-
Автор темы
- #1
Hello everyone,
I'm studying CryEngine 3 and using the 2017 Warface version, which is a 32-bit game. I'm creating an internal cheat to gain knowledge.
Today, I encountered an issue while implementing silhouettes—how do I define the enemy?
After researching, I found that we can use pFrameWork->GetIActorSystem()->GetActor(pEnt->GetID()) to filter the enemy.
I would like to know how to find IActorSystem inside IGameFramework, GetActor inside IActorSystem, and GetID inside the IEntity class.
I would really like to locate them in IDA.
Thanks in advance, everyone!
I'm studying CryEngine 3 and using the 2017 Warface version, which is a 32-bit game. I'm creating an internal cheat to gain knowledge.
Today, I encountered an issue while implementing silhouettes—how do I define the enemy?
After researching, I found that we can use pFrameWork->GetIActorSystem()->GetActor(pEnt->GetID()) to filter the enemy.
I would like to know how to find IActorSystem inside IGameFramework, GetActor inside IActorSystem, and GetID inside the IEntity class.
I would really like to locate them in IDA.
Thanks in advance, everyone!