AFK-Bot WarFace

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Раз раздел посвящен ВойнаЛицо, то думаю будет иметь смысл:

есть в игре такой класс как IVar, который на инициализации регистрирует некоторый объем основных переменных. Так вот в этом классе у нас есть два значения которые отвечают за тайминг бездействия в комнате и в бою, а если быть точнее, то устанавливает лимит после которого вас выкидывает из боя или комнаты за бездействие.
Код:
__int32 g_gameroom_afk_timeout; //    =30
    __int32 g_ingame_afk_timeout; //   =60
Значения эти можно найти в IdaPro как строковые константы.
Сам класс можно вызвать через указатель на IGame.
Код:
SSystemGlobalEnvironment->IGame->IVar
выше в комментарии указанны дефолтные значения. Просто меняем их значение на "оверМного".

ЗЫ: Использовать данный метод не более 8-10 минут, так как возможно получить бан за использования ботов.
 
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Ааааа!!! Объясните мне что тут творится. Нихрена не понимаю, но хочу.
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
#define pGameCVars (*(SCVars**)0x1B4C784)
class SCVars
{
public:
    __int32 cl_payment_enabled; //0x0
    float cl_fov; //0x4
    char pad_0x008[4];
    float cl_tpvDist; //0xC
    float cl_tpvYaw; //0x10
    float cl_backpack_tpvYaw; //0x14
    float cl_nearPlane; //0x18
    float cl_sensitivity; //0x1C
    __int32 cl_invertMouse; //0x20
    __int32 cl_invertController; //0x24
    __int32 cl_crouchToggle; //0x28
    __int32 cl_zoomToggle; //0x2C
    __int32 cl_hasteToggle; //0x30
    __int32 cl_fpBody; //0x34
    __int32 cl_hud; //0x38
    __int32 cl_quick_play_only_pve; //0x3C
    __int32 cl_release_build; //0x40
    char pad_0x0044[16];
    float pl_curvingSlowdownSpeedScale; //0x54
    float ac_enableProceduralLeaning; //0x58
    float ac_msg_display_time; //0x5C
    char pad_0x0060[8];
    float cl_shallowWaterSpeedMulPlayer; //0x68
    float cl_shallowWaterSpeedMulAI; //0x6C
    float cl_shallowWaterDepthLo; //0x70
    float cl_shallowWaterDepthHi; //0x74
    float cl_selfSoundOffset; //0x78
    float cl_prone_hopping_spread; //0x7C
    __int32 cl_prone_hopping_improvement; //0x80
    __int32 cl_invisible_character_anim_fix; //0x84
    __int32 cl_banners_enabled; //0x88
    __int32 cl_banners_enabled_update; //0x8C
    __int32 cl_banners_enabled_debug; //0x90
    __int32 cl_banners_enabled_external_path; //0x94
    float cl_banners_update_timeout; //0x98
    __int32 g_rating_game_restricted_equipment_verification_enabled; //0x9C
    __int32 cl_shop_skin_validation_enabled; //0xA0
    __int32 cl_shop_hidden_category; //0xA4
    __int32 cl_enable_personalized_offers; //0xA8
    __int32 sv_voting_timeout; //0xAC
    __int32 sv_voting_cooldown; //0xB0
    float sv_voting_ratio; //0xB4
    float sv_voting_team_ratio; //0xB8
    __int32 sv_input_timeout; //0xBC
    __int32 sv_cvars_hash_enable; //0xC0
    __int32 sv_empty_grenade_fix; //0xC4
    float hr_rotateFactor; //0xC8
    float hr_rotateTime; //0xCC
    __int32 i_soundeffects; //0xD0
    __int32 i_lighteffects; //0xD4
    __int32 i_particleeffects; //0xD8
    __int32 i_rejecteffects; //0xDC
    float i_offset_front; //0xE0
    float i_offset_up; //0xE4
    float i_offset_right; //0xE8
    char pad_0x00EC[12];
    float i_rotation_yaw; //0xF8
    float i_rotation_pitch; //0xFC
    float i_rotation_roll; //0x100
    char pad_0x00104[12];
    float i_zoomed_inertia; //0x110
    float i_zoomed_inertia_blend; //0x114
    float i_pelletsDisp; //0x118
    float i_offset_nearFOV; //0x11C
    __int32 i_unlimitedammo; //0x120
    float pl_inputAccel; //0x124
    __int32 g_detachCamera; //0x128
    char pad_0x0012C[16];
    __int32 g_playerHealthValue; //0x13C
    __int32 g_flashlightEnable; //0x140
    float g_maxPlayerSpeed; //0x144
    __int32 g_highlightPickupItems; //0x148
    float g_stanceTransitionSpeed; //0x14C
    float g_proneTransitionSpeed; //0x150
    char pad_0x00154[4];
    __int32 g_enableIdleCheck; //0x158
    float g_playerLowHealthThreshold; //0x15C
    float g_aoe_melee_view_cone_angle; //0x160
    float g_melee_view_cone_angle; //0x164
    __int32 sv_pacifist; //0x168
    __int32 g_ec_enable; //0x16C
    float g_ec_radiusScale; //0x170
    float g_ec_volume; //0x174
    float g_ec_extent; //0x178
    __int32 g_ec_removeThreshold; //0x17C
    float g_radialBlur; //0x180
    float g_timelimit; //0x184
    float g_roundtime; //0x188
    __int32 g_preroundtime; //0x18C
    __int32 g_postgametime; //0x190
    __int32 g_roundlimit; //0x194
    __int32 g_scorelimit; //0x198
    __int32 g_fraglimit; //0x19C
    __int32 g_fraglead; //0x1A0
    float g_friendlyfireratio; //0x1A4
    __int32 g_revivetime; //0x1A8
    __int32 g_m__int32eamlimit; //0x1AC
    char pad_0x001B0[4];
    __int32 g_awardTeamScoreAtRoundEnd; //0x1B4
    __int32 g_locked_spectator_camera; //0x1B8
    __int32 g_overtime_rounds_limit; //0x1BC
    float g_min_core_count_modifier; //0x1C0
    float g_max_core_count_modifier; //0x1C4
    float g_core_score_producing_speed; //0x1C8
    __int32 g_core_reset_time; //0x1CC
    __int32 g_core_capture_time; //0x1D0
    __int32 g_speed_up_capturing_for_losers; //0x1D4
    __int32 g_debug_cores_capturing; //0x1D8
    __int32 g_spawn_groups_shuffle_timeout; //0x1DC
    __int32 g_debug_spawn_groups_shuffle; //0x1E0
    __int32 g_dmn_distance_weighted_spawn; //0x1E4
    __int32 g_session_ending_round_limit; //0x1E8
    __int32 g_session_ending_round_limit_change; //0x1EC
    float g_session_ending_fraglimit; //0x1F0
    float g_session_ending_timelimit; //0x1F4
    float g_session_ending_dst_cores_limit; //0x1F8
    __int32 sv_session_progress_debug; //0x1FC
    __int32 sv_serverinfo_tick_timeout; //0x200
    __int32 sv_serverinfo_track_timeout; //0x204
    __int32 sv_serverinfo_switch_timeout; //0x208
    __int32 sv_serverinfo_close_server; //0x20C
    char pad_0x00210[8];
    float g_protection_inertia; //0x218
    char pad_0x0021C[8];
    __int32 g_skip__int32ro; //0x224
    __int32 g_resetActionmapOnStart; //0x228
    __int32 g_useProfile; //0x22C
    __int32 g_startFirstTime; //0x230
    __int32 g_enableTracers; //0x234
    __int32 g_parametric_recoil_random_enabled; //0x238
    __int32 g_parametric_spread_attack_enabled; //0x23C
    __int32 g_contracts_set_size; //0x240
    char pad_0x00244[4];
    __int32 cl_useLoginScreen; //0x248
    float cl_repair___int32roduction_threshold; //0x24C
    __int32 g_pve_mission_access_limitation_enabled; //0x250
    char pad_0x00254[4];
    __int32 pl_perframe_update_players; //0x258
    __int32 pl_perframe_update_ai; //0x25C
    char pad_0x00260[4];
    __int32 g_autoplay_enable; //0x264
    __int32 g_autoplay_ignoreLinkName; //0x268
    __int32 g_autoplay_separate_client_stats; //0x26C
    __int32 g_autoplay_enable_knockback; //0x270
    __int32 g_autoplay_active; //0x274
    __int32 g_autoplay_shoot; //0x278
    __int32 g_autoplay_shoot_if_visible; //0x27C
    __int32 g_autoplay_knockback_killzone; //0x280
    __int32 g_autoplay_set_path; //0x284
    __int32 g_autoplay_randomization; //0x288
    __int32 g_autoplay_exectime; //0x28C
    __int32 g_autoplay_use_zoom; //0x290
    __int32 g_autoplay_pause; //0x294
    float g_autoplay_minspeed; //0x298
    float g_autoplay_stuck_move_time; //0x29C
    float g_autoplay_stuck_teleport_time; //0x2A0
    __int32 g_autoplay_randomization_ignore_first; //0x2A4
    __int32 g_autoplay_randomization_ignore_last; //0x2A8
    __int32 g_autoplay_randomization_angle; //0x2AC
    __int32 g_autoplay_randomization_movement; //0x2B0
    __int32 g_autoplay_quit; //0x2B4
    __int32 g_autoplay_respawn; //0x2B8
    __int32 g_autoplay_aim_players; //0x2BC
    __int32 g_autoplay_turn_speed; //0x2C0
    __int32 g_autoplay_set_closest_path; //0x2C4
    __int32 g_autoplay_log; //0x2C8
    __int32 g_autoplay_repeat; //0x2CC
    __int32 g_autoplay_reload_on_respawn; //0x2D0
    char pad_0x002D4[12];
    __int32 g_weapon_system_preload; //0x2E0
    __int32 g_weapon_system_verbose; //0x2E4
    float pl_fallDamage_SpeedSafe; //0x2E8
    float pl_fallDamage_SpeedFatal; //0x2EC
    char pad_0x002F0[8];
    float pl_fallDamage_SpeedBias; //0x2F8
    float pl_velocity__int32erpAirControlScale; //0x2FC
    char pad_0x00300[4];
    float pl_velocity__int32erpDesiredPosThreshold; //0x304
    float pl_netSerialiseMaxSpeed; //0x308
    __int32 pl_defer_actions_on_death; //0x30C
    __int32 pl_extra_fp_spectator_latency; //0x310
    __int32 pl_serialisePhysVel; //0x314
    float pl_remoteInertia; //0x318
    __int32 pl_newInertia; //0x31C
    float pl_impulse_recover; //0x320
    __int32 pl_inertia_haste_enabled; //0x324
    __int32 pl_lerp_method; //0x328
    __int32 pl_lerp_rmi; //0x32C
    float pl_lerp_depth; //0x330
    float pl_lerp_ahead; //0x334
    float pl_lerp_max_speed_threshold_mult; //0x338
    float pl_lerp_snap_server_jump_distance; //0x33C
    float pl_lerp_snap_remote_jump_distance; //0x340
    float pl_lerp_damp_extrapolation; //0x344
    __int32 pl_jump_fix; //0x348
    __int32 pl_jump_validate_position; //0x34C
    float pl_netAimLerpFactor; //0x350
    __int32 hud_hit_indicator_threshold_angle; //0x354
    float hud_hit_indicator_mult_r; //0x358
    float hud_hit_indicator_mult_w; //0x35C
    float hud_hit_indicator_mult_h; //0x360
    __int32 hud_mpNamesDuration; //0x364
    __int32 hud_mpNamesNearDistance; //0x368
    __int32 hud_mpNamesFarDistance; //0x36C
    __int32 hud_onScreenNearDistance; //0x370
    __int32 hud_onScreenFarDistance; //0x374
    float hud_onScreenNearSize; //0x378
    float hud_onScreenFarSize; //0x37C
    __int32 hud_godFadeTime; //0x380
    __int32 hud_crosshair; //0x384
    __int32 hud_chDamageIndicator; //0x388
    __int32 hud_panoramicHeight; //0x38C
    float hud_teammateBadgeMultiplier; //0x390
    float hud_teammateBadgeRadius; //0x394
    __int32 hud_subtitlesRenderMode; //0x398
    __int32 hud_subtitlesHeight; //0x39C
    __int32 hud_subtitlesFontSize; //0x3A0
    __int32 hud_subtitlesQueueCount; //0x3A4
    __int32 hud_subtitlesVisibleCount; //0x3A8
    __int32 hud_aspectCorrection; //0x3AC
    float hud_ctrl_Curve_X; //0x3B0
    float hud_ctrl_Curve_Z; //0x3B4
    float hud_ctrl_Coeff_X; //0x3B8
    float hud_ctrl_Coeff_Z; //0x3BC
    __int32 hud_ctrlZoomMode; //0x3C0
    __int32 hud_attachBoughEquipment; //0x3C4
    __int32 hud_startPaused; //0x3C8
    __int32 hud_show_flag_status; //0x3CC
    __int32 hud_show_has_flag; //0x3D0
    __int32 hud_show_bomb_status; //0x3D4
    __int32 hud_show_has_bomb; //0x3D8
    __int32 hud_show_cores_status; //0x3DC
    __int32 hud_show_dst_status; //0x3E0
    __int32 hud_show_dmn_status; //0x3E4
    __int32 hud_show_team_scores; //0x3E8
    __int32 hud_show_team_kills; //0x3EC
    __int32 hud_no_team_pvp; //0x3F0
    __int32 hud_show_total_kills; //0x3F4
    __int32 hud_show_mission_progress; //0x3F8
    __int32 hud_round_timer_direction_forward; //0x3FC
    __int32 hud_round_timer_countdown_start_time; //0x400
    __int32 hud_display_enemy_outlines; //0x404
    __int32 hud_show_zsd_status; //0x408
    __int32 hud_show_objective_state_bar; //0x40C
    __int32 hud_show_team_health_status; //0x410
    __int32 hud_show_ingame_currency_status; //0x414
    __int32 hud_show_alive_players_counter; //0x418
    __int32 hud_show_consumables; //0x41C
    __int32 hud_secondary_objectives_delay; //0x420
    __int32 hud_for_observer_enabled; //0x424
    float tracer_min_distance; //0x428
    float tracer_max_distance; //0x42C
    float tracer_min_scale; //0x430
    float tracer_max_scale; //0x434
    __int32 tracer_max_count; //0x438
    float tracer_player_radiusSqr; //0x43C
    __int32 i_debug_projectiles; //0x440
    float i_weapon_raise_distance; //0x444
    __int32 i_enable_inventory_select; //0x448
    __int32 g_enable_ingame_kickvote_in_zombiemission; //0x44C
    __int32 g_kickvote_pve_max_checkpoints; //0x450
    __int32 g_proneNotUsableWeapon_FixType; //0x454
    __int32 g_proneAimAngleRestrict_Enable; //0x458
    __int32 g_enableFriendlyFallAndPlay; //0x45C
    __int32 g_spectate_TeamOnly; //0x460
    __int32 g_placeable_explosives_limit_per_type; //0x464
    __int32 g_MPDeathCam; //0x468
    float g_death_cam_time; //0x46C
    float g_death_cam_focus_time; //0x470
    float g_death_cam___int32erpolate_pos_speed; //0x474
    float g_death_cam_focus_hold_time; //0x478
    float g_death_cam_enemy_height_to_view_height_proportion; //0x47C
    float g_death_cam_focus_enemy_view_offset; //0x480
    float g_death_cam___int32erpolate_direction_speed; //0x484
    float g_death_cam_input_blending_time; //0x488
    __int32 g_inputSerialization; //0x48C
    __int32 g_physicsSerialization; //0x490
    __int32 g_physicsSerializationMode; //0x494
    char pad_0x00498[16];
    __int32 g_teams; //0x4A8
    __int32 g_spawnMode; //0x4AC
    __int32 g_spawn_count_max_random; //0x4B0
    __int32 g_allow_multiple_revives; //0x4B4
    char pad_0x004B8[8];
    __int32 g_result_view_max_spawns; //0x4C0
    char pad_0x004C4[16];
    __int32 g_coopmoves_ignore_static_geom; //0x4D4
    __int32 g_dedicated_disable_physics; //0x4D8
    char pad_0x004DC[4];
    __int32 g_pushable_restore; //0x4E0
    __int32 g_pushable_forcemode; //0x4E4
    __int32 g_pushable_physicsmode; //0x4E8
    __int32 g_pushable_startmode; //0x4EC
    float g_pushable_startdelay; //0x4F0
    float g_pushingPlayerOffset; //0x4F4
    float g_pushable_force_growing_time; //0x4F8
    char pad_0x004FC[40];
    __int32 g_smUseGeometryCollisionTest; //0x524
    __int32 g_smGeometryCollisionWarnings; //0x528
    __int32 g_smGeometryCollisionCoopAssistCapsuleCheck; //0x52C
    float g_smAssistStartDistIncr; //0x530
    __int32 g_smUseLedgeObjects; //0x534
    __int32 g_smUseLedgeValidation; //0x538
    float g_smValidationDrawThreshold; //0x53C
    char pad_0x00540[4];
    __int32 g_crosshairInScopeZoom_Enable; //0x544
    __int32 g_crosshairSpreadTuning_Enable; //0x548
    __int32 g_useAnglesSmoothClamp; //0x54C
    float g_anglesSmoothClampExp; //0x550
    float g_flagSpeedScale; //0x554
    float g_flagDamageReduction; //0x558
    __int32 g_flagResetTime; //0x55C
    __int32 g_flagVisibilityDist; //0x560
    __int32 g_swapAttackers; //0x564
    __int32 g_comaTime; //0x568
    __int32 g_coma_time_class_change; //0x56C
    float g_aimedShotRecoil; //0x570
    __int32 g_victoryCondition; //0x574
    __int32 g_useNewStormLogic; //0x578
    __int32 g_ranked; //0x57C
    float g_explosiveLifeTimeAfterDeath; //0x580
    char pad_0x00584[4];
    __int32 g_allow_attachments_pickup; //0x588
    __int32 g_hide_locked_attachments; //0x58C
    __int32 gameK01; //0x590
    __int32 g_cheats; //0x594
    __int32 g_godMode; //0x598
    char pad_0x0059C[16];
    __int32 g_demo_mode; //0x5AC
    __int32 pl_fp_gender; //0x5B0
    float pl_fp_fatness; //0x5B4
    char pad_0x005B8[4];
    __int32 g_cache_itemcc; //0x5BC
    __int32 g_cache_actorcc; //0x5C0
    __int32 g_cache_warn_memlimit; //0x5C4
    char pad_0x005C8[12];
    __int32 ui_separate_thousands; //0x5D4
    __int32 ui_announcement_message_length_limit; //0x5D8
    __int32 ui_mipmaps; //0x5DC
    __int32 ui_screen_instant_delete; //0x5E0
    __int32 ui_tooltips; //0x5E4
    __int32 ui_hover_delay; //0x5E8
    char pad_0x005EC[4];
    __int32 ui_lobby_getrooms_request_size; //0x5F0
    float ui_lobby_autorefresh; //0x5F4
    float ui_damageinfo_delay; //0x5F8
    char pad_0x005FC[8];
    __int32 ui_bag_default_size; //0x604
    __int32 ui_randombox_machine_buy_delay; //0x608
    float ui_transparency_zone_size; //0x60C
    float ui_transparency_zone_min_alpha; //0x610
    float ui_transparency_zone_max_alpha; //0x614
    char pad_0x00618[40];
    float ui_area_name_fade_delay; //0x640
    __int32 ui_area_name_enabled; //0x644
    __int32 ui_radar; //0x648
    float ui_radar_scale; //0x64C
    float ui_kickvote_close_timeout; //0x650
    char* ui_banner_default_badge; //0x0654
    char* ui_banner_default_stripe; //0x0658
    char* ui_banner_default_mark; //0x065C
    char* ui_sound_room_search; //0x0660
    float ui_remote_player_info_request_delay; //0x664
    float ui_switch_pve_map_delay; //0x668
    float ui_random_box_fall_delay; //0x66C
    float ui_achievement_notification_delay; //0x670
    __int32 ui_ingame_scoreboard_enabled; //0x674
    float ui_ingame_scoreboard_duration; //0x678
    __int32 ui_chat_merge_channels; //0x67C
    char pad_0x00680[4];
    __int32 ui_reward_max_visible_players; //0x684
    __int32 ui_reward_data_timeout; //0x688
    __int32 ui_reward_close_timeout; //0x68C
    __int32 ui_crown_reward_close_timeout; //0x690
    __int32 ui_reward_animations_length; //0x694
    __int32 ui_tutorial_mandatory; //0x698
    __int32 ui_reward_support_multiplier; //0x69C
    __int32 ui_lobby_survival_tab_enabled; //0x6A0
    __int32 ui_lobby_battle_pass_tab_enabled; //0x6A4
    __int32 ui_lobby_rating_tab_min_rank; //0x6A8
    __int32 ui_surrender_vote_enabled; //0x6AC
    __int32 ui_preinvite_enabled; //0x6B0
    __int32 ui_preinvite_force_start; //0x6B4
    __int32 ui_auto_repair_notification_delay; //0x6B8
    __int32 ui_preinvite_start_timeout; //0x6BC
    __int32 g_preinvite_ping_timeout; //0x6C0
    __int32 ui_money_refill_enable; //0x6C4
    __int32 ui_money_refill_min_rank; //0x6C8
    __int32 ui_money_refill_min_repair_percent; //0x6CC
    __int32 ui_show_average_searching_time; //0x6D0
    char pad_0x006D4[4];
    __int32 ui_randombox_choice_limitation_enabled; //0x6D8
    __int32 ui_voip_enabled; //0x6DC
    __int32 g_gameroom_countdown; //0x6E0
    __int32 g_gameroom_afk_timeout; //0x6E4
    __int32 g_ingame_afk_timeout; //0x6E8
    __int32 g_afk_debug; //0x6EC
    char pad_0x006F0[28];
    float g_hitValidationDefaultLifeTime; //0x70C
    float g_hitValidationTimeout; //0x710
    float g_lobbyFOV; //0x714
    float g_resultFOV; //0x718
    float i_weaponNetDelay; //0x71C
    char pad_0x00720[8];
    __int32 g_drawNearClippingPlane; //0x728
    __int32 i_melee_aoe_attack_algorithm; //0x72C
    __int32 i_pickupObjectsMaxCount; //0x730
    float i_pickupObjectsMaxTime; //0x734
    float i_pickupDistance; //0x738
    float i_pickupCylinderRadius; //0x73C
    char pad_0x00740[4];
    float i_quickCustomizeDelay; //0x744
    char pad_0x00748[12];
    float e_statsflush_period; //0x754
    __int32 g_metrics_enabled; //0x758
    __int32 g_metrics_debug; //0x75C
    __int32 g_metrics_timeout_ms; //0x760
    char pad_0x00764[4];
    __int32 g_metrics_sink_port; //0x768
    __int32 g_hardwarestats; //0x76C
    float g_hardwarestats_update_persistent___int32erval; //0x770
    float g_hardwarestats_update_varying___int32erval; //0x774
    float g_hardwarestats_send_varying___int32erval; //0x778
    float g_hardwarestats_send_telem___int32erval; //0x77C
    float g_hardwarestats_gpulimit_threshold; //0x780
    char pad_0x00784[4];
    __int32 g_hardwarestats_pos_cell_size; //0x788
    __int32 g_hardwarestats_cpu_quantize_level; //0x78C
    __int32 g_hardwarestats_mem_quantize_level; //0x790
    __int32 g_hardwarestats_screen_on_peaks; //0x794
    float g_hardwarestats_screen_timeout; //0x798
    __int32 g_hardwarestats_session_id; //0x79C
    float g_comfortFPS; //0x7A0
    float g_comfortFPS__int32erval; //0x7A4
    char pad_0x007A8[4];
    float g_armorAbsorb; //0x7AC
    char pad_0x007B0[4];
    __int32 cl_feedback_system_debug; //0x7B4
    char pad_0x007B8[4];
    __int32 g_tutorial_confirmation; //0x7BC
    float g_demo_playback_rotation_smooth; //0x7C0
    __int32 sv_disconnect_to_lobby; //0x7C4
    float sv_c4timer; //0x7C8
    __int32 pl_accelMultComput; //0x7CC
    __int32 g_pve_end_when_all_dead; //0x7D0
    __int32 g_pve_num_players; //0x7D4
    char pad_0x007D8[4];
    __int32 ach_streak___int32erval; //0x7DC
    float g_instant_award_delay; //0x7E0
    __int32 g_background_server_port; //0x7E4
    __int32 g_background_server_h__int32; //0x7E8
    __int32 g_background_server_hmid; //0x7EC
    char pad_0x007F0[8];
    float ai_PlayerStationaryTime; //0x7F8
    float pl_stationary_threshold; //0x7FC
    __int32 ai_global_limit; //0x800
    __int32 g_VisMaskOR; //0x804
    __int32 ai_draw_path; //0x808
    __int32 g_narrator_enable; //0x80C
    __int32 g_crowd_enable; //0x810
    __int32 g_dropWeaponOnDeath; //0x814
    float g_pve_teleport_refill_ratio; //0x818
    float g_pve_teleport_ready_ratio; //0x81C
    float g_pve_teleport_ready_timeout; //0x820
    float g_pve_teleport_fadein_duration; //0x824
    __int32 g_reconnect_to_game_enabled; //0x828
    char pad_0x0082C[48];
    __int32 online_use_query_lb; //0x85C
    char pad_0x00860[4];
    __int32 online_use_protect; //0x864
    __int32 online_check_certificate; //0x868
    __int32 online_send_delay; //0x86C
    __int32 online_masterserver_rotate; //0x870
    __int32 online_newbie_rank; //0x874
    __int32 online_pvp_rank; //0x878
    __int32 online_thread_mode; //0x87C
    char pad_0x00880[68];
    __int32 g_mission_release_mission; //0x8C4
    __int32 g_mission_clanwar_mission; //0x8C8
    __int32 g_mission_only_clanwar_mission; //0x8CC
    __int32 g_mission_apply_from_level; //0x8D0
    __int32 g_enableChangeClass; //0x8D4
    __int32 g_classSwitchOnRoundEnd; //0x8D8
    __int32 g_classSwitchOnRespawn; //0x8DC
    float g_classSwitchTime; //0x8E0
    __int32 g_characterCacheSize; //0x8E4
    char pad_0x008E8[8];
    float ai_spawn_timeout; //0x8F0
    char pad_0x008F4[8];
    __int32 g_client_cinematics; //0x8FC
    __int32 g_client_cinematics_serialization_max; //0x900
    char pad_0x00904[4];
    float g_client_cinematics_correction_threshold; //0x908
    float g_cinematicTriggerAccelMult2; //0x90C
    float g_cinematicTriggerAccelMult3; //0x910
    float g_cinematicTriggerAccelMult4; //0x914
    char pad_0x00918[8];
    float g_invulnerabilityTime; //0x920
    float g_coinInvulnerabilityTime; //0x924
    __int32 g_ppes_enabled; //0x928
    float g_ppes_decay; //0x92C
    __int32 g_ppes_decay_cooldown; //0x930
    __int32 g_ppes_mult_enabled; //0x934
    __int32 g_ppes_mult_step; //0x938
    char pad_0x0093C[8];
    __int32 g_wait_all_loaded_timeout; //0x944
    __int32 g_pvp_end_when_enemy_team_empty; //0x948
    __int32 g_postroundtime; //0x94C
    __int32 g_dst_score_limit; //0x950
    __int32 g_dst_score_increment; //0x954
    __int32 g_dst_score_kill; //0x958
    __int32 g_dst_capture_time; //0x95C
    __int32 g_dst_segments_count; //0x960
    __int32 g_dst_timelimit; //0x964
    float g_bomb_pickup_timeout; //0x968
    float ui_hitfeedbackmax; //0x96C
    __int32 g_hit_feedback_event; //0x970
    float g_hostMigrationResumeTime; //0x974
    __int32 g_hostMigrationDebug; //0x978
    char pad_0x0097C[20];
    __int32 g_chat_level_threshold; //0x990
    __int32 g_chat_timeout_public_low_level; //0x994
    __int32 g_chat_timeout_public_high_level; //0x998
    __int32 g_chat_timeout_ingame; //0x99C
    __int32 g_chat_enabled_ingame; //0x9A0
    __int32 g_chat_language_separated; //0x9A4
    __int32 cl_first_start_sys_spec; //0x9A8
    float g_coma_pre_revive_time; //0x9AC
    float g_coma_pre_revive_time_penalty; //0x9B0
    float g_coma_post_resurrect_time; //0x9B4
    __int32 g_ammo_pack_restore_threshold; //0x9B8
    __int32 g_low_on_ammo_threshold; //0x9BC
    float g_spectator_dead_player_timeout; //0x9C0
    float g_spectator_camera_hor_sens; //0x9C4
    float g_spectator_camera_vert_sens; //0x9C8
    float g_spectator_camera_vert_ang_top; //0x9CC
    float g_spectator_camera_vert_ang_bottom; //0x9D0
    float g_spectator_camera_vert_offset; //0x9D4
    float g_spectator_camera_dist; //0x9D8
    float g_spectator_camera___int32erpolation_speed; //0x9DC
    float g_spectator_camera_thirdperson___int32erpolation_speed; //0x9E0
    float g_spectator_camera_rotate_x_angle; //0x9E4
    float g_spectator_camera_radius_sweep_test; //0x9E8
    float g_spectator_camera_z_offset___int32erpolate_speed; //0x9EC
    __int32 g_spectator_fp_enable; //0x9F0
    __int32 g_spectator_death_cam_enable; //0x9F4
    float g_observer_freecam_fly_speed; //0x9F8
    float g_observer_freecam_haste_speed_mult; //0x9FC
    float g_observer_freecam_vertical_speed; //0xA00
    float g_clientDfConeAngle; //0xA04
    float g_serverDfConeAngle; //0xA08
    float g___int32eraction_convergence_speed; //0xA0C
    float g___int32eraction_cinematic_delay; //0xA10
    __int32 cl_show_hit_feedback_time; //0xA14
    __int32 g_anti_cheat_memscan_thread_delay; //0xA18
    __int32 g_anti_cheat_memscan_log; //0xA1C
    __int32 g_anti_cheat_memscan_dump_patterns; //0xA20
    char pad_0x00A24[20];
    __int32 g_ray_bullet; //0xA38
    __int32 g_ray_bullet_fast; //0xA3C
    float g_ray_bullet_range; //0xA40
    __int32 g_multi_shoot_rmi; //0xA44
    __int32 g_shoot_hit_kill_rmi_unordered_fast; //0xA48
    char pad_0x00A4C[8];
    float g_movement_silent_resync_thr; //0xA54
    float g_movement_delay_resync_thr; //0xA58
    float g_movement_delay_resync_time; //0xA5C
    float g_movement_validation_thr; //0xA60
    __int32 g_movement_estimation_enabled; //0xA64
    float g_movement_estimation_period; //0xA68
    float g_player_badge_resync_distance; //0xA6C
    float g_precache_weapons_jobs_max_delta_time; //0xA70
    char pad_0x00A74[12];
    __int32 g_auto_zoom_after_reload; //0xA80
    float g_zoom_speed_multiplier; //0xA84
    char pad_0x00A88[4];
    __int32 ui_localserver; //0xA8C
    char pad_0x00A90[4];
    __int32 g_coins_usage_limit_enabled; //0xA94
    __int32 g_coins_usage_limit; //0xA98
    __int32 g_coins_refill_ammo; //0xA9C
    __int32 g_coins_resurrect_at_spawn; //0xAA0
    __int32 ai_smoke_obstruct; //0xAA4
    __int32 g_perf_stat_collection_enable; //0xAA8
    __int32 g_perf_stat_max_packets_per_frame; //0xAAC
    float g_perf_stat_packet_send_offset; //0xAB0
    char pad_0x00AB4[84];
    __int32 g_rigid_body_cinematics; //0xB08
    __int32 g_cinematics_body_sleeping_enable; //0xB0C
    __int32 g_cinematics_body_sleeping_warmup_time; //0xB10
    __int32 g_soft_player_collision; //0xB14
    char pad_0x00B18[4];
    float i_smoothed_fire_buffer___int32erval; //0xB1C
    float cl_stand_to_crouch_delay; //0xB20
    float cl_stand_to_prone_delay; //0xB24
    float cl_crouch_to_stand_delay; //0xB28
    float cl_crouch_to_prone_delay; //0xB2C
    float cl_prone_to_stand_delay; //0xB30
    float cl_prone_to_crouch_delay; //0xB34
    char pad_0x00B38[4];
    __int32 g_patch_head_pos; //0xB3C
    float g_patch_head_pos_max_offset; //0xB40
    float g_patch_head_pos_max_pitch; //0xB44
    __int32 cl_coop_mode_switch_delay; //0xB48
    float g_resurrect_rwi_offset; //0xB4C
    float g_maxTimeBetweenAttackAndKillForAssist; //0xB50
    float g_ingame_currency_multiplier; //0xB54
    __int32 g_ingame_currency_boost_type; //0xB58
    char pad_0x00B5C[4];
    __int32 g_ragdoll_collision_group; //0xB60
    float g_hide_spawn_anim_tpose_offset; //0xB64
    __int32 g_hide_spawn_anim_tpose_debug; //0xB68
    float g_SM_PlLowHealth_TimeBetweenActivations; //0xB6C
    __int32 g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB70
    __int32 g_SM_PlLowHealth_LowHealth; //0xB74
    __int32 g_dogtags; //0xB78
    __int32 g_dogtags_limit; //0xB7C
    __int32 g_dogtags_lifetime; //0xB80
    float g_dogtags_pickup_time; //0xB84
    __int32 g_silencer_shoot_spotting; //0xB88
    __int32 g_bomb_drop_enabled; //0xB8C
    float g_spawn_anticlaymore_buff_delay; //0xB90
    float g_spawn_anticlaymore_buff_mul; //0xB94
    char pad_0x00B98[16];
    __int32 g_enable_function_time_collector; //0xBA8
    __int32 g_merged_hit_kill; //0xBAC
    char pad_0x00BB0[4];
    __int32 g_sm_haste_serialize; //0xBB4
    __int32 g_use_ai_spawn_presets_on_export_debug; //0xBB8
    __int32 g_teambalance_enabled; //0xBBC
    __int32 g_projectile___int32erpolation; //0xBC0
    __int32 sv_invalid_position_fix_mode; //0xBC4
    float sv_invalid_position_fix_z_threshold; //0xBC8
    char pad_0x00BCC[8];
    __int32 g_player_smoke_obstruct; //0xBD4
    __int32 g_defending_team_show_bomb_marker; //0xBD8
    float g_enemy_coma_marker_duration; //0xBDC
    __int32 g_random_item_spawn_max; //0xBE0
    __int32 i_log_custom_animation; //0xBE4
    __int32 g_debug_killzone_grenade; //0xBE8
    __int32 ai_throw_grenade_delay; //0xBEC
};
C++:
void GameFunction()
{
    if (!pGameCVars) return;
    //АнтиАФК
    pGameCVars->g_gameroom_afk_timeout = 60 * 60 * 24;
    pGameCVars->g_ingame_afk_timeout = 60 * 60 * 24;
    //Отключить рандомную отдачу
    pGameCVars->g_parametric_recoil_random_enabled = 0;
    //Отключить рандомный разброс
    pGameCVars->g_parametric_spread_attack_enabled = 0;
    //Отключить разброс
    pGameCVars->i_pelletsDisp = 1000.0f;
    //Бесконечные патроны
    pGameCVars->i_unlimitedammo = 1;
}
 
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C++:
#define pGameCVars (*(SCVars**)0x1B4C784)
class SCVars
{
public:
    __int32 cl_payment_enabled; //0x0
    float cl_fov; //0x4
    char pad_0x008[4];
    float cl_tpvDist; //0xC
    float cl_tpvYaw; //0x10
    float cl_backpack_tpvYaw; //0x14
    float cl_nearPlane; //0x18
    float cl_sensitivity; //0x1C
    __int32 cl_invertMouse; //0x20
    __int32 cl_invertController; //0x24
    __int32 cl_crouchToggle; //0x28
    __int32 cl_zoomToggle; //0x2C
    __int32 cl_hasteToggle; //0x30
    __int32 cl_fpBody; //0x34
    __int32 cl_hud; //0x38
    __int32 cl_quick_play_only_pve; //0x3C
    __int32 cl_release_build; //0x40
    char pad_0x0044[16];
    float pl_curvingSlowdownSpeedScale; //0x54
    float ac_enableProceduralLeaning; //0x58
    float ac_msg_display_time; //0x5C
    char pad_0x0060[8];
    float cl_shallowWaterSpeedMulPlayer; //0x68
    float cl_shallowWaterSpeedMulAI; //0x6C
    float cl_shallowWaterDepthLo; //0x70
    float cl_shallowWaterDepthHi; //0x74
    float cl_selfSoundOffset; //0x78
    float cl_prone_hopping_spread; //0x7C
    __int32 cl_prone_hopping_improvement; //0x80
    __int32 cl_invisible_character_anim_fix; //0x84
    __int32 cl_banners_enabled; //0x88
    __int32 cl_banners_enabled_update; //0x8C
    __int32 cl_banners_enabled_debug; //0x90
    __int32 cl_banners_enabled_external_path; //0x94
    float cl_banners_update_timeout; //0x98
    __int32 g_rating_game_restricted_equipment_verification_enabled; //0x9C
    __int32 cl_shop_skin_validation_enabled; //0xA0
    __int32 cl_shop_hidden_category; //0xA4
    __int32 cl_enable_personalized_offers; //0xA8
    __int32 sv_voting_timeout; //0xAC
    __int32 sv_voting_cooldown; //0xB0
    float sv_voting_ratio; //0xB4
    float sv_voting_team_ratio; //0xB8
    __int32 sv_input_timeout; //0xBC
    __int32 sv_cvars_hash_enable; //0xC0
    __int32 sv_empty_grenade_fix; //0xC4
    float hr_rotateFactor; //0xC8
    float hr_rotateTime; //0xCC
    __int32 i_soundeffects; //0xD0
    __int32 i_lighteffects; //0xD4
    __int32 i_particleeffects; //0xD8
    __int32 i_rejecteffects; //0xDC
    float i_offset_front; //0xE0
    float i_offset_up; //0xE4
    float i_offset_right; //0xE8
    char pad_0x00EC[12];
    float i_rotation_yaw; //0xF8
    float i_rotation_pitch; //0xFC
    float i_rotation_roll; //0x100
    char pad_0x00104[12];
    float i_zoomed_inertia; //0x110
    float i_zoomed_inertia_blend; //0x114
    float i_pelletsDisp; //0x118
    float i_offset_nearFOV; //0x11C
    __int32 i_unlimitedammo; //0x120
    float pl_inputAccel; //0x124
    __int32 g_detachCamera; //0x128
    char pad_0x0012C[16];
    __int32 g_playerHealthValue; //0x13C
    __int32 g_flashlightEnable; //0x140
    float g_maxPlayerSpeed; //0x144
    __int32 g_highlightPickupItems; //0x148
    float g_stanceTransitionSpeed; //0x14C
    float g_proneTransitionSpeed; //0x150
    char pad_0x00154[4];
    __int32 g_enableIdleCheck; //0x158
    float g_playerLowHealthThreshold; //0x15C
    float g_aoe_melee_view_cone_angle; //0x160
    float g_melee_view_cone_angle; //0x164
    __int32 sv_pacifist; //0x168
    __int32 g_ec_enable; //0x16C
    float g_ec_radiusScale; //0x170
    float g_ec_volume; //0x174
    float g_ec_extent; //0x178
    __int32 g_ec_removeThreshold; //0x17C
    float g_radialBlur; //0x180
    float g_timelimit; //0x184
    float g_roundtime; //0x188
    __int32 g_preroundtime; //0x18C
    __int32 g_postgametime; //0x190
    __int32 g_roundlimit; //0x194
    __int32 g_scorelimit; //0x198
    __int32 g_fraglimit; //0x19C
    __int32 g_fraglead; //0x1A0
    float g_friendlyfireratio; //0x1A4
    __int32 g_revivetime; //0x1A8
    __int32 g_m__int32eamlimit; //0x1AC
    char pad_0x001B0[4];
    __int32 g_awardTeamScoreAtRoundEnd; //0x1B4
    __int32 g_locked_spectator_camera; //0x1B8
    __int32 g_overtime_rounds_limit; //0x1BC
    float g_min_core_count_modifier; //0x1C0
    float g_max_core_count_modifier; //0x1C4
    float g_core_score_producing_speed; //0x1C8
    __int32 g_core_reset_time; //0x1CC
    __int32 g_core_capture_time; //0x1D0
    __int32 g_speed_up_capturing_for_losers; //0x1D4
    __int32 g_debug_cores_capturing; //0x1D8
    __int32 g_spawn_groups_shuffle_timeout; //0x1DC
    __int32 g_debug_spawn_groups_shuffle; //0x1E0
    __int32 g_dmn_distance_weighted_spawn; //0x1E4
    __int32 g_session_ending_round_limit; //0x1E8
    __int32 g_session_ending_round_limit_change; //0x1EC
    float g_session_ending_fraglimit; //0x1F0
    float g_session_ending_timelimit; //0x1F4
    float g_session_ending_dst_cores_limit; //0x1F8
    __int32 sv_session_progress_debug; //0x1FC
    __int32 sv_serverinfo_tick_timeout; //0x200
    __int32 sv_serverinfo_track_timeout; //0x204
    __int32 sv_serverinfo_switch_timeout; //0x208
    __int32 sv_serverinfo_close_server; //0x20C
    char pad_0x00210[8];
    float g_protection_inertia; //0x218
    char pad_0x0021C[8];
    __int32 g_skip__int32ro; //0x224
    __int32 g_resetActionmapOnStart; //0x228
    __int32 g_useProfile; //0x22C
    __int32 g_startFirstTime; //0x230
    __int32 g_enableTracers; //0x234
    __int32 g_parametric_recoil_random_enabled; //0x238
    __int32 g_parametric_spread_attack_enabled; //0x23C
    __int32 g_contracts_set_size; //0x240
    char pad_0x00244[4];
    __int32 cl_useLoginScreen; //0x248
    float cl_repair___int32roduction_threshold; //0x24C
    __int32 g_pve_mission_access_limitation_enabled; //0x250
    char pad_0x00254[4];
    __int32 pl_perframe_update_players; //0x258
    __int32 pl_perframe_update_ai; //0x25C
    char pad_0x00260[4];
    __int32 g_autoplay_enable; //0x264
    __int32 g_autoplay_ignoreLinkName; //0x268
    __int32 g_autoplay_separate_client_stats; //0x26C
    __int32 g_autoplay_enable_knockback; //0x270
    __int32 g_autoplay_active; //0x274
    __int32 g_autoplay_shoot; //0x278
    __int32 g_autoplay_shoot_if_visible; //0x27C
    __int32 g_autoplay_knockback_killzone; //0x280
    __int32 g_autoplay_set_path; //0x284
    __int32 g_autoplay_randomization; //0x288
    __int32 g_autoplay_exectime; //0x28C
    __int32 g_autoplay_use_zoom; //0x290
    __int32 g_autoplay_pause; //0x294
    float g_autoplay_minspeed; //0x298
    float g_autoplay_stuck_move_time; //0x29C
    float g_autoplay_stuck_teleport_time; //0x2A0
    __int32 g_autoplay_randomization_ignore_first; //0x2A4
    __int32 g_autoplay_randomization_ignore_last; //0x2A8
    __int32 g_autoplay_randomization_angle; //0x2AC
    __int32 g_autoplay_randomization_movement; //0x2B0
    __int32 g_autoplay_quit; //0x2B4
    __int32 g_autoplay_respawn; //0x2B8
    __int32 g_autoplay_aim_players; //0x2BC
    __int32 g_autoplay_turn_speed; //0x2C0
    __int32 g_autoplay_set_closest_path; //0x2C4
    __int32 g_autoplay_log; //0x2C8
    __int32 g_autoplay_repeat; //0x2CC
    __int32 g_autoplay_reload_on_respawn; //0x2D0
    char pad_0x002D4[12];
    __int32 g_weapon_system_preload; //0x2E0
    __int32 g_weapon_system_verbose; //0x2E4
    float pl_fallDamage_SpeedSafe; //0x2E8
    float pl_fallDamage_SpeedFatal; //0x2EC
    char pad_0x002F0[8];
    float pl_fallDamage_SpeedBias; //0x2F8
    float pl_velocity__int32erpAirControlScale; //0x2FC
    char pad_0x00300[4];
    float pl_velocity__int32erpDesiredPosThreshold; //0x304
    float pl_netSerialiseMaxSpeed; //0x308
    __int32 pl_defer_actions_on_death; //0x30C
    __int32 pl_extra_fp_spectator_latency; //0x310
    __int32 pl_serialisePhysVel; //0x314
    float pl_remoteInertia; //0x318
    __int32 pl_newInertia; //0x31C
    float pl_impulse_recover; //0x320
    __int32 pl_inertia_haste_enabled; //0x324
    __int32 pl_lerp_method; //0x328
    __int32 pl_lerp_rmi; //0x32C
    float pl_lerp_depth; //0x330
    float pl_lerp_ahead; //0x334
    float pl_lerp_max_speed_threshold_mult; //0x338
    float pl_lerp_snap_server_jump_distance; //0x33C
    float pl_lerp_snap_remote_jump_distance; //0x340
    float pl_lerp_damp_extrapolation; //0x344
    __int32 pl_jump_fix; //0x348
    __int32 pl_jump_validate_position; //0x34C
    float pl_netAimLerpFactor; //0x350
    __int32 hud_hit_indicator_threshold_angle; //0x354
    float hud_hit_indicator_mult_r; //0x358
    float hud_hit_indicator_mult_w; //0x35C
    float hud_hit_indicator_mult_h; //0x360
    __int32 hud_mpNamesDuration; //0x364
    __int32 hud_mpNamesNearDistance; //0x368
    __int32 hud_mpNamesFarDistance; //0x36C
    __int32 hud_onScreenNearDistance; //0x370
    __int32 hud_onScreenFarDistance; //0x374
    float hud_onScreenNearSize; //0x378
    float hud_onScreenFarSize; //0x37C
    __int32 hud_godFadeTime; //0x380
    __int32 hud_crosshair; //0x384
    __int32 hud_chDamageIndicator; //0x388
    __int32 hud_panoramicHeight; //0x38C
    float hud_teammateBadgeMultiplier; //0x390
    float hud_teammateBadgeRadius; //0x394
    __int32 hud_subtitlesRenderMode; //0x398
    __int32 hud_subtitlesHeight; //0x39C
    __int32 hud_subtitlesFontSize; //0x3A0
    __int32 hud_subtitlesQueueCount; //0x3A4
    __int32 hud_subtitlesVisibleCount; //0x3A8
    __int32 hud_aspectCorrection; //0x3AC
    float hud_ctrl_Curve_X; //0x3B0
    float hud_ctrl_Curve_Z; //0x3B4
    float hud_ctrl_Coeff_X; //0x3B8
    float hud_ctrl_Coeff_Z; //0x3BC
    __int32 hud_ctrlZoomMode; //0x3C0
    __int32 hud_attachBoughEquipment; //0x3C4
    __int32 hud_startPaused; //0x3C8
    __int32 hud_show_flag_status; //0x3CC
    __int32 hud_show_has_flag; //0x3D0
    __int32 hud_show_bomb_status; //0x3D4
    __int32 hud_show_has_bomb; //0x3D8
    __int32 hud_show_cores_status; //0x3DC
    __int32 hud_show_dst_status; //0x3E0
    __int32 hud_show_dmn_status; //0x3E4
    __int32 hud_show_team_scores; //0x3E8
    __int32 hud_show_team_kills; //0x3EC
    __int32 hud_no_team_pvp; //0x3F0
    __int32 hud_show_total_kills; //0x3F4
    __int32 hud_show_mission_progress; //0x3F8
    __int32 hud_round_timer_direction_forward; //0x3FC
    __int32 hud_round_timer_countdown_start_time; //0x400
    __int32 hud_display_enemy_outlines; //0x404
    __int32 hud_show_zsd_status; //0x408
    __int32 hud_show_objective_state_bar; //0x40C
    __int32 hud_show_team_health_status; //0x410
    __int32 hud_show_ingame_currency_status; //0x414
    __int32 hud_show_alive_players_counter; //0x418
    __int32 hud_show_consumables; //0x41C
    __int32 hud_secondary_objectives_delay; //0x420
    __int32 hud_for_observer_enabled; //0x424
    float tracer_min_distance; //0x428
    float tracer_max_distance; //0x42C
    float tracer_min_scale; //0x430
    float tracer_max_scale; //0x434
    __int32 tracer_max_count; //0x438
    float tracer_player_radiusSqr; //0x43C
    __int32 i_debug_projectiles; //0x440
    float i_weapon_raise_distance; //0x444
    __int32 i_enable_inventory_select; //0x448
    __int32 g_enable_ingame_kickvote_in_zombiemission; //0x44C
    __int32 g_kickvote_pve_max_checkpoints; //0x450
    __int32 g_proneNotUsableWeapon_FixType; //0x454
    __int32 g_proneAimAngleRestrict_Enable; //0x458
    __int32 g_enableFriendlyFallAndPlay; //0x45C
    __int32 g_spectate_TeamOnly; //0x460
    __int32 g_placeable_explosives_limit_per_type; //0x464
    __int32 g_MPDeathCam; //0x468
    float g_death_cam_time; //0x46C
    float g_death_cam_focus_time; //0x470
    float g_death_cam___int32erpolate_pos_speed; //0x474
    float g_death_cam_focus_hold_time; //0x478
    float g_death_cam_enemy_height_to_view_height_proportion; //0x47C
    float g_death_cam_focus_enemy_view_offset; //0x480
    float g_death_cam___int32erpolate_direction_speed; //0x484
    float g_death_cam_input_blending_time; //0x488
    __int32 g_inputSerialization; //0x48C
    __int32 g_physicsSerialization; //0x490
    __int32 g_physicsSerializationMode; //0x494
    char pad_0x00498[16];
    __int32 g_teams; //0x4A8
    __int32 g_spawnMode; //0x4AC
    __int32 g_spawn_count_max_random; //0x4B0
    __int32 g_allow_multiple_revives; //0x4B4
    char pad_0x004B8[8];
    __int32 g_result_view_max_spawns; //0x4C0
    char pad_0x004C4[16];
    __int32 g_coopmoves_ignore_static_geom; //0x4D4
    __int32 g_dedicated_disable_physics; //0x4D8
    char pad_0x004DC[4];
    __int32 g_pushable_restore; //0x4E0
    __int32 g_pushable_forcemode; //0x4E4
    __int32 g_pushable_physicsmode; //0x4E8
    __int32 g_pushable_startmode; //0x4EC
    float g_pushable_startdelay; //0x4F0
    float g_pushingPlayerOffset; //0x4F4
    float g_pushable_force_growing_time; //0x4F8
    char pad_0x004FC[40];
    __int32 g_smUseGeometryCollisionTest; //0x524
    __int32 g_smGeometryCollisionWarnings; //0x528
    __int32 g_smGeometryCollisionCoopAssistCapsuleCheck; //0x52C
    float g_smAssistStartDistIncr; //0x530
    __int32 g_smUseLedgeObjects; //0x534
    __int32 g_smUseLedgeValidation; //0x538
    float g_smValidationDrawThreshold; //0x53C
    char pad_0x00540[4];
    __int32 g_crosshairInScopeZoom_Enable; //0x544
    __int32 g_crosshairSpreadTuning_Enable; //0x548
    __int32 g_useAnglesSmoothClamp; //0x54C
    float g_anglesSmoothClampExp; //0x550
    float g_flagSpeedScale; //0x554
    float g_flagDamageReduction; //0x558
    __int32 g_flagResetTime; //0x55C
    __int32 g_flagVisibilityDist; //0x560
    __int32 g_swapAttackers; //0x564
    __int32 g_comaTime; //0x568
    __int32 g_coma_time_class_change; //0x56C
    float g_aimedShotRecoil; //0x570
    __int32 g_victoryCondition; //0x574
    __int32 g_useNewStormLogic; //0x578
    __int32 g_ranked; //0x57C
    float g_explosiveLifeTimeAfterDeath; //0x580
    char pad_0x00584[4];
    __int32 g_allow_attachments_pickup; //0x588
    __int32 g_hide_locked_attachments; //0x58C
    __int32 gameK01; //0x590
    __int32 g_cheats; //0x594
    __int32 g_godMode; //0x598
    char pad_0x0059C[16];
    __int32 g_demo_mode; //0x5AC
    __int32 pl_fp_gender; //0x5B0
    float pl_fp_fatness; //0x5B4
    char pad_0x005B8[4];
    __int32 g_cache_itemcc; //0x5BC
    __int32 g_cache_actorcc; //0x5C0
    __int32 g_cache_warn_memlimit; //0x5C4
    char pad_0x005C8[12];
    __int32 ui_separate_thousands; //0x5D4
    __int32 ui_announcement_message_length_limit; //0x5D8
    __int32 ui_mipmaps; //0x5DC
    __int32 ui_screen_instant_delete; //0x5E0
    __int32 ui_tooltips; //0x5E4
    __int32 ui_hover_delay; //0x5E8
    char pad_0x005EC[4];
    __int32 ui_lobby_getrooms_request_size; //0x5F0
    float ui_lobby_autorefresh; //0x5F4
    float ui_damageinfo_delay; //0x5F8
    char pad_0x005FC[8];
    __int32 ui_bag_default_size; //0x604
    __int32 ui_randombox_machine_buy_delay; //0x608
    float ui_transparency_zone_size; //0x60C
    float ui_transparency_zone_min_alpha; //0x610
    float ui_transparency_zone_max_alpha; //0x614
    char pad_0x00618[40];
    float ui_area_name_fade_delay; //0x640
    __int32 ui_area_name_enabled; //0x644
    __int32 ui_radar; //0x648
    float ui_radar_scale; //0x64C
    float ui_kickvote_close_timeout; //0x650
    char* ui_banner_default_badge; //0x0654
    char* ui_banner_default_stripe; //0x0658
    char* ui_banner_default_mark; //0x065C
    char* ui_sound_room_search; //0x0660
    float ui_remote_player_info_request_delay; //0x664
    float ui_switch_pve_map_delay; //0x668
    float ui_random_box_fall_delay; //0x66C
    float ui_achievement_notification_delay; //0x670
    __int32 ui_ingame_scoreboard_enabled; //0x674
    float ui_ingame_scoreboard_duration; //0x678
    __int32 ui_chat_merge_channels; //0x67C
    char pad_0x00680[4];
    __int32 ui_reward_max_visible_players; //0x684
    __int32 ui_reward_data_timeout; //0x688
    __int32 ui_reward_close_timeout; //0x68C
    __int32 ui_crown_reward_close_timeout; //0x690
    __int32 ui_reward_animations_length; //0x694
    __int32 ui_tutorial_mandatory; //0x698
    __int32 ui_reward_support_multiplier; //0x69C
    __int32 ui_lobby_survival_tab_enabled; //0x6A0
    __int32 ui_lobby_battle_pass_tab_enabled; //0x6A4
    __int32 ui_lobby_rating_tab_min_rank; //0x6A8
    __int32 ui_surrender_vote_enabled; //0x6AC
    __int32 ui_preinvite_enabled; //0x6B0
    __int32 ui_preinvite_force_start; //0x6B4
    __int32 ui_auto_repair_notification_delay; //0x6B8
    __int32 ui_preinvite_start_timeout; //0x6BC
    __int32 g_preinvite_ping_timeout; //0x6C0
    __int32 ui_money_refill_enable; //0x6C4
    __int32 ui_money_refill_min_rank; //0x6C8
    __int32 ui_money_refill_min_repair_percent; //0x6CC
    __int32 ui_show_average_searching_time; //0x6D0
    char pad_0x006D4[4];
    __int32 ui_randombox_choice_limitation_enabled; //0x6D8
    __int32 ui_voip_enabled; //0x6DC
    __int32 g_gameroom_countdown; //0x6E0
    __int32 g_gameroom_afk_timeout; //0x6E4
    __int32 g_ingame_afk_timeout; //0x6E8
    __int32 g_afk_debug; //0x6EC
    char pad_0x006F0[28];
    float g_hitValidationDefaultLifeTime; //0x70C
    float g_hitValidationTimeout; //0x710
    float g_lobbyFOV; //0x714
    float g_resultFOV; //0x718
    float i_weaponNetDelay; //0x71C
    char pad_0x00720[8];
    __int32 g_drawNearClippingPlane; //0x728
    __int32 i_melee_aoe_attack_algorithm; //0x72C
    __int32 i_pickupObjectsMaxCount; //0x730
    float i_pickupObjectsMaxTime; //0x734
    float i_pickupDistance; //0x738
    float i_pickupCylinderRadius; //0x73C
    char pad_0x00740[4];
    float i_quickCustomizeDelay; //0x744
    char pad_0x00748[12];
    float e_statsflush_period; //0x754
    __int32 g_metrics_enabled; //0x758
    __int32 g_metrics_debug; //0x75C
    __int32 g_metrics_timeout_ms; //0x760
    char pad_0x00764[4];
    __int32 g_metrics_sink_port; //0x768
    __int32 g_hardwarestats; //0x76C
    float g_hardwarestats_update_persistent___int32erval; //0x770
    float g_hardwarestats_update_varying___int32erval; //0x774
    float g_hardwarestats_send_varying___int32erval; //0x778
    float g_hardwarestats_send_telem___int32erval; //0x77C
    float g_hardwarestats_gpulimit_threshold; //0x780
    char pad_0x00784[4];
    __int32 g_hardwarestats_pos_cell_size; //0x788
    __int32 g_hardwarestats_cpu_quantize_level; //0x78C
    __int32 g_hardwarestats_mem_quantize_level; //0x790
    __int32 g_hardwarestats_screen_on_peaks; //0x794
    float g_hardwarestats_screen_timeout; //0x798
    __int32 g_hardwarestats_session_id; //0x79C
    float g_comfortFPS; //0x7A0
    float g_comfortFPS__int32erval; //0x7A4
    char pad_0x007A8[4];
    float g_armorAbsorb; //0x7AC
    char pad_0x007B0[4];
    __int32 cl_feedback_system_debug; //0x7B4
    char pad_0x007B8[4];
    __int32 g_tutorial_confirmation; //0x7BC
    float g_demo_playback_rotation_smooth; //0x7C0
    __int32 sv_disconnect_to_lobby; //0x7C4
    float sv_c4timer; //0x7C8
    __int32 pl_accelMultComput; //0x7CC
    __int32 g_pve_end_when_all_dead; //0x7D0
    __int32 g_pve_num_players; //0x7D4
    char pad_0x007D8[4];
    __int32 ach_streak___int32erval; //0x7DC
    float g_instant_award_delay; //0x7E0
    __int32 g_background_server_port; //0x7E4
    __int32 g_background_server_h__int32; //0x7E8
    __int32 g_background_server_hmid; //0x7EC
    char pad_0x007F0[8];
    float ai_PlayerStationaryTime; //0x7F8
    float pl_stationary_threshold; //0x7FC
    __int32 ai_global_limit; //0x800
    __int32 g_VisMaskOR; //0x804
    __int32 ai_draw_path; //0x808
    __int32 g_narrator_enable; //0x80C
    __int32 g_crowd_enable; //0x810
    __int32 g_dropWeaponOnDeath; //0x814
    float g_pve_teleport_refill_ratio; //0x818
    float g_pve_teleport_ready_ratio; //0x81C
    float g_pve_teleport_ready_timeout; //0x820
    float g_pve_teleport_fadein_duration; //0x824
    __int32 g_reconnect_to_game_enabled; //0x828
    char pad_0x0082C[48];
    __int32 online_use_query_lb; //0x85C
    char pad_0x00860[4];
    __int32 online_use_protect; //0x864
    __int32 online_check_certificate; //0x868
    __int32 online_send_delay; //0x86C
    __int32 online_masterserver_rotate; //0x870
    __int32 online_newbie_rank; //0x874
    __int32 online_pvp_rank; //0x878
    __int32 online_thread_mode; //0x87C
    char pad_0x00880[68];
    __int32 g_mission_release_mission; //0x8C4
    __int32 g_mission_clanwar_mission; //0x8C8
    __int32 g_mission_only_clanwar_mission; //0x8CC
    __int32 g_mission_apply_from_level; //0x8D0
    __int32 g_enableChangeClass; //0x8D4
    __int32 g_classSwitchOnRoundEnd; //0x8D8
    __int32 g_classSwitchOnRespawn; //0x8DC
    float g_classSwitchTime; //0x8E0
    __int32 g_characterCacheSize; //0x8E4
    char pad_0x008E8[8];
    float ai_spawn_timeout; //0x8F0
    char pad_0x008F4[8];
    __int32 g_client_cinematics; //0x8FC
    __int32 g_client_cinematics_serialization_max; //0x900
    char pad_0x00904[4];
    float g_client_cinematics_correction_threshold; //0x908
    float g_cinematicTriggerAccelMult2; //0x90C
    float g_cinematicTriggerAccelMult3; //0x910
    float g_cinematicTriggerAccelMult4; //0x914
    char pad_0x00918[8];
    float g_invulnerabilityTime; //0x920
    float g_coinInvulnerabilityTime; //0x924
    __int32 g_ppes_enabled; //0x928
    float g_ppes_decay; //0x92C
    __int32 g_ppes_decay_cooldown; //0x930
    __int32 g_ppes_mult_enabled; //0x934
    __int32 g_ppes_mult_step; //0x938
    char pad_0x0093C[8];
    __int32 g_wait_all_loaded_timeout; //0x944
    __int32 g_pvp_end_when_enemy_team_empty; //0x948
    __int32 g_postroundtime; //0x94C
    __int32 g_dst_score_limit; //0x950
    __int32 g_dst_score_increment; //0x954
    __int32 g_dst_score_kill; //0x958
    __int32 g_dst_capture_time; //0x95C
    __int32 g_dst_segments_count; //0x960
    __int32 g_dst_timelimit; //0x964
    float g_bomb_pickup_timeout; //0x968
    float ui_hitfeedbackmax; //0x96C
    __int32 g_hit_feedback_event; //0x970
    float g_hostMigrationResumeTime; //0x974
    __int32 g_hostMigrationDebug; //0x978
    char pad_0x0097C[20];
    __int32 g_chat_level_threshold; //0x990
    __int32 g_chat_timeout_public_low_level; //0x994
    __int32 g_chat_timeout_public_high_level; //0x998
    __int32 g_chat_timeout_ingame; //0x99C
    __int32 g_chat_enabled_ingame; //0x9A0
    __int32 g_chat_language_separated; //0x9A4
    __int32 cl_first_start_sys_spec; //0x9A8
    float g_coma_pre_revive_time; //0x9AC
    float g_coma_pre_revive_time_penalty; //0x9B0
    float g_coma_post_resurrect_time; //0x9B4
    __int32 g_ammo_pack_restore_threshold; //0x9B8
    __int32 g_low_on_ammo_threshold; //0x9BC
    float g_spectator_dead_player_timeout; //0x9C0
    float g_spectator_camera_hor_sens; //0x9C4
    float g_spectator_camera_vert_sens; //0x9C8
    float g_spectator_camera_vert_ang_top; //0x9CC
    float g_spectator_camera_vert_ang_bottom; //0x9D0
    float g_spectator_camera_vert_offset; //0x9D4
    float g_spectator_camera_dist; //0x9D8
    float g_spectator_camera___int32erpolation_speed; //0x9DC
    float g_spectator_camera_thirdperson___int32erpolation_speed; //0x9E0
    float g_spectator_camera_rotate_x_angle; //0x9E4
    float g_spectator_camera_radius_sweep_test; //0x9E8
    float g_spectator_camera_z_offset___int32erpolate_speed; //0x9EC
    __int32 g_spectator_fp_enable; //0x9F0
    __int32 g_spectator_death_cam_enable; //0x9F4
    float g_observer_freecam_fly_speed; //0x9F8
    float g_observer_freecam_haste_speed_mult; //0x9FC
    float g_observer_freecam_vertical_speed; //0xA00
    float g_clientDfConeAngle; //0xA04
    float g_serverDfConeAngle; //0xA08
    float g___int32eraction_convergence_speed; //0xA0C
    float g___int32eraction_cinematic_delay; //0xA10
    __int32 cl_show_hit_feedback_time; //0xA14
    __int32 g_anti_cheat_memscan_thread_delay; //0xA18
    __int32 g_anti_cheat_memscan_log; //0xA1C
    __int32 g_anti_cheat_memscan_dump_patterns; //0xA20
    char pad_0x00A24[20];
    __int32 g_ray_bullet; //0xA38
    __int32 g_ray_bullet_fast; //0xA3C
    float g_ray_bullet_range; //0xA40
    __int32 g_multi_shoot_rmi; //0xA44
    __int32 g_shoot_hit_kill_rmi_unordered_fast; //0xA48
    char pad_0x00A4C[8];
    float g_movement_silent_resync_thr; //0xA54
    float g_movement_delay_resync_thr; //0xA58
    float g_movement_delay_resync_time; //0xA5C
    float g_movement_validation_thr; //0xA60
    __int32 g_movement_estimation_enabled; //0xA64
    float g_movement_estimation_period; //0xA68
    float g_player_badge_resync_distance; //0xA6C
    float g_precache_weapons_jobs_max_delta_time; //0xA70
    char pad_0x00A74[12];
    __int32 g_auto_zoom_after_reload; //0xA80
    float g_zoom_speed_multiplier; //0xA84
    char pad_0x00A88[4];
    __int32 ui_localserver; //0xA8C
    char pad_0x00A90[4];
    __int32 g_coins_usage_limit_enabled; //0xA94
    __int32 g_coins_usage_limit; //0xA98
    __int32 g_coins_refill_ammo; //0xA9C
    __int32 g_coins_resurrect_at_spawn; //0xAA0
    __int32 ai_smoke_obstruct; //0xAA4
    __int32 g_perf_stat_collection_enable; //0xAA8
    __int32 g_perf_stat_max_packets_per_frame; //0xAAC
    float g_perf_stat_packet_send_offset; //0xAB0
    char pad_0x00AB4[84];
    __int32 g_rigid_body_cinematics; //0xB08
    __int32 g_cinematics_body_sleeping_enable; //0xB0C
    __int32 g_cinematics_body_sleeping_warmup_time; //0xB10
    __int32 g_soft_player_collision; //0xB14
    char pad_0x00B18[4];
    float i_smoothed_fire_buffer___int32erval; //0xB1C
    float cl_stand_to_crouch_delay; //0xB20
    float cl_stand_to_prone_delay; //0xB24
    float cl_crouch_to_stand_delay; //0xB28
    float cl_crouch_to_prone_delay; //0xB2C
    float cl_prone_to_stand_delay; //0xB30
    float cl_prone_to_crouch_delay; //0xB34
    char pad_0x00B38[4];
    __int32 g_patch_head_pos; //0xB3C
    float g_patch_head_pos_max_offset; //0xB40
    float g_patch_head_pos_max_pitch; //0xB44
    __int32 cl_coop_mode_switch_delay; //0xB48
    float g_resurrect_rwi_offset; //0xB4C
    float g_maxTimeBetweenAttackAndKillForAssist; //0xB50
    float g_ingame_currency_multiplier; //0xB54
    __int32 g_ingame_currency_boost_type; //0xB58
    char pad_0x00B5C[4];
    __int32 g_ragdoll_collision_group; //0xB60
    float g_hide_spawn_anim_tpose_offset; //0xB64
    __int32 g_hide_spawn_anim_tpose_debug; //0xB68
    float g_SM_PlLowHealth_TimeBetweenActivations; //0xB6C
    __int32 g_SM_PlLowHealth_DamageOfTotalHPPercent; //0xB70
    __int32 g_SM_PlLowHealth_LowHealth; //0xB74
    __int32 g_dogtags; //0xB78
    __int32 g_dogtags_limit; //0xB7C
    __int32 g_dogtags_lifetime; //0xB80
    float g_dogtags_pickup_time; //0xB84
    __int32 g_silencer_shoot_spotting; //0xB88
    __int32 g_bomb_drop_enabled; //0xB8C
    float g_spawn_anticlaymore_buff_delay; //0xB90
    float g_spawn_anticlaymore_buff_mul; //0xB94
    char pad_0x00B98[16];
    __int32 g_enable_function_time_collector; //0xBA8
    __int32 g_merged_hit_kill; //0xBAC
    char pad_0x00BB0[4];
    __int32 g_sm_haste_serialize; //0xBB4
    __int32 g_use_ai_spawn_presets_on_export_debug; //0xBB8
    __int32 g_teambalance_enabled; //0xBBC
    __int32 g_projectile___int32erpolation; //0xBC0
    __int32 sv_invalid_position_fix_mode; //0xBC4
    float sv_invalid_position_fix_z_threshold; //0xBC8
    char pad_0x00BCC[8];
    __int32 g_player_smoke_obstruct; //0xBD4
    __int32 g_defending_team_show_bomb_marker; //0xBD8
    float g_enemy_coma_marker_duration; //0xBDC
    __int32 g_random_item_spawn_max; //0xBE0
    __int32 i_log_custom_animation; //0xBE4
    __int32 g_debug_killzone_grenade; //0xBE8
    __int32 ai_throw_grenade_delay; //0xBEC
};
C++:
void GameFunction()
{
    if (!pGameCVars) return;
    //АнтиАФК
    pGameCVars->g_gameroom_afk_timeout = 60 * 60 * 24;
    pGameCVars->g_ingame_afk_timeout = 60 * 60 * 24;
    //Отключить рандомную отдачу
    pGameCVars->g_parametric_recoil_random_enabled = 0;
    //Отключить рандомный разброс
    pGameCVars->g_parametric_spread_attack_enabled = 0;
    //Отключить разброс
    pGameCVars->i_pelletsDisp = 1000.0f;
    //Бесконечные патроны
    pGameCVars->i_unlimitedammo = 1;
}
скинь готовую dll'ку :D
 
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