bool is_peaking = false;
std::for_each( g_ent_listener->get_player_list( ).begin( ), g_ent_listener->get_player_list( ).end( ), [ & ]( c_cs_player* player ) {
const vec3_t pred_eye_pos = g_ctx->m_local.shoot_pos( ) + g_eng_pred->get_pred_data( ).m_velocity * g_ctx->get_consts( ).m_tick_interval;
const vec3_t hit_box_pos = player->get_hit_box_pos( e_hit_boxes::stomach );
if ( g_auto_wall->can_penetrate_point( g_ctx->m_local.get( ), pred_eye_pos, player, hit_box_pos ) ) {
is_peaking = true;
break;
}
} )