public static void handleBypassSprint(boolean sprintReset) {
if (sprintReset && mc.player.isSprinting()) {
mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, Action.STOP_SPRINTING));
mc.player.setSprinting(false);
}
if (sprintReset && !mc.player.isSprinting() && mc.gameSettings.keyBindForward.isKeyDown()) {
mc.player.connection.sendPacket(new CEntityActionPacket(mc.player, Action.START_SPRINTING));
mc.player.setSprinting(true);
}
}