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Исходник [Release] DragonBurn Fork - KM Driver External (VPK Vischeck, Batch Reads, 500+ FPS)

get good get legendware
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Releasing my private fork of the original
Пожалуйста, авторизуйтесь для просмотра ссылки.
- a fully external CS2 Cheat with a custom KM driver for memory reading. Not affiliated with the original DB right now, but might merge later.

Why fork this?
The original choked with 150 FPS and with constant hitches. My version runs at a stable 500+ FPS after gutting the trash.

Major Changes:

  • Full Main Loop Rewrite: No more dementia-tier resource hogs
  • Actual Vischeck: A proper VPK vischeck (credits
    Пожалуйста, авторизуйтесь для просмотра ссылки.
    )
  • Batch Memory Reads: Slaughtered the 1000s of individual KM calls. Reads everything in one go now - biggest FPS gain.
  • New Open-Source Driver: Wrote my own KM driver (source included).
  • Hitbox Triggerbot: Reworked the triggerbot to use vischeck + hitboxes. Shoots when it actually should, no longer stops shooting when enemy is in the smoke.
  • RCS/Aimbot Tweaks: overall improvements.
  • Fullscreen Support: using CreateWindowInBand2 with a UI access token
  • Hotkeys Fixed: text boxes still broken atm but easily fixable just havent looked at it.
  • Optimized: Cut CPU drain by 60-70%.
Download
Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.


How to Run:
  1. Load km.sys with KDMapper (or your mapper)
  2. Run DragonBurn.exe as admin
  3. Toggle menu with INS or home
  4. make sure that HAGS ( Hardware Accelerated GPU scheduling ) is disabled and fullscreen optimization is also disabled for the overlay to work correctly.
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Крякни легендвар
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Releasing my private fork of the original
Пожалуйста, авторизуйтесь для просмотра ссылки.
- a fully external CS2 Cheat with a custom KM driver for memory reading. Not affiliated with the original DB right now, but might merge later.

Why fork this?
The original choked with 150 FPS and with constant hitches. My version runs at a stable 500+ FPS after gutting the trash.

Major Changes:

  • Full Main Loop Rewrite: No more dementia-tier resource hogs
  • Actual Vischeck: A proper VPK vischeck (credits
    Пожалуйста, авторизуйтесь для просмотра ссылки.
    )
  • Batch Memory Reads: Slaughtered the 1000s of individual KM calls. Reads everything in one go now - biggest FPS gain.
  • New Open-Source Driver: Wrote my own KM driver (source included).
  • Hitbox Triggerbot: Reworked the triggerbot to use vischeck + hitboxes. Shoots when it actually should, no longer stops shooting when enemy is in the smoke.
  • RCS/Aimbot Tweaks: overall improvements.
  • Fullscreen Support: using CreateWindowInBand2 with a UI access token
  • Hotkeys Fixed: text boxes still broken atm but easily fixable just havent looked at it.
  • Optimized: Cut CPU drain by 60-70%.
Download
Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.


How to Run:
  1. Load km.sys with KDMapper (or your mapper)
  2. Run DragonBurn.exe as admin
  3. Toggle menu with INS or home
  4. make sure that HAGS ( Hardware Accelerated GPU scheduling ) is disabled and fullscreen optimization is also disabled for the overlay to work correctly.
1. remove #undef max() #undef min() from everywhere and add NOMINMAX to PreprocessorDefinitions
2. normalize the final yaw and pitch after calculating angles like this Yaw = std::remainder(Yaw, 360.f); Pitch = std::remainder(Pitch, 360.f);
3. use LONG instead of DWORD in mouse_event If TargetX or TargetY are negative casting to DWORD makes them huge positive values(e.g. -5 becomes 4,294,967,291).
4. use in weaponIconSizes constexpr instead of static and change std::string to std::string_view
i too lazy to go through everything further there are also a lot of questions about the code and its implementation
 
1. remove #undef max() #undef min()from everywhere and add NOMINMAXto PreprocessorDefinitions
2. normalize the final yaw and pitch after calculating angles like thisYaw = std::remainder(Yaw, 360.f); Pitch = std::remainder(Pitch, 360.f);
3. use LONG instead of DWORD in mouse_event If TargetX or TargetY are negative casting to DWORD makes them huge positive values(eg -5 becomes 4,294,967,291).
4. use in weaponIconSizes constexpr instead of static and change std::string to std::string_view
i too lazy to go through everything further there are also a lot of questions about the code and its implementation
thanks for the information, appreciated, i'll fix these stuff but i already moved to a new clean base (Exlodium's base) and i used this project purely for learning, always looking forward to learn more, if u have any more inquires dm me on discord (@itzlaith_)
the cheat was already messy, i tried to salvage what i can, did what i could but got sick of the messy code so i moved to a new base, but it was a fun
journey, at least people now have an alternative to Zappy's malware cheat orbit lol
 
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