Вопрос Help define the enemy

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17 Сен 2022
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Hello everyone,


I'm studying CryEngine 3 and using the 2017 Warface version, which is a 32-bit game. I'm creating an internal cheat to gain knowledge.


Today, I encountered an issue while implementing silhouettes—how do I define the enemy?


After researching, I found that we can use pFrameWork->GetIActorSystem()->GetActor(pEnt->GetID()) to filter the enemy.


I would like to know how to find IActorSystem inside IGameFramework, GetActor inside IActorSystem, and GetID inside the IEntity class.


I would really like to locate them in IDA.


Thanks in advance, everyone!
 
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