uintptr_t localPawn = *(uintptr_t*)(client + O::dwLocalPlayerPawn);
if (!localPawn) {
std::cout << "LocalPawn is null." << std::endl;
Sleep(100);
continue;
}
uintptr_t skeletonInstance = *(uintptr_t*)(localPawn + O::m_skeletonInstance);
if (!skeletonInstance) {
std::cout << "CSkeletonInstance is null." << std::endl;
Sleep(100);
continue;
}