurate and tweakable
Example Map
Master Material with Tools Preset
Oxygen Bar - when your head is underwater you will start using oxygen.
Suffocation - once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.
Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.
Tool [Flowers On/Off]
Tool [Foam On/Off]
Tool [Leaves On/Off]
Tool [Rain On/Off]
Tool [Refraction On/Off]
Tool [Ripples On/Off]
Tool [Waves On/Off]
Main Material Functions [Water Color 1 - Choose with color pick]
Main Material Functions [Water Color 2 - Choose with color pick]
Main Material Functions [Color Contrast - float value based]
Main Material Functions [Color Depth - float value based]
Main Material Functions [Water Roughness - float value based]
Main Material Functions [Shoreline Fade - float value based]
Main Material Functions [Metallic - float value based]
Main Material Functions [Fake Refraction Intensity - float value based]
Main Material Functions [Opacity - float value based]
Main Material Functions [Wave Normal Map - Normal Map Texture based]
Wave Functions [Wave Intensity - float value based]
Wave Functions [Wave Size - float value based]
Wave Functions [Wave Speed - float value based]
Wave Functions [Flow Speed - float value based]
Wave Functions[Wave Texture Map - Normal Map Texture based]
Foam Functions [Foam 1 or 2? - bool value based]
Foam Functions [Foam Color - Choose with color pick]
Foam Functions [Foam Fade - float value based]
Foam Functions [Foam Opacity - float value based]
Foam Functions [Foam Radius - float value based]
Foam Functions [Foam Speed - float value based]



V5.3+

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