PearlTarget Holyworld x Funtime 3.1 ready

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no ss
кароче такой-же как и в quick client
Код:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import java.util.ArrayList;
import java.util.List;
import net.minecraftforge.eventbus.api.Event;

@FunctionRegister(
name = "PearlTarget",
        type = Category.Combat
)
public class PearlTarget extends Function {



@Subscribe
    public void onEvent(Event event) {

}

public List<Vector3d> getPearlPositions(EnderPearlEntity entity) {
Vector3d pearlPosition = entity.getPositionVec();
        Vector3d pearlMotion = entity.getMotion();
        Vector3d lastPosition;

        List<Vector3d> positions = new ArrayList<>();

        for (int i = 0; i < 300; i++) {
lastPosition = pearlPosition;
            pearlPosition = pearlPosition.add(pearlMotion);
            pearlMotion = updatePearlMotion(entity, pearlMotion);

            if (shouldEntityHit(pearlPosition, lastPosition) || pearlPosition.y <= 0) {
break;
            }
positions.add(pearlPosition);
        }
return positions;
    }

private Vector3d updatePearlMotion(EnderPearlEntity pearl, Vector3d originalPearlMotion) {
Vector3d pearlMotion = originalPearlMotion;
        if (pearl.isInWater()) {
pearlMotion = pearlMotion.scale(0.8f);
        } else {
pearlMotion = pearlMotion.scale(0.99f);
        }

if (!pearl.hasNoGravity())
pearlMotion.y -= pearl.getGravityVelocity();

        return pearlMotion;
    }

private boolean shouldEntityHit(Vector3d pearlPosition, Vector3d lastPosition) {
final RayTraceContext rayTraceContext = new RayTraceContext(
lastPosition,
                pearlPosition,
                RayTraceContext.BlockMode.COLLIDER,
                RayTraceContext.FluidMode.NONE,
                mc.player
        );
        final BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);

        return blockHitResult.getType() == RayTraceResult.Type.BLOCK;
    }

}
 
Ета же вроде функция типа которая если челик кидает перку и чит сам же туда кидает свою перку?
 
ne robotayet ne kidayet
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Это пипец, как это аппрувнули, если тут только предикт позиций жемчуга? Тут даже ивент пустой...
 
no ss
кароче такой-же как и в quick client
Код:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import java.util.ArrayList;
import java.util.List;
import net.minecraftforge.eventbus.api.Event;

@FunctionRegister(
name = "PearlTarget",
        type = Category.Combat
)
public class PearlTarget extends Function {



@Subscribe
    public void onEvent(Event event) {

}

public List<Vector3d> getPearlPositions(EnderPearlEntity entity) {
Vector3d pearlPosition = entity.getPositionVec();
        Vector3d pearlMotion = entity.getMotion();
        Vector3d lastPosition;

        List<Vector3d> positions = new ArrayList<>();

        for (int i = 0; i < 300; i++) {
lastPosition = pearlPosition;
            pearlPosition = pearlPosition.add(pearlMotion);
            pearlMotion = updatePearlMotion(entity, pearlMotion);

            if (shouldEntityHit(pearlPosition, lastPosition) || pearlPosition.y <= 0) {
break;
            }
positions.add(pearlPosition);
        }
return positions;
    }

private Vector3d updatePearlMotion(EnderPearlEntity pearl, Vector3d originalPearlMotion) {
Vector3d pearlMotion = originalPearlMotion;
        if (pearl.isInWater()) {
pearlMotion = pearlMotion.scale(0.8f);
        } else {
pearlMotion = pearlMotion.scale(0.99f);
        }

if (!pearl.hasNoGravity())
pearlMotion.y -= pearl.getGravityVelocity();

        return pearlMotion;
    }

private boolean shouldEntityHit(Vector3d pearlPosition, Vector3d lastPosition) {
final RayTraceContext rayTraceContext = new RayTraceContext(
lastPosition,
                pearlPosition,
                RayTraceContext.BlockMode.COLLIDER,
                RayTraceContext.FluidMode.NONE,
                mc.player
        );
        final BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);

        return blockHitResult.getType() == RayTraceResult.Type.BLOCK;
    }

}
бро какой квик у тя ивент пустой :NotLikeThis: :NotLikeThis:
 
ЗДХВПАЗДЫХЗЩАПЩХВЗАХЩЗВАПЩЗАХЩЗПХАЩВЗПЗХЩАВЗХЩЗ
 
Ты чуть чуть не доделал бросок перла, Target Pearl 1.16.5 quick client жестко holywood йоу
 
БЛЯТЬ СОРИ ПАРНИ НЕ ТОТ КОД СКИНУЛ
разные проекты просто тут пустой но впринцыпе дописать самому не сложно
 
no ss
кароче такой-же как и в quick client
Код:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import java.util.ArrayList;
import java.util.List;
import net.minecraftforge.eventbus.api.Event;

@FunctionRegister(
name = "PearlTarget",
        type = Category.Combat
)
public class PearlTarget extends Function {



@Subscribe
    public void onEvent(Event event) {

}

public List<Vector3d> getPearlPositions(EnderPearlEntity entity) {
Vector3d pearlPosition = entity.getPositionVec();
        Vector3d pearlMotion = entity.getMotion();
        Vector3d lastPosition;

        List<Vector3d> positions = new ArrayList<>();

        for (int i = 0; i < 300; i++) {
lastPosition = pearlPosition;
            pearlPosition = pearlPosition.add(pearlMotion);
            pearlMotion = updatePearlMotion(entity, pearlMotion);

            if (shouldEntityHit(pearlPosition, lastPosition) || pearlPosition.y <= 0) {
break;
            }
positions.add(pearlPosition);
        }
return positions;
    }

private Vector3d updatePearlMotion(EnderPearlEntity pearl, Vector3d originalPearlMotion) {
Vector3d pearlMotion = originalPearlMotion;
        if (pearl.isInWater()) {
pearlMotion = pearlMotion.scale(0.8f);
        } else {
pearlMotion = pearlMotion.scale(0.99f);
        }

if (!pearl.hasNoGravity())
pearlMotion.y -= pearl.getGravityVelocity();

        return pearlMotion;
    }

private boolean shouldEntityHit(Vector3d pearlPosition, Vector3d lastPosition) {
final RayTraceContext rayTraceContext = new RayTraceContext(
lastPosition,
                pearlPosition,
                RayTraceContext.BlockMode.COLLIDER,
                RayTraceContext.FluidMode.NONE,
                mc.player
        );
        final BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);

        return blockHitResult.getType() == RayTraceResult.Type.BLOCK;
    }

}
не работает пришлось весь свой ум напрячь
 
no ss
кароче такой-же как и в quick client
Код:
Expand Collapse Copy
package im.expensive.functions.impl.combat;

import com.google.common.eventbus.Subscribe;
import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import net.minecraft.entity.item.EnderPearlEntity;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import java.util.ArrayList;
import java.util.List;
import net.minecraftforge.eventbus.api.Event;

@FunctionRegister(
name = "PearlTarget",
        type = Category.Combat
)
public class PearlTarget extends Function {



@Subscribe
    public void onEvent(Event event) {

}

public List<Vector3d> getPearlPositions(EnderPearlEntity entity) {
Vector3d pearlPosition = entity.getPositionVec();
        Vector3d pearlMotion = entity.getMotion();
        Vector3d lastPosition;

        List<Vector3d> positions = new ArrayList<>();

        for (int i = 0; i < 300; i++) {
lastPosition = pearlPosition;
            pearlPosition = pearlPosition.add(pearlMotion);
            pearlMotion = updatePearlMotion(entity, pearlMotion);

            if (shouldEntityHit(pearlPosition, lastPosition) || pearlPosition.y <= 0) {
break;
            }
positions.add(pearlPosition);
        }
return positions;
    }

private Vector3d updatePearlMotion(EnderPearlEntity pearl, Vector3d originalPearlMotion) {
Vector3d pearlMotion = originalPearlMotion;
        if (pearl.isInWater()) {
pearlMotion = pearlMotion.scale(0.8f);
        } else {
pearlMotion = pearlMotion.scale(0.99f);
        }

if (!pearl.hasNoGravity())
pearlMotion.y -= pearl.getGravityVelocity();

        return pearlMotion;
    }

private boolean shouldEntityHit(Vector3d pearlPosition, Vector3d lastPosition) {
final RayTraceContext rayTraceContext = new RayTraceContext(
lastPosition,
                pearlPosition,
                RayTraceContext.BlockMode.COLLIDER,
                RayTraceContext.FluidMode.NONE,
                mc.player
        );
        final BlockRayTraceResult blockHitResult = mc.world.rayTraceBlocks(rayTraceContext);

        return blockHitResult.getType() == RayTraceResult.Type.BLOCK;
    }

}
не робит
 
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