https://yougame.biz/threads/213275 <<< оригинал тема
так сказать улучшил и добавил что если первый раунд то авто бай выключается и водится команда к примеру say !r8 для пабликлв что бы покупало само револьвер
может буду улучшать
Скрин:
ну и сам код:
и также если у вы выбрали command и ввели там только say !r8 и поставили дигл но он не купился, проблема в том что скрипт покупает гранаты, армор а потом пистолет поэтому тоже ставте команду на закупку пистолета, если надо то сделаю еще что бы приоретет был на пистолет при первом раунде
так сказать улучшил и добавил что если первый раунд то авто бай выключается и водится команда к примеру say !r8 для пабликлв что бы покупало само револьвер
может буду улучшать
Скрин:
Пожалуйста, авторизуйтесь для просмотра ссылки.
ну и сам код:
Code:
local primary_weapons = {
"-",
"AWP",
"SCAR20/G3SG1",
"Scout",
"M4/AK47",
"Famas/Galil",
"Aug/SG553",
"M249/Negev",
"Mag7/SawedOff",
"Nova",
"XM1014",
"MP9/Mac10",
"UMP45",
"PPBizon",
"MP7"
}
local secondary_weapons = {
"-",
"CZ75/Tec9/FiveSeven",
"P250",
"Deagle/Revolver",
"Dualies"
}
local grenades = {
"HE Grenade",
"Molotov",
"Smoke",
"Flash",
"Flash",
"Decoy",
"Decoy"
}
local utilities = {
"Armor",
"Helmet",
"Zeus",
"Defuser"
}
local prices = {
["AWP"] = 4750,
["SCAR20/G3SG1"] = 5000,
["Scout"] = 1700,
["M4/AK47"] = 3100,
["Famas/Galil"] = 2250,
["Aug/SG553"] = 3100,
["M249"] = 5200,
["Negev"] = 1700,
["Mag7/SawedOff"] = 1300,
["Nova"] = 1050,
["XM1014"] = 2000,
["MP9/Mac10"] = 1250,
["UMP45"] = 1200,
["PPBizon"] = 1400,
["MP7"] = 1500,
["CZ75/Tec9/FiveSeven"] = 500,
["P250"] = 300,
["Deagle/Revolver"] = 700,
["Dualies"] = 400,
["HE Grenade"] = 300,
["Molotov"] = 600,
["Smoke"] = 300,
["Flash"] = 200,
["Decoy"] = 50,
["Armor"] = 650,
["Helmet"] = 1000,
["Zeus"] = 200,
["Defuser"] = 400
}
local commands = {
["AWP"] = "buy awp",
["SCAR20/G3SG1"] = "buy scar20",
["Scout"] = "buy ssg08",
["M4/AK47"] = "buy m4a1",
["Famas/Galil"] = "buy famas",
["Aug/SG553"] = "buy aug",
["M249"] = "buy m249",
["Negev"] = "buy negev",
["Mag7/SawedOff"] = "buy mag7",
["Nova"] = "buy nova",
["XM1014"] = "buy xm1014",
["MP9/Mac10"] = "buy mp9",
["UMP45"] = "buy ump45",
["PPBizon"] = "buy bizon",
["MP7"] = "buy mp7",
["CZ75/Tec9/FiveSeven"] = "buy tec9",
["P250"] = "buy p250",
["Deagle/Revolver"] = "buy deagle",
["Dualies"] = "buy elite",
["HE Grenade"] = "buy hegrenade",
["Molotov"] = "buy molotov",
["Smoke"] = "buy smokegrenade",
["Flash"] = "buy flashbang",
["Decoy"] = "buy decoy",
["Armor"] = "buy vest",
["Helmet"] = "buy vesthelm",
["Zeus"] = "buy taser 34",
["Defuser"] = "buy defuser"
}
local ui_enabled = ui.new_checkbox("MISC", "Miscellaneous", "Autobuy")
local ui_hide = ui.new_checkbox("MISC", "Miscellaneous", "Hide autobuy")
local ui_first_round = ui.new_multiselect("MISC", "Miscellaneous", "First round", {"Off autobuy", "Command"})
local ui_first_command = ui.new_textbox("MISC", "Miscellaneous", "First round command")
local ui_primary = ui.new_combobox("MISC", "Miscellaneous", "Primary", primary_weapons)
local ui_secondary = ui.new_combobox("MISC", "Miscellaneous", "Secondary", secondary_weapons)
local ui_grenades = ui.new_multiselect("MISC", "Miscellaneous", "Grenades", grenades)
local ui_utilities = ui.new_multiselect("MISC", "Miscellaneous", "Utilities", utilities)
local ui_cost_based = ui.new_checkbox("MISC", "Miscellaneous", "Cost based")
local ui_threshold = ui.new_slider("MISC", "Miscellaneous", "Balance override", 0, 16000, 0, true, "$", 1, {[0]="Off"})
local ui_primary_2 = ui.new_combobox("MISC", "Miscellaneous", "Backup primary", primary_weapons)
local ui_secondary_2 = ui.new_combobox("MISC", "Miscellaneous", "Backup secondary", secondary_weapons)
local ui_grenades_2 = ui.new_multiselect("MISC", "Miscellaneous", "Backup grenades", grenades)
local ui_utilities_2 = ui.new_multiselect("MISC", "Miscellaneous", "Backup utilities", utilities)
local function handle_first_round_vis()
local selected = ui.get(ui_first_round)
local show_cmd = false
for i = 1, #selected do
if selected[i] == "Command" then
show_cmd = true
break
end
end
ui.set_visible(ui_first_command, show_cmd)
end
ui.set_callback(ui_first_round, handle_first_round_vis)
local function handle_vis()
local state = ui.get(ui_enabled)
local state2 = not ui.get(ui_hide)
local state3 = ui.get(ui_cost_based)
ui.set_visible(ui_hide, state)
ui.set_visible(ui_first_round, state)
handle_first_round_vis()
if state and state2 then
ui.set_visible(ui_primary, state)
ui.set_visible(ui_secondary, state)
ui.set_visible(ui_grenades, state)
ui.set_visible(ui_utilities, state)
ui.set_visible(ui_cost_based, state)
ui.set_visible(ui_threshold, state3)
ui.set_visible(ui_primary_2, state3)
ui.set_visible(ui_secondary_2, state3)
ui.set_visible(ui_grenades_2, state3)
ui.set_visible(ui_utilities_2, state3)
elseif not state2 then
ui.set_visible(ui_primary, false)
ui.set_visible(ui_secondary, false)
ui.set_visible(ui_grenades, false)
ui.set_visible(ui_utilities, false)
ui.set_visible(ui_cost_based, false)
ui.set_visible(ui_threshold, false)
ui.set_visible(ui_primary_2, false)
ui.set_visible(ui_secondary_2, false)
ui.set_visible(ui_grenades_2, false)
ui.set_visible(ui_utilities_2, false)
else
ui.set_visible(ui_primary, state)
ui.set_visible(ui_secondary, state)
ui.set_visible(ui_grenades, state)
ui.set_visible(ui_utilities, state)
ui.set_visible(ui_cost_based, state)
ui.set_visible(ui_threshold, state)
ui.set_visible(ui_primary_2, state)
ui.set_visible(ui_secondary_2, state)
ui.set_visible(ui_grenades_2, state)
ui.set_visible(ui_utilities_2, state)
end
end
ui.set_callback(ui_enabled, handle_vis)
ui.set_callback(ui_hide, handle_vis)
ui.set_callback(ui_cost_based, handle_vis)
handle_vis()
local function is_first_round()
local game_rules = entity.get_game_rules()
if not game_rules then return false end
local rounds_played = entity.get_prop(game_rules, "m_totalRoundsPlayed")
return rounds_played ~= nil and rounds_played == 0
end
local function get_weapon_prices()
local total_price = 0
local utility_purchase = ui.get(ui_utilities)
for i = 1, #utility_purchase do
local n = utility_purchase[i]
total_price = total_price + (prices[n] or 0)
end
total_price = total_price + (prices[ui.get(ui_secondary)] or 0)
total_price = total_price + (prices[ui.get(ui_primary)] or 0)
local grenade_purchase = ui.get(ui_grenades)
for i = 1, #grenade_purchase do
local n = grenade_purchase[i]
total_price = total_price + (prices[n] or 0)
end
return total_price
end
local logged_grenades = {}
local logged_grenades_2 = {}
local function grenade_limit_callback()
local total_nades = ui.get(ui_grenades)
if #total_nades > 4 then
ui.set(ui_grenades, logged_grenades)
return
end
logged_grenades = total_nades
end
local function grenade_limit_callback_2()
local total_nades = ui.get(ui_grenades_2)
if #total_nades > 4 then
ui.set(ui_grenades_2, logged_grenades_2)
return
end
logged_grenades_2 = total_nades
end
ui.set_callback(ui_grenades, grenade_limit_callback)
ui.set_callback(ui_grenades_2, grenade_limit_callback_2)
client.set_event_callback("round_prestart", function(e)
if is_first_round() then
local selection = ui.get(ui_first_round)
local disable_autobuy = false
local run_command = false
for i = 1, #selection do
if selection[i] == "Off autobuy" then
disable_autobuy = true
elseif selection[i] == "Command" then
run_command = true
end
end
if run_command then
local cmd = ui.get(ui_first_command)
if cmd and cmd ~= "" then
client.exec(cmd)
end
end
if disable_autobuy then
return
end
end
local ui_threshold_value = ui.get(ui_threshold)
local price_threshold = 0
if ui.get(ui_cost_based) and (ui_threshold_value == 0) then
price_threshold = get_weapon_prices()
elseif (ui_threshold_value ~= 0) then
price_threshold = ui.get(ui_threshold)
end
local money = entity.get_prop(entity.get_local_player(), "m_iAccount")
local function buy_set(primary, secondary, grenades_list, utilities_list)
for _, n in ipairs(utilities_list) do
if commands[n] then
client.exec(commands[n])
end
end
if commands[secondary] then
client.exec(commands[secondary])
end
if commands[primary] then
client.exec(commands[primary])
end
for _, n in ipairs(grenades_list) do
if commands[n] then
client.exec(commands[n])
end
end
end
if money <= price_threshold then
buy_set(
ui.get(ui_primary_2),
ui.get(ui_secondary_2),
ui.get(ui_grenades_2),
ui.get(ui_utilities_2)
)
else
buy_set(
ui.get(ui_primary),
ui.get(ui_secondary),
ui.get(ui_grenades),
ui.get(ui_utilities)
)
end
end)
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