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V5.4+
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Трейлер / Trailer:
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Технические детали / Technical Details:
D E T A I L S
Supported Input Methods:
- Mouse, keyboard
- Touch Controls
- Gamepad, VIVE and Oculus Rift controllers
- Move to Target mode
- Modern, modular constructed interface
- Presets for Keyboard Mouse, Gamepad, Touch, and VR usage
- Design options for colors, text format, or custom icons
- Virtual Tablet in 3D space for VR projects
- Touch controls for Pixel Streaming over web browser
- Fully translatable into a different language
- Interactive Floorplan (multiple floor levels supported)
- Edit Mode: Material or mesh changes on individual objects in the scene
- Design Mode: Material and mesh changes in a spread sheet like table
- Design Schemes, Object Groups: Batch design change of many objects at once
- Lighting or Layout Scenarios levels: Swap one sub level for another one
- Cost tracking: Keeps track of and updates the cost for all selections in the scene
- Object Info Widget: Optional information for selected objects
- Cinematic Camera: screenshots with simple tilt correction
- Sequence Animation Player: can play pre-made animations from the UI (like a cutscene)
- Scene Travel: connecting multiple units or project parts from the UI
- User Management and Save Slots: 5 save slots per user plus a slot the stores the default
- Accurate Sun Positioning, day and time settings, and sun cycle
- Drone or Walk mode
- Settings for player movement, camera controls, and game quality
- Media screen with video player
- About project, office and help widget
- Multiple Reports as HTML, CSV or JSON text files (file export plugin required)
- Info Map contains all data for the project and displays floorplan drawings
- Variation Actor for connecting scene objects to the user interface
- Object Info Actor for displaying information about selected objects
- Location Actor for quick access locations
- Stairs Marker for Target Move
- 4 Game modes (Keyboard, Touch, Gamepad, VR)
- May work with VR. Download the demo project and test VR from the Navigation Menu.
- Works with Unreal 5 Lumen or Raytracing and GPU Lightmass.
- Blueprints and Widgets for UI and supporting actors.
- Collision custom generated.
- Vertex Count: around 1.000 on average, up to 5.000 (optimized good quality meshes)
- LODs not required.
- Number of Unique Meshes: 150
- Number of Materials and Material Instances: 290
- Number of Textures: 350
- Texture Resolutions: 1024 2048 4096
- Supported Development Platforms: Windows or Mac PC
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