360 Snap Killaura | Expenis 3.1

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2 Янв 2025
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
killaura for expensive 3.1:


java:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.*;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name = "AttackAura", type = Category.Combat)
public class AttackAura extends Function {
    private LivingEntity target = null;
    private long lastAttackTime = 0;
    private final float attackRange = 4.0f;
    private final long attackDelay = 500;

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        target = null;
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        target = findClosestTarget();

        if (target != null) {
            if (canAttack() && isTargetInView(target)) {
                performSnapAttack(target);
            }
        }
    }

    @Subscribe
    public void onWalking(EventMotion event) {
        if (target == null) return;

        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        event.setYaw(yaw);
        event.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private LivingEntity findClosestTarget() {
        LivingEntity closest = null;
        double closestDistance = attackRange;

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValidTarget(living)) {
                double distance = mc.player.getDistance(entity);
                if (distance < closestDistance) {
                    closest = living;
                    closestDistance = distance;
                }
            }
        }
        return closest;
    }

    private boolean isValidTarget(LivingEntity entity) {
        return entity.isAlive() &&
                entity != mc.player &&
                mc.player.getDistance(entity) <= attackRange &&
                !entity.isInvisible();
    }

    private boolean canAttack() {
        return System.currentTimeMillis() - lastAttackTime >= attackDelay &&
                mc.player.getCooledAttackStrength(0.5f) >= 1.0f;
    }

    private boolean isTargetInView(LivingEntity target) {
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        BlockRayTraceResult blockResult = mc.world.rayTraceBlocks(new RayTraceContext(
                playerEyePos, targetPos, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, mc.player));

        return blockResult.getType() == RayTraceResult.Type.MISS;
    }

    private void calculateRotationToTarget(LivingEntity target) {
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);

        Vector3d difference = targetPos.subtract(playerEyePos);
        double distance = Math.sqrt(difference.x * difference.x + difference.z * difference.z);

        float yaw = (float) (Math.toDegrees(Math.atan2(difference.z, difference.x)) - 90.0);
        float pitch = (float) (-Math.toDegrees(Math.atan2(difference.y, distance)));

        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private void performSnapAttack(LivingEntity target) {
        float originalYaw = mc.player.rotationYaw;
        float originalPitch = mc.player.rotationPitch;
        calculateRotationToTarget(target);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);
        mc.player.rotationYaw = originalYaw;
        mc.player.rotationPitch = originalPitch;
        lastAttackTime = System.currentTimeMillis();
    }
}

первая моя работа. мб кто то улучшит (ибо она работает не идеально)
 
killaura for expensive 3.1:


java:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.*;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name = "AttackAura", type = Category.Combat)
public class AttackAura extends Function {
    private LivingEntity target = null;
    private long lastAttackTime = 0;
    private final float attackRange = 4.0f;
    private final long attackDelay = 500;

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        target = null;
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        target = findClosestTarget();

        if (target != null) {
            if (canAttack() && isTargetInView(target)) {
                performSnapAttack(target);
            }
        }
    }

    @Subscribe
    public void onWalking(EventMotion event) {
        if (target == null) return;

        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        event.setYaw(yaw);
        event.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private LivingEntity findClosestTarget() {
        LivingEntity closest = null;
        double closestDistance = attackRange;

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValidTarget(living)) {
                double distance = mc.player.getDistance(entity);
                if (distance < closestDistance) {
                    closest = living;
                    closestDistance = distance;
                }
            }
        }
        return closest;
    }

    private boolean isValidTarget(LivingEntity entity) {
        return entity.isAlive() &&
                entity != mc.player &&
                mc.player.getDistance(entity) <= attackRange &&
                !entity.isInvisible();
    }

    private boolean canAttack() {
        return System.currentTimeMillis() - lastAttackTime >= attackDelay &&
                mc.player.getCooledAttackStrength(0.5f) >= 1.0f;
    }

    private boolean isTargetInView(LivingEntity target) {
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        BlockRayTraceResult blockResult = mc.world.rayTraceBlocks(new RayTraceContext(
                playerEyePos, targetPos, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, mc.player));

        return blockResult.getType() == RayTraceResult.Type.MISS;
    }

    private void calculateRotationToTarget(LivingEntity target) {
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);

        Vector3d difference = targetPos.subtract(playerEyePos);
        double distance = Math.sqrt(difference.x * difference.x + difference.z * difference.z);

        float yaw = (float) (Math.toDegrees(Math.atan2(difference.z, difference.x)) - 90.0);
        float pitch = (float) (-Math.toDegrees(Math.atan2(difference.y, distance)));

        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private void performSnapAttack(LivingEntity target) {
        float originalYaw = mc.player.rotationYaw;
        float originalPitch = mc.player.rotationPitch;
        calculateRotationToTarget(target);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);
        mc.player.rotationYaw = originalYaw;
        mc.player.rotationPitch = originalPitch;
        lastAttackTime = System.currentTimeMillis();
    }
}

первая моя работа. мб кто то улучшит (ибо она работает не идеально)
Шит код но лучше я не сделаю)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
killaura for expensive 3.1:


java:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.*;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name = "AttackAura", type = Category.Combat)
public class AttackAura extends Function {
    private LivingEntity target = null;
    private long lastAttackTime = 0;
    private final float attackRange = 4.0f;
    private final long attackDelay = 500;

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        target = null;
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        target = findClosestTarget();

        if (target != null) {
            if (canAttack() && isTargetInView(target)) {
                performSnapAttack(target);
            }
        }
    }

    @Subscribe
    public void onWalking(EventMotion event) {
        if (target == null) return;

        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        event.setYaw(yaw);
        event.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private LivingEntity findClosestTarget() {
        LivingEntity closest = null;
        double closestDistance = attackRange;

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValidTarget(living)) {
                double distance = mc.player.getDistance(entity);
                if (distance < closestDistance) {
                    closest = living;
                    closestDistance = distance;
                }
            }
        }
        return closest;
    }

    private boolean isValidTarget(LivingEntity entity) {
        return entity.isAlive() &&
                entity != mc.player &&
                mc.player.getDistance(entity) <= attackRange &&
                !entity.isInvisible();
    }

    private boolean canAttack() {
        return System.currentTimeMillis() - lastAttackTime >= attackDelay &&
                mc.player.getCooledAttackStrength(0.5f) >= 1.0f;
    }

    private boolean isTargetInView(LivingEntity target) {
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        BlockRayTraceResult blockResult = mc.world.rayTraceBlocks(new RayTraceContext(
                playerEyePos, targetPos, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, mc.player));

        return blockResult.getType() == RayTraceResult.Type.MISS;
    }

    private void calculateRotationToTarget(LivingEntity target) {
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);

        Vector3d difference = targetPos.subtract(playerEyePos);
        double distance = Math.sqrt(difference.x * difference.x + difference.z * difference.z);

        float yaw = (float) (Math.toDegrees(Math.atan2(difference.z, difference.x)) - 90.0);
        float pitch = (float) (-Math.toDegrees(Math.atan2(difference.y, distance)));

        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private void performSnapAttack(LivingEntity target) {
        float originalYaw = mc.player.rotationYaw;
        float originalPitch = mc.player.rotationPitch;
        calculateRotationToTarget(target);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);
        mc.player.rotationYaw = originalYaw;
        mc.player.rotationPitch = originalPitch;
        lastAttackTime = System.currentTimeMillis();
    }
}

первая моя работа. мб кто то улучшит (ибо она работает не идеально)
красавчик по обход кайф по коду ну насрал ты знатно
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
killaura for expensive 3.1:


java:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.*;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name = "AttackAura", type = Category.Combat)
public class AttackAura extends Function {
    private LivingEntity target = null;
    private long lastAttackTime = 0;
    private final float attackRange = 4.0f;
    private final long attackDelay = 500;

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        target = null;
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        target = findClosestTarget();

        if (target != null) {
            if (canAttack() && isTargetInView(target)) {
                performSnapAttack(target);
            }
        }
    }

    @Subscribe
    public void onWalking(EventMotion event) {
        if (target == null) return;

        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        event.setYaw(yaw);
        event.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private LivingEntity findClosestTarget() {
        LivingEntity closest = null;
        double closestDistance = attackRange;

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValidTarget(living)) {
                double distance = mc.player.getDistance(entity);
                if (distance < closestDistance) {
                    closest = living;
                    closestDistance = distance;
                }
            }
        }
        return closest;
    }

    private boolean isValidTarget(LivingEntity entity) {
        return entity.isAlive() &&
                entity != mc.player &&
                mc.player.getDistance(entity) <= attackRange &&
                !entity.isInvisible();
    }

    private boolean canAttack() {
        return System.currentTimeMillis() - lastAttackTime >= attackDelay &&
                mc.player.getCooledAttackStrength(0.5f) >= 1.0f;
    }

    private boolean isTargetInView(LivingEntity target) {
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        BlockRayTraceResult blockResult = mc.world.rayTraceBlocks(new RayTraceContext(
                playerEyePos, targetPos, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, mc.player));

        return blockResult.getType() == RayTraceResult.Type.MISS;
    }

    private void calculateRotationToTarget(LivingEntity target) {
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);

        Vector3d difference = targetPos.subtract(playerEyePos);
        double distance = Math.sqrt(difference.x * difference.x + difference.z * difference.z);

        float yaw = (float) (Math.toDegrees(Math.atan2(difference.z, difference.x)) - 90.0);
        float pitch = (float) (-Math.toDegrees(Math.atan2(difference.y, distance)));

        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private void performSnapAttack(LivingEntity target) {
        float originalYaw = mc.player.rotationYaw;
        float originalPitch = mc.player.rotationPitch;
        calculateRotationToTarget(target);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);
        mc.player.rotationYaw = originalYaw;
        mc.player.rotationPitch = originalPitch;
        lastAttackTime = System.currentTimeMillis();
    }
}

первая моя работа. мб кто то улучшит (ибо она работает не идеально)
чут чут виднеется щит код от чат гпт
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Надеюсь ты членосос
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
имбулечка, хорош
 
так это вроде же 90 а не 360
 
killaura for expensive 3.1:


java:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.events.EventMotion;
import im.expensive.events.EventUpdate;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.*;
import net.minecraft.util.math.vector.Vector3d;

@FunctionRegister(name = "AttackAura", type = Category.Combat)
public class AttackAura extends Function {
    private LivingEntity target = null;
    private long lastAttackTime = 0;
    private final float attackRange = 4.0f;
    private final long attackDelay = 500;

    [USER=1367676]@override[/USER]
    public void onEnable() {
        super.onEnable();
        target = null;
    }

    [USER=1367676]@override[/USER]
    public void onDisable() {
        super.onDisable();
        target = null;
    }

    @Subscribe
    public void onUpdate(EventUpdate event) {
        if (mc.player == null || mc.world == null) return;

        target = findClosestTarget();

        if (target != null) {
            if (canAttack() && isTargetInView(target)) {
                performSnapAttack(target);
            }
        }
    }

    @Subscribe
    public void onWalking(EventMotion event) {
        if (target == null) return;

        float yaw = mc.player.rotationYaw;
        float pitch = mc.player.rotationPitch;

        event.setYaw(yaw);
        event.setPitch(pitch);
        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private LivingEntity findClosestTarget() {
        LivingEntity closest = null;
        double closestDistance = attackRange;

        for (Entity entity : mc.world.getAllEntities()) {
            if (entity instanceof LivingEntity living && isValidTarget(living)) {
                double distance = mc.player.getDistance(entity);
                if (distance < closestDistance) {
                    closest = living;
                    closestDistance = distance;
                }
            }
        }
        return closest;
    }

    private boolean isValidTarget(LivingEntity entity) {
        return entity.isAlive() &&
                entity != mc.player &&
                mc.player.getDistance(entity) <= attackRange &&
                !entity.isInvisible();
    }

    private boolean canAttack() {
        return System.currentTimeMillis() - lastAttackTime >= attackDelay &&
                mc.player.getCooledAttackStrength(0.5f) >= 1.0f;
    }

    private boolean isTargetInView(LivingEntity target) {
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);

        BlockRayTraceResult blockResult = mc.world.rayTraceBlocks(new RayTraceContext(
                playerEyePos, targetPos, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, mc.player));

        return blockResult.getType() == RayTraceResult.Type.MISS;
    }

    private void calculateRotationToTarget(LivingEntity target) {
        Vector3d targetPos = target.getPositionVec().add(0, target.getHeight() / 2.0, 0);
        Vector3d playerEyePos = mc.player.getEyePosition(1.0f);

        Vector3d difference = targetPos.subtract(playerEyePos);
        double distance = Math.sqrt(difference.x * difference.x + difference.z * difference.z);

        float yaw = (float) (Math.toDegrees(Math.atan2(difference.z, difference.x)) - 90.0);
        float pitch = (float) (-Math.toDegrees(Math.atan2(difference.y, distance)));

        mc.player.rotationYawHead = yaw;
        mc.player.renderYawOffset = yaw;
    }

    private void performSnapAttack(LivingEntity target) {
        float originalYaw = mc.player.rotationYaw;
        float originalPitch = mc.player.rotationPitch;
        calculateRotationToTarget(target);
        mc.playerController.attackEntity(mc.player, target);
        mc.player.swingArm(Hand.MAIN_HAND);
        mc.player.rotationYaw = originalYaw;
        mc.player.rotationPitch = originalPitch;
        lastAttackTime = System.currentTimeMillis();
    }
}

первая моя работа. мб кто то улучшит (ибо она работает не идеально)
Обход норм , код немного так себе ну норм
 
не работает ошибки когда хочу спастить
 
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